Player Matchup

Camazotz
Camazotz
BIuxrrr
Camazotz
Level 157
God Stats
0W - 3L
1,200 SR
Queue Stats
138W - 158L
1,494 Elo+
Party 2
Horus
Horus
DrDudleyQc
Horus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 54L
1,596 Elo+
Party 1
Anhur
Anhur
DrSnakeQc8311
Anhur
Level 105
God Stats
1W - 4L
1,650 SR
Queue Stats
263W - 223L
1,569 Elo+
Party 1
Artio
Artio
PackDipAndSpit
Artio
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 35L
1,546 Elo+
Party 2
Tiamat
Tiamat
Qc Deral
Tiamat
Level 127
God Stats
1W - 5L
1,406 SR
Queue Stats
156W - 140L
1,581 Elo+
Party 1
Team Averages
Level 104
1,451 SR
1,557 Elo+

VS

Team Averages
Level 106
1,544 SR
1,585 Elo+
Neith
Neith
FunkyFettus
Neith
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 4
Ravana
Ravana
GrabMeDaddy
Ravana
Level 148
God Stats
4W - 2L
1,269 SR
Queue Stats
85W - 82L
1,600 Elo+
Party 3
Anhur
Anhur
MangySeaCow
Anhur
Level 190
God Stats
6W - 5L
1,554 SR
Queue Stats
260W - 281L
1,585 Elo+
Party 3
Odin
Odin
ShinoAsàdà
Odin
Level 66
God Stats
2W - 0L
1,715 SR
Queue Stats
39W - 22L
1,680 Elo+
Party 4
Janus
Janus
SoDeerishus
Janus
Level 108
God Stats
29W - 22L
1,684 SR
Queue Stats
262W - 285L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BIuxrrr
Camazotz
15
4 / 1 / 1
7,772
555
4,999
14,315
5,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
8
1 / 4 / 3
6,254
447
2,729
14,312
10,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
0 / 5 / 2
6,931
495
4,749
11,500
4,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
7,448
532
10,257
13,618
13,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Qc Deral
Tiamat
13
4 / 2 / 2
7,416
530
4,914
6,891
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,220
516
6,602
5,808
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
12
3 / 3 / 9
7,158
511
8,033
8,812
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 8
7,630
545
4,832
8,746
5,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 4 / 4
8,127
581
6,626
14,620
10,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 2 / 3
7,881
563
8,925
6,877
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
15
15
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BIuxrrr
Camazotz
4
1
1
4.5
L
Horus
1
4
3
0.63
L
0
5
2
0.2
W
2
1
5
4.5
W
Ravana
3
3
9
2.5
W
3
2
8
3.5
L
2
3
2
1
L
Tiamat
Qc Deral
Tiamat
4
2
2
2.5
W
3
4
4
1.25
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,648
Damage
35,018
60,636
Taken
44,863
37,795
Mitigated
24,125
23,346
Healing
9,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BIuxrrr
Camazotz
4,999
1,393
0
9,012
14,315
5,665
0
641
13,470
0
68,499
L
Horus
2,729
1,470
855
3,290
14,312
10,122
12
3,045
10,984
0
10,592
L
4,749
2,558
0
3,182
11,500
4,316
0
880
10,554
0
58,407
W
6,602
2,043
0
1,193
5,808
1,868
276
822
4,886
0
46,137
W
Ravana
8,033
2,886
0
968
8,812
3,826
473
1,433
7,202
0
42,897
W
4,832
1,802
0
1,670
8,746
5,157
72
1,510
7,041
0
26,518
L
10,257
1,067
100
4,712
13,618
13,124
0
1,878
10,805
38,722
1,647
L
Tiamat
Qc Deral
Tiamat
4,914
699
0
2,195
6,891
4,568
0
1,711
4,961
46,599
866
W
6,626
1,410
0
4,410
14,620
10,804
258
6,786
6,845
0
49,351
W
8,925
427
0
961
6,877
2,470
0
2,407
4,130
52,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,821
Gold Earned
38,016
399
Minions Killed
345
0
Camps Cleared
0
1,372,306
Distance Traveled
1,410,983
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,772
555
105
8
0
363,138
2
L
Horus
6,254
447
10
1
0
259,137
2
L
Anhur
6,931
495
108
8
0
250,000
0
W
Neith
7,220
516
83
6
0
258,442
1
W
Ravana
7,158
511
49
4
0
308,318
2
W
Anhur
7,630
545
29
2
0
254,950
5
L
Artio
7,448
532
76
5
0
238,937
0
L
Tiamat
7,416
530
100
7
0
261,094
2
W
Odin
8,127
581
73
5
0
268,392
0
W
Janus
7,881
563
111
8
0
320,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role