Player Matchup

Ishtar
Ishtar
Br33Zzy1015
Ishtar
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,541 Elo+
Party 1
Fenrir
Fenrir
Darkskinn
Fenrir
Level 114
God Stats
0W - 4L
1,151 SR
Queue Stats
63W - 58L
1,555 Elo+
Party 1
Tyr
Tyr
EliteMeatX
Tyr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,520 Elo+
Party 1
Bellona
Bellona
Gucierte
Bellona
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 89L
1,428 Elo+
Solo
Ares
Ares
Kneegrowws
Ares
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 12L
1,708 Elo+
Party 1
Team Averages
Level 78
1,430 SR
1,550 Elo+

VS

Team Averages
Level 81
1,523 SR
1,530 Elo+
Da Ji
Da Ji
Kanbay
Da Ji
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 20L
1,678 Elo+
Solo
Merlin
Merlin
SMACKINTHTASS
Merlin
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 97L
1,431 Elo+
Solo
Jing Wei
Jing Wei
hoodrichsam
Jing Wei
Level 81
God Stats
3W - 2L
1,607 SR
Queue Stats
50W - 47L
1,499 Elo+
Solo
Danzaburou
Danzaburou
memo1705
Danzaburou
Level 106
God Stats
5W - 4L
1,506 SR
Queue Stats
265W - 259L
1,557 Elo+
Solo
Achilles
Achilles
way2manycamels
Achilles
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 75L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
1 / 3 / 2
7,365
737
5,323
7,359
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Darkskinn
Fenrir
13
3 / 5 / 1
7,160
716
7,650
10,821
6,429
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 6 / 3
6,229
623
2,643
11,629
11,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Bellona
Gucierte
Bellona
12
1 / 5 / 5
7,264
726
7,764
12,718
12,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 2
8,066
807
8,888
12,222
17,020
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kanbay
Da Ji
16
10 / 3 / 10
9,373
937
12,392
9,274
5,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 3 / 12
7,821
782
5,907
6,676
2,683
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
hoodrichsam
Jing Wei
16
6 / 2 / 14
9,089
909
12,291
7,251
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
memo1705
Danzaburou
16
1 / 1 / 20
8,874
887
8,964
5,227
2,683
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
14
4 / 1 / 13
8,091
809
9,214
8,881
10,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
93
8
Kills
24
24
Deaths
10
13
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ishtar
1
3
2
0.67
L
Fenrir
Darkskinn
Fenrir
3
5
1
0.7
L
0
6
3
0.25
L
Bellona
Gucierte
Bellona
1
5
5
0.7
W
Da Ji
Kanbay
Da Ji
10
3
10
5
L
3
5
2
0.8
W
3
3
12
3
W
Jing Wei
hoodrichsam
Jing Wei
6
2
14
6.5
W
Danzaburou
memo1705
Danzaburou
1
1
20
11
W
Achilles
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,268
Damage
48,768
54,749
Taken
37,309
51,622
Mitigated
25,648
9,407
Healing
14,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
5,323
3,515
322
809
7,359
4,076
0
1,252
6,021
0
23,628
L
Fenrir
Darkskinn
Fenrir
7,650
960
816
1,495
10,821
6,429
0
1,675
9,020
0
11,647
L
2,643
359
213
660
11,629
11,158
0
1,326
10,034
0
5,765
L
Bellona
Gucierte
Bellona
7,764
1,528
961
2,675
12,718
12,939
0
1,675
10,625
0
11,037
W
Da Ji
Kanbay
Da Ji
12,392
2,029
391
1,151
9,274
5,999
680
1,210
7,937
0
16,580
L
8,888
520
109
1,347
12,222
17,020
0
1,347
10,709
11,008
2,354
W
5,907
452
501
1,152
6,676
2,683
0
1,186
5,322
12,503
0
W
Jing Wei
hoodrichsam
Jing Wei
12,291
9,689
556
2,226
7,251
3,368
38
1,404
5,673
0
26,783
W
Danzaburou
memo1705
Danzaburou
8,964
3,470
2,375
1,236
5,227
2,683
939
1,895
3,290
0
23,658
W
Achilles
9,214
1,377
1,247
3,457
8,881
10,915
72
2,089
6,491
2,016
9,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,084
Gold Earned
43,248
82
Minions Killed
109
0
Camps Cleared
0
837,652
Distance Traveled
936,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,365
737
55
6
0
162,371
0
L
Fenrir
7,160
716
5
1
0
176,678
0
L
Tyr
6,229
623
4
0
0
154,306
0
L
Bellona
7,264
726
4
0
0
187,675
0
W
Da Ji
9,373
937
9
1
0
190,683
0
L
Ares
8,066
807
14
1
0
156,622
0
W
Merlin
7,821
782
17
2
0
166,088
0
W
Jing Wei
9,089
909
33
3
0
196,633
0
W
Danzaburou
8,874
887
39
4
0
194,849
0
W
Achilles
8,091
809
11
1
0
187,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role