Player Matchup

Cupid
Cupid
Buddler
Cupid
Level 94
God Stats
7W - 4L
1,689 SR
Queue Stats
101W - 97L
1,549 Elo+
Party 2
Loki
Loki
JungIIIe
Loki
Level 114
God Stats
135W - 115L
1,629 SR
Queue Stats
173W - 174L
1,575 Elo+
Solo
Hera
Hera
MrShiru1122
Hera
Level 85
God Stats
0W - 3L
1,306 SR
Queue Stats
195W - 182L
1,454 Elo+
Party 3
Ganesha
Ganesha
Suaavee
Ganesha
Level 58
God Stats
5W - 5L
1,601 SR
Queue Stats
90W - 101L
1,525 Elo+
Party 2
Sun Wukong
Sun Wukong
arturo10v
Sun Wukong
Level 125
God Stats
4W - 4L
1,588 SR
Queue Stats
239W - 227L
1,544 Elo+
Party 3
Team Averages
Level 95
1,563 SR
1,530 Elo+

VS

Team Averages
Level 132
1,454 SR
1,501 Elo+
Nut
Nut
E115EIKO
Nut
Level 157
God Stats
8W - 4L
1,576 SR
Queue Stats
40W - 38L
1,527 Elo+
Party 1
Surtr
Surtr
LordDoritos129
Surtr
Level 127
God Stats
4W - 4L
1,397 SR
Queue Stats
73W - 77L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
Luissaavedra200
Nu Wa
Level 104
God Stats
30W - 20L
1,679 SR
Queue Stats
417W - 410L
1,451 Elo+
Solo
Yemoja
Yemoja
Mrpepinillo09
Yemoja
Level 148
God Stats
1W - 0L
1,294 SR
Queue Stats
62W - 56L
1,509 Elo+
Party 1
Susano
Susano
patentguitar35
Susano
Level 123
God Stats
3W - 3L
1,324 SR
Queue Stats
87W - 93L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Buddler
Cupid
13
0 / 3 / 0
7,143
510
5,449
10,098
3,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Loki
15
6 / 0 / 0
7,997
571
8,054
14,966
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

10
0 / 3 / 2
5,735
410
1,373
7,375
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
Suaavee
Ganesha
10
0 / 5 / 5
6,597
471
4,962
12,311
9,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
arturo10v
Sun Wukong
12
1 / 4 / 0
7,152
511
7,655
14,559
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,009
644
8,860
9,170
3,883
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 0 / 2
9,164
655
11,819
11,278
8,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 4
7,889
564
9,563
7,366
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 5
8,020
573
7,078
8,596
6,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 4 / 4
7,122
509
6,097
14,577
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
15
15
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cupid
Buddler
Cupid
0
3
0
0
W
6
0
3
7.5
L
Loki
6
0
0
6
W
3
0
2
4
W
1
3
4
1
L
0
3
2
0.33
W
3
0
5
5.5
L
Ganesha
Suaavee
Ganesha
0
5
5
0.5
L
Sun Wukong
arturo10v
Sun Wukong
1
4
0
0.25
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,493
Damage
43,417
59,309
Taken
50,987
31,385
Mitigated
26,242
17,335
Healing
17,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Buddler
Cupid
5,449
3,865
114
5,045
10,098
3,726
0
3,004
7,094
0
65,332
W
8,860
5,670
0
5,728
9,170
3,883
158
692
8,431
0
77,282
L
Loki
8,054
2,023
0
7,027
14,966
5,641
0
3,270
11,696
0
80,518
W
11,819
4,441
0
1,899
11,278
8,642
0
347
10,185
1,795
68,423
W
9,563
2,282
0
860
7,366
2,355
174
2,460
4,906
56,238
3,079
L
1,373
503
0
1,250
7,375
1,942
0
4,759
2,616
28,586
0
W
7,078
1,072
1,910
1,984
8,596
6,198
28
1,391
7,205
40,302
0
L
Ganesha
Suaavee
Ganesha
4,962
702
0
1,786
12,311
9,192
0
4,356
7,955
26,007
475
L
Sun Wukong
arturo10v
Sun Wukong
7,655
1,641
0
2,113
14,559
10,884
0
1,371
13,188
0
56,029
W
6,097
851
0
5,223
14,577
5,164
0
1,953
12,583
0
50,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,624
Gold Earned
41,204
421
Minions Killed
455
0
Camps Cleared
0
1,404,034
Distance Traveled
1,389,833
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,143
510
117
8
0
252,364
2
W
Nut
9,009
644
122
9
0
246,556
2
L
Loki
7,997
571
124
9
0
355,909
1
W
Surtr
9,164
655
113
8
0
283,183
2
W
Nu Wa
7,889
564
98
7
0
261,581
0
L
Hera
5,735
410
51
4
0
262,963
0
W
Yemoja
8,020
573
55
4
0
271,057
4
L
Ganesha
6,597
471
8
1
0
278,941
5
L
Sun Wukong
7,152
511
121
9
0
253,857
0
W
Susano
7,122
509
67
5
0
327,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role