Player Matchup

Loki
Loki
Av Jazz 17
Loki
Level 149
God Stats
4W - 3L
1,591 SR
Queue Stats
21W - 27L
1,457 Elo+
Solo
Ullr
Ullr
Ryujinjakka53
Ullr
Level 107
God Stats
0W - 3L
1,306 SR
Queue Stats
25W - 22L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Visstick158
Sylvanus
Level 113
God Stats
3W - 5L
1,460 SR
Queue Stats
27W - 22L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
rdc004635
Cthulhu
Level 97
God Stats
4W - 2L
1,649 SR
Queue Stats
27W - 23L
1,544 Elo+
Party 1
Thoth
Thoth
xJokern
Thoth
Level 155
God Stats
3W - 4L
1,565 SR
Queue Stats
102W - 104L
1,524 Elo+
Solo
Team Averages
Level 124
1,514 SR
1,519 Elo+

VS

Team Averages
Level 118
1,481 SR
1,520 Elo+
Jormungandr
Jormungandr
Biloun
Jormungandr
Level 89
God Stats
1W - 1L
1,334 SR
Queue Stats
76W - 51L
1,580 Elo+
Party 2
Zeus
Zeus
BlackKiIIer95
Zeus
Level 146
God Stats
67W - 44L
1,591 SR
Queue Stats
282W - 275L
1,427 Elo+
Solo
Sylvanus
Sylvanus
Kà0s
Sylvanus
Level 108
God Stats
6W - 10L
1,327 SR
Queue Stats
145W - 132L
1,524 Elo+
Party 2
Hachiman
Hachiman
Relixik
Hachiman
Level 89
God Stats
12W - 10L
1,468 SR
Queue Stats
118W - 107L
1,515 Elo+
Party 2
Loki
Loki
cynicaal1
Loki
Level 159
God Stats
1W - 2L
1,684 SR
Queue Stats
9W - 6L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
7,566
473
4,828
12,191
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
6,975
436
7,753
14,043
5,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Visstick158
Sylvanus
10
0 / 1 / 0
6,741
421
3,861
10,936
8,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
rdc004635
Cthulhu
15
0 / 2 / 2
9,329
583
8,057
10,571
11,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
xJokern
Thoth
15
3 / 4 / 1
8,669
542
5,070
6,913
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Biloun
Jormungandr
15
0 / 2 / 2
8,722
545
5,461
14,304
15,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
1 / 3 / 4
9,085
568
4,672
8,288
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
Kà0s
Sylvanus
14
0 / 0 / 6
8,344
522
6,352
12,511
10,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Relixik
Hachiman
16
1 / 0 / 2
9,271
579
8,943
10,940
5,305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
18
12 / 0 / 2
10,506
657
14,242
11,613
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
14
14
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Jormungandr
Biloun
Jormungandr
0
2
2
0.5
W
1
3
4
1
W
Sylvanus
Kà0s
Sylvanus
0
0
6
3
W
Hachiman
Relixik
Hachiman
1
0
2
2
L
0
3
0
0
L
Sylvanus
Visstick158
Sylvanus
0
1
0
0
W
Loki
12
0
2
13
L
Cthulhu
rdc004635
Cthulhu
0
2
2
0.5
L
Thoth
xJokern
Thoth
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,569
Damage
39,670
54,654
Taken
57,656
32,939
Mitigated
38,698
17,895
Healing
24,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,828
1,018
0
5,382
12,191
5,079
0
2,400
9,791
0
68,912
W
Jormungandr
Biloun
Jormungandr
5,461
1,524
0
1,335
14,304
15,002
486
7,174
7,084
66,433
381
W
4,672
548
0
1,248
8,288
2,344
310
3,932
3,974
63,149
464
W
Sylvanus
Kà0s
Sylvanus
6,352
2,048
1,043
6,153
12,511
10,831
0
2,694
9,777
32,788
1,615
W
Hachiman
Relixik
Hachiman
8,943
5,970
0
8,092
10,940
5,305
142
845
10,095
0
95,241
L
7,753
2,638
0
1,442
14,043
5,205
0
2,228
11,815
0
62,651
L
Sylvanus
Visstick158
Sylvanus
3,861
1,230
2,595
5,013
10,936
8,930
0
3,783
7,153
13,485
0
W
Loki
14,242
5,590
0
6,985
11,613
5,216
306
1,492
10,069
0
103,868
L
Cthulhu
rdc004635
Cthulhu
8,057
754
0
2,849
10,571
11,526
0
4,925
5,646
76,048
4,525
L
Thoth
xJokern
Thoth
5,070
50
0
614
6,913
2,199
34
2,596
4,317
60,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,280
Gold Earned
45,928
520
Minions Killed
585
0
Camps Cleared
0
1,565,641
Distance Traveled
1,496,545
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,566
473
106
7
0
348,156
1
W
Jormungandr
8,722
545
128
8
0
263,252
0
W
Zeus
9,085
568
130
8
0
291,177
5
W
Sylvanus
8,344
522
33
2
0
296,009
6
W
Hachiman
9,271
579
162
10
0
283,531
0
L
Ullr
6,975
436
98
6
0
318,866
0
L
Sylvanus
6,741
421
26
2
0
312,363
6
W
Loki
10,506
657
132
8
0
362,576
0
L
Cthulhu
9,329
583
157
10
0
288,000
0
L
Thoth
8,669
542
133
8
0
298,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role