Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
Geraldinho007
Ganesha
Gold II
Level 50
God Stats
4W - 2L
1,786 SR
Queue Stats
21W - 21L
1,597 MMR
Solo
Apollo
Apollo
Gold III
KTKomod0
Apollo
Gold III
Level 155
God Stats
5W - 7L
1,498 SR
Queue Stats
87W - 69L
1,596 MMR
Solo
Agni
Agni
Gold II
drakeaious
Agni
Gold II
Level 75
God Stats
1W - 5L
1,500 SR
Queue Stats
197W - 191L
1,601 MMR
Solo
Hercules
Hercules
Gold II
yxng_gunz
Hercules
Gold II
Level 125
God Stats
26W - 21L
1,633 SR
Queue Stats
194W - 198L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,583 SR
1,586 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,598 SR
1,581 MMR
Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
BlankStare9
Danzaburou
Gold II
Level 158
God Stats
35W - 41L
1,651 SR
Queue Stats
365W - 361L
1,601 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
EternalMiser
Zhong Kui
Gold II
Level 148
God Stats
4W - 2L
1,743 SR
Queue Stats
273W - 264L
1,614 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Jdeeara
Sun Wukong
Gold III
Level 133
God Stats
33W - 21L
1,643 SR
Queue Stats
106W - 101L
1,592 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Leorojo210
Kuzenbo
Silver I
Level 55
God Stats
3W - 2L
1,451 SR
Queue Stats
13W - 21L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 3 / 0
6,873
491
2,175
9,547
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
12
0 / 0 / 1
7,444
532
4,500
7,224
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
KTKomod0
Apollo
13
1 / 2 / 0
6,995
500
6,820
11,093
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 1
6,888
492
4,993
9,064
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
yxng_gunz
Hercules
11
1 / 6 / 0
6,365
455
5,025
13,719
10,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
AwilixJanusCharonAthena

VS

Bans
BellonaVamanaAresMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
12 / 1 / 1
9,789
699
8,635
7,413
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
BlankStare9
Danzaburou
14
1 / 1 / 2
7,858
561
5,656
7,427
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
EternalMiser
Zhong Kui
15
0 / 0 / 4
8,350
596
6,676
8,355
6,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Jdeeara
Sun Wukong
15
2 / 1 / 4
9,406
672
8,245
11,504
6,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Leorojo210
Kuzenbo
10
0 / 0 / 0
6,622
473
3,585
11,356
11,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
3
0
0.33
W
Tsukuyomi
 
Tsukuyomi
12
1
1
12.5
W
Danzaburou
BlankStare9
Danzaburou
1
1
2
2
W
Zhong Kui
EternalMiser
Zhong Kui
0
0
4
2
L
Ganesha
0
0
1
0.5
W
Sun Wukong
Jdeeara
Sun Wukong
2
1
4
4
L
Apollo
KTKomod0
Apollo
1
2
0
0.5
W
Kuzenbo
Leorojo210
Kuzenbo
0
0
0
0
L
0
4
1
0.13
L
Hercules
yxng_gunz
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
32,797
50,647
Taken
46,055
27,789
Mitigated
30,980
14,270
Healing
22,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,175
676
0
3,104
9,547
3,503
0
449
9,063
0
62,151
W
Tsukuyomi
 
Tsukuyomi
8,635
1,535
0
4,618
7,413
3,025
0
939
6,400
0
84,123
W
Danzaburou
BlankStare9
Danzaburou
5,656
2,197
0
3,829
7,427
3,538
2,686
745
6,682
0
73,671
W
Zhong Kui
EternalMiser
Zhong Kui
6,676
693
0
3,736
8,355
6,797
0
3,126
4,834
62,177
1,799
L
Ganesha
4,500
434
0
2,845
7,224
5,664
0
2,607
4,393
35,236
0
W
Sun Wukong
Jdeeara
Sun Wukong
8,245
2,154
0
6,035
11,504
6,591
0
402
11,102
0
76,582
L
Apollo
KTKomod0
Apollo
6,820
4,501
0
4,723
11,093
4,960
0
2,195
8,898
0
73,194
W
Kuzenbo
Leorojo210
Kuzenbo
3,585
1,445
0
3,913
11,356
11,029
306
3,599
7,641
22,848
0
L
4,993
378
0
780
9,064
2,980
0
4,273
4,313
50,213
2,275
L
Hercules
yxng_gunz
Hercules
5,025
2,022
0
2,818
13,719
10,682
0
0
13,719
0
44,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,565
Gold Earned
42,025
485
Minions Killed
571
0
Camps Cleared
0
1,355,909
Distance Traveled
1,487,596
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,873
491
102
7
0
316,199
2
W
Tsukuyomi
9,789
699
142
10
0
373,819
0
W
Danzaburou
7,858
561
119
9
0
255,079
2
W
Zhong Kui
8,350
596
142
10
0
300,952
4
L
Ganesha
7,444
532
20
1
0
294,171
5
W
Sun Wukong
9,406
672
142
10
0
281,867
0
L
Apollo
6,995
500
168
12
0
227,222
3
W
Kuzenbo
6,622
473
26
2
0
275,879
0
L
Agni
6,888
492
112
8
0
261,043
2
L
Hercules
6,365
455
83
6
0
257,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role