Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
Holymuck
Hades
Silver I
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
553W - 558L
1,148 MMR
Solo
Odin
Odin
Silver I
RoguesterG
Odin
Silver I
Level 57
God Stats
26W - 24L
1,544 SR
Queue Stats
211W - 213L
1,179 MMR
Solo
Kali
Kali
Silver I
Rzrbck04
Kali
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 31L
1,157 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Vx Regicide xV
Zhong Kui
Silver I
Level 184
God Stats
9W - 6L
1,679 SR
Queue Stats
147W - 151L
1,176 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,545 SR
1,232 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,572 SR
1,167 MMR
Agni
Agni
Gold V
AlucardTps
Agni
Gold V
Level 215
God Stats
4W - 4L
1,930 SR
Queue Stats
332W - 335L
1,195 MMR
Solo
Sobek
Sobek
Silver I
Kobeforever8273
Sobek
Silver I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
399W - 425L
1,181 MMR
Solo
Yemoja
Yemoja
Silver I
Trap_Mansion
Yemoja
Silver I
Level 182
God Stats
0W - 2L
1,371 SR
Queue Stats
265W - 272L
1,192 MMR
Solo
Izanami
Izanami
Silver II
WhyUMadTho3016
Izanami
Silver II
Level 112
God Stats
2W - 3L
1,503 SR
Queue Stats
64W - 85L
1,174 MMR
Solo
Fenrir
Fenrir
Silver II
X4r0nt3
Fenrir
Silver II
Level 89
God Stats
47W - 55L
1,556 SR
Queue Stats
298W - 318L
1,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 0 / 1
9,480
677
7,000
8,527
3,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
Holymuck
Hades
14
2 / 1 / 6
8,535
610
5,406
13,105
10,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
6 / 1 / 1
10,204
729
11,072
10,475
6,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
14
1 / 2 / 6
7,869
562
6,154
14,106
6,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Vx Regicide xV
Zhong Kui
16
10 / 0 / 3
9,859
704
13,695
11,623
10,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThanatosAresXing TianArachne

VS

Bans
SusanoAwilixNutKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,438
460
7,853
10,305
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 1
6,810
486
3,692
14,610
10,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
10
0 / 4 / 1
6,544
467
4,784
14,260
10,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 2 / 0
7,019
501
6,305
9,993
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
X4r0nt3
Fenrir
12
1 / 4 / 2
6,854
490
6,109
12,781
5,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
22
Kills
4
4
Deaths
22
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
1
3.5
L
0
6
0
0
W
Hades
Holymuck
Hades
2
1
6
5
L
1
6
1
0.25
W
6
1
1
6.5
W
Kali
1
2
6
2
L
Yemoja
0
4
1
0.13
W
Zhong Kui
Vx Regicide xV
Zhong Kui
10
0
3
11.5
L
2
2
0
1
L
Fenrir
X4r0nt3
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,327
Damage
28,743
57,836
Taken
61,949
38,707
Mitigated
33,379
22,114
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,000
4,584
0
4,533
8,527
3,834
2,760
1,115
7,412
0
82,569
L
7,853
1,049
0
2,003
10,305
3,615
0
4,423
5,442
48,954
0
W
Hades
Holymuck
Hades
5,406
796
1,087
4,378
13,105
10,762
0
1,959
11,146
36,520
2,706
L
3,692
394
0
3,267
14,610
10,611
0
36
14,574
35,149
77
W
11,072
1,462
0
1,690
10,475
6,457
714
3,326
6,481
0
82,330
W
Kali
6,154
3,445
0
3,051
14,106
6,948
323
2,190
11,916
0
61,736
L
Yemoja
4,784
962
1,837
3,317
14,260
10,352
0
5,906
8,110
23,558
1,068
W
Zhong Kui
Vx Regicide xV
Zhong Kui
13,695
1,712
0
7,375
11,623
10,706
104
6,583
5,040
75,347
2,464
L
6,305
4,052
0
1,260
9,993
3,430
0
2,987
6,994
0
51,934
L
Fenrir
X4r0nt3
Fenrir
6,109
1,508
0
4,073
12,781
5,371
0
4,300
8,367
0
51,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,947
Gold Earned
33,665
534
Minions Killed
369
0
Camps Cleared
0
1,480,169
Distance Traveled
1,315,853
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,480
677
142
10
0
300,077
3
L
Agni
6,438
460
84
6
0
263,387
4
W
Hades
8,535
610
44
3
0
297,926
3
L
Sobek
6,810
486
59
4
0
251,773
2
W
Odin
10,204
729
130
9
0
271,935
0
W
Kali
7,869
562
78
6
0
320,933
0
L
Yemoja
6,544
467
48
3
0
260,509
0
W
Zhong Kui
9,859
704
140
10
0
289,298
4
L
Izanami
7,019
501
90
6
0
256,916
0
L
Fenrir
6,854
490
88
6
0
283,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role