Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
bratu18
Sobek
Bronze III
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 49L
1,456 MMR
Party 2
Izanami
Izanami
Silver III
cojinete100
Izanami
Silver III
Level 104
God Stats
7W - 9L
1,303 SR
Queue Stats
100W - 106L
1,465 MMR
Solo
Mercury
Mercury
Bronze III
samiullah5
Mercury
Bronze III
Level 124
God Stats
3W - 7L
1,500 SR
Queue Stats
48W - 49L
1,456 MMR
Party 2
Mulan
Mulan
Gold I
schiattamuort
Mulan
Gold I
Level 159
God Stats
28W - 41L
1,464 SR
Queue Stats
192W - 189L
1,460 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,453 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,547 SR
1,463 MMR
Heimdallr
Heimdallr
Bronze III
LeWinnss
Heimdallr
Bronze III
Level 51
God Stats
0W - 2L
1,522 SR
Queue Stats
3W - 3L
1,446 MMR
Solo
Pele
Pele
Bronze III
MaltogAppelsin
Pele
Bronze III
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 24L
1,500 MMR
Party 1
Chronos
Chronos
Gold IV
VikQuik
Chronos
Gold IV
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,470 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
Yo Why Him
Kukulkan
Gold IV
Level 82
God Stats
33W - 47L
1,490 SR
Queue Stats
120W - 126L
1,458 MMR
Solo
Ymir
Ymir
Gold IV
f0lwedy
Ymir
Gold IV
Level 222
God Stats
1W - 1L
1,725 SR
Queue Stats
163W - 163L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 3 / 12
13,486
613
19,319
13,347
5,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
bratu18
Sobek
17
5 / 2 / 16
12,856
584
13,069
22,256
29,558
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
cojinete100
Izanami
20
6 / 1 / 11
14,158
644
13,853
13,724
7,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
samiullah5
Mercury
20
10 / 3 / 7
13,296
604
11,260
18,430
9,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

20
9 / 0 / 11
14,743
670
23,592
23,523
25,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ArtemisAo KuangCharonUllr

VS

Bans
Bake KujiraThorThanatosNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LeWinnss
Heimdallr
15
1 / 8 / 0
9,536
433
6,452
19,864
7,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 10 / 0
10,349
470
11,324
23,421
9,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
VikQuik
Chronos
19
5 / 4 / 2
11,369
517
17,956
27,460
11,893
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kukulkan
Yo Why Him
Kukulkan
18
1 / 7 / 2
10,723
487
11,114
16,771
7,209
Ymir
f0lwedy
Ymir
9
0 / 6 / 1
7,929
360
4,751
16,725
11,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
34
Kills
9
9
Deaths
35
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
12
3.33
L
Heimdallr
LeWinnss
Heimdallr
1
8
0
0.13
L
2
10
0
0.2
L
Chronos
VikQuik
Chronos
5
4
2
1.5
L
Kukulkan
Yo Why Him
Kukulkan
1
7
2
0.29
W
Sobek
bratu18
Sobek
5
2
16
6.5
W
Izanami
cojinete100
Izanami
6
1
11
11.5
L
Ymir
f0lwedy
Ymir
0
6
1
0.08
W
Mercury
samiullah5
Mercury
10
3
7
4.5
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,093
Damage
51,597
91,280
Taken
104,241
78,320
Mitigated
47,211
28,003
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,319
1,368
0
1,090
13,347
5,848
1,513
6,034
7,313
110,933
1,265
L
Heimdallr
LeWinnss
Heimdallr
6,452
2,672
0
4,879
19,864
7,499
0
3,816
15,911
0
59,437
L
11,324
2,485
0
3,882
23,421
9,345
825
3,658
19,012
0
94,669
L
Chronos
VikQuik
Chronos
17,956
5,601
0
7,320
27,460
11,893
0
7,984
18,814
106,666
1,308
L
Kukulkan
Yo Why Him
Kukulkan
11,114
296
0
1,091
16,771
7,209
0
7,903
8,344
112,503
760
W
Sobek
bratu18
Sobek
13,069
660
0
6,361
22,256
29,558
28
12,579
9,677
27,096
1,595
W
Izanami
cojinete100
Izanami
13,853
9,971
0
4,620
13,724
7,650
2,323
3,683
10,041
0
127,001
L
Ymir
f0lwedy
Ymir
4,751
828
0
1,427
16,725
11,265
0
8,133
8,299
15,300
0
W
Mercury
samiullah5
Mercury
11,260
4,987
0
4,269
18,430
9,526
3,513
7,684
10,746
0
120,690
W
23,592
3,303
0
11,663
23,523
25,738
3,499
5,700
17,823
0
122,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,539
Gold Earned
49,906
667
Minions Killed
619
0
Camps Cleared
0
2,370,668
Distance Traveled
1,931,917
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,486
613
151
7
0
449,415
0
L
Heimdallr
9,536
433
98
4
0
366,346
0
L
Pele
10,349
470
148
7
0
408,351
0
L
Chronos
11,369
517
167
8
0
459,174
0
L
Kukulkan
10,723
487
181
8
0
385,000
4
W
Sobek
12,856
584
20
1
0
496,047
6
W
Izanami
14,158
644
192
9
0
442,839
7
L
Ymir
7,929
360
25
1
0
313,046
6
W
Mercury
13,296
604
142
6
0
537,549
4
W
Mulan
14,743
670
162
7
0
444,818
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role