Player Matchup

Arachne
Arachne
BasicData
Arachne
Level 35
God Stats
2W - 2L
1,690 SR
Queue Stats
159W - 153L
1,518 Elo+
Solo
Sylvanus
Sylvanus
DaazDepicted
Sylvanus
Level 156
God Stats
8W - 1L
1,967 SR
Queue Stats
22W - 19L
1,627 Elo+
Party 1
Jormungandr
Jormungandr
Jiinxyy
Jormungandr
Level 129
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
PORQUINHAPEPPA
Anhur
Level 148
God Stats
8W - 5L
1,411 SR
Queue Stats
178W - 175L
1,500 Elo+
Solo
Anubis
Anubis
Smiddo
Anubis
Level 146
God Stats
0W - 1L
1,275 SR
Queue Stats
16W - 12L
1,643 Elo+
Party 1
Team Averages
Level 123
1,522 SR
1,558 Elo+

VS

Team Averages
Level 117
1,413 SR
1,507 Elo+
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Willyeater
Ao Kuang
Level 88
God Stats
1W - 1L
1,225 SR
Queue Stats
5W - 5L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
csm1315
Heimdallr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,534 Elo+
Solo
Hera
Hera
maiser
Hera
Level 153
God Stats
17W - 8L
1,567 SR
Queue Stats
68W - 69L
1,470 Elo+
Solo
Fafnir
Fafnir
paranoid-man-93
Fafnir
Level 156
God Stats
3W - 1L
1,272 SR
Queue Stats
113W - 96L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BasicData
Arachne
12
0 / 1 / 1
6,651
443
3,938
14,714
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sylvanus
DaazDepicted
Sylvanus
15
3 / 3 / 0
9,277
618
11,824
12,810
9,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Jiinxyy
Jormungandr
12
0 / 0 / 2
7,399
493
5,078
8,350
6,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 0
6,878
459
5,712
7,630
2,508
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Smiddo
Anubis
14
1 / 2 / 0
8,036
536
2,588
7,507
4,531
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 2 / 2
7,727
515
6,172
14,089
11,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Willyeater
Ao Kuang
14
3 / 1 / 0
7,890
526
6,142
12,374
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
csm1315
Heimdallr
17
2 / 1 / 0
9,158
611
10,059
10,209
3,996
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
maiser
Hera
14
1 / 1 / 2
7,870
525
6,001
5,025
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 3
8,262
551
5,060
11,255
12,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
7
7
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
2
1
L
Arachne
BasicData
Arachne
0
1
1
0.5
L
Sylvanus
DaazDepicted
Sylvanus
3
3
0
1
L
Jormungandr
Jiinxyy
Jormungandr
0
0
2
1
L
1
1
0
1
L
Anubis
Smiddo
Anubis
1
2
0
0.5
W
Ao Kuang
Willyeater
Ao Kuang
3
1
0
3
W
Heimdallr
csm1315
Heimdallr
2
1
0
2
W
Hera
maiser
Hera
1
1
2
2
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,140
Damage
33,434
51,011
Taken
52,952
29,353
Mitigated
34,777
20,754
Healing
22,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,172
2,482
0
7,167
14,089
11,199
0
7,104
6,985
0
55,442
L
Arachne
BasicData
Arachne
3,938
2,512
0
7,689
14,714
6,225
0
4,960
9,754
0
55,080
L
Sylvanus
DaazDepicted
Sylvanus
11,824
3,116
132
4,863
12,810
9,422
44
4,320
8,490
62,238
20,750
L
Jormungandr
Jiinxyy
Jormungandr
5,078
1,131
0
1,408
8,350
6,667
0
1,944
6,406
28,923
3,208
L
5,712
4,349
0
3,314
7,630
2,508
0
809
6,821
0
47,023
L
Anubis
Smiddo
Anubis
2,588
475
0
3,348
7,507
4,531
0
5,108
2,399
68,207
0
W
Ao Kuang
Willyeater
Ao Kuang
6,142
2,179
0
3,792
12,374
5,849
0
3,624
8,750
65,524
1,666
W
Heimdallr
csm1315
Heimdallr
10,059
5,311
0
5,269
10,209
3,996
1,054
1,416
8,793
0
107,763
W
Hera
maiser
Hera
6,001
1,414
0
1,825
5,025
1,732
563
1,931
3,094
69,610
507
W
5,060
1,159
0
4,000
11,255
12,001
202
3,449
7,806
26,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
40,907
481
Minions Killed
532
0
Camps Cleared
0
1,381,225
Distance Traveled
1,550,509
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,727
515
105
7
0
300,035
0
L
Arachne
6,651
443
75
5
0
372,088
0
L
Sylvanus
9,277
618
150
10
0
268,316
2
L
Jormungandr
7,399
493
48
3
0
276,317
0
L
Anhur
6,878
459
79
5
0
201,959
4
L
Anubis
8,036
536
129
9
0
262,545
5
W
Ao Kuang
7,890
526
99
7
0
343,895
0
W
Heimdallr
9,158
611
175
12
0
284,988
2
W
Hera
7,870
525
129
9
0
306,088
6
W
Fafnir
8,262
551
24
2
0
315,503
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role