Player Matchup

Ix Chel
Ix Chel
Silver III
Adeekk
Ix Chel
Silver III
Level 147
God Stats
1W - 1L
1,745 SR
Queue Stats
31W - 38L
1,449 MMR
Solo
Fafnir
Fafnir
Bronze III
Lalien51
Fafnir
Bronze III
Level 120
God Stats
2W - 2L
1,382 SR
Queue Stats
2W - 5L
1,454 MMR
Solo
Apollo
Apollo
Gold V
PORQUINHAPEPPA
Apollo
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 60L
1,442 MMR
Solo
Odin
Odin
Silver III
iks98
Odin
Silver III
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,471 MMR
Solo
Thanatos
Thanatos
Gold IV
vitzFanta
Thanatos
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,494 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,525 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,580 SR
1,462 MMR
Bacchus
Bacchus
Bronze III
BROWZER
Bacchus
Bronze III
Level 89
God Stats
1W - 1L
1,724 SR
Queue Stats
2W - 6L
1,454 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Diegono
Xbalanque
Gold IV
Level 155
God Stats
71W - 77L
1,532 SR
Queue Stats
164W - 165L
1,424 MMR
Solo
Scylla
Scylla
Bronze III
InfiniteRegress-
Scylla
Bronze III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
543W - 544L
1,454 MMR
Solo
Nemesis
Nemesis
Silver I
Matzonero
Nemesis
Silver I
Level 101
God Stats
13W - 8L
1,714 SR
Queue Stats
55W - 51L
1,500 MMR
Solo
Sobek
Sobek
Gold I
vRAMBOv
Sobek
Gold I
Level 158
God Stats
16W - 11L
1,429 SR
Queue Stats
207W - 185L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Adeekk
Ix Chel
12
0 / 9 / 0
7,750
408
5,953
16,672
6,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Lalien51
Fafnir
13
1 / 5 / 0
8,555
450
5,376
22,666
25,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 5 / 0
9,299
489
5,720
17,224
7,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
iks98
Odin
12
0 / 7 / 0
7,909
416
4,242
16,215
16,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
vitzFanta
Thanatos
12
0 / 6 / 2
7,455
392
5,345
12,509
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CharonThothAthenaSusano

VS

Bans
AwilixThorTsukuyomiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BROWZER
Bacchus
15
2 / 0 / 19
10,444
550
6,749
12,471
14,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Diegono
Xbalanque
18
5 / 2 / 8
11,443
602
12,471
12,331
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 0 / 11
11,418
601
13,449
8,476
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Matzonero
Nemesis
19
13 / 0 / 9
12,443
655
21,231
16,756
8,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sobek
vRAMBOv
Sobek
16
6 / 0 / 11
11,517
606
10,736
23,573
23,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
90
2
Kills
32
32
Deaths
2
2
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Adeekk
Ix Chel
0
9
0
0
W
Bacchus
BROWZER
Bacchus
2
0
19
11.5
W
Xbalanque
Diegono
Xbalanque
5
2
8
4.5
W
6
0
11
11.5
L
Fafnir
Lalien51
Fafnir
1
5
0
0.2
W
Nemesis
Matzonero
Nemesis
13
0
9
17.5
L
1
5
0
0.2
L
Odin
iks98
Odin
0
7
0
0
W
Sobek
vRAMBOv
Sobek
6
0
11
11.5
L
Thanatos
vitzFanta
Thanatos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,636
Damage
64,636
85,286
Taken
73,607
62,574
Mitigated
56,897
18,816
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Adeekk
Ix Chel
5,953
664
410
1,695
16,672
6,636
0
6,366
9,753
49,770
947
W
Bacchus
BROWZER
Bacchus
6,749
1,031
0
2,534
12,471
14,496
51
3,587
8,808
30,983
1,735
W
Xbalanque
Diegono
Xbalanque
12,471
7,546
0
5,870
12,331
6,224
8,761
1,422
10,813
0
109,450
W
13,449
1,706
0
2,771
8,476
3,604
1,899
3,602
4,874
77,036
679
L
Fafnir
Lalien51
Fafnir
5,376
1,197
1,461
3,310
22,666
25,958
0
6,856
15,426
33,072
2,948
W
Nemesis
Matzonero
Nemesis
21,231
13,357
0
2,869
16,756
8,619
548
2,532
13,434
0
120,549
L
5,720
3,227
0
4,345
17,224
7,104
1,717
5,406
11,576
0
85,101
L
Odin
iks98
Odin
4,242
425
0
2,016
16,215
16,973
0
6,705
8,606
0
44,524
W
Sobek
vRAMBOv
Sobek
10,736
1,274
0
8,999
23,573
23,954
852
2,811
18,995
52,736
4,431
L
Thanatos
vitzFanta
Thanatos
5,345
1,326
0
5,579
12,509
5,903
0
1,917
10,348
0
42,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,968
Gold Earned
57,265
441
Minions Killed
550
0
Camps Cleared
0
1,698,009
Distance Traveled
1,937,711
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,750
408
97
5
0
278,276
2
W
Bacchus
10,444
550
29
2
0
394,713
4
W
Xbalanque
11,443
602
140
7
0
347,068
2
W
Scylla
11,418
601
118
6
0
353,629
7
L
Fafnir
8,555
450
47
2
0
348,097
2
W
Nemesis
12,443
655
147
8
0
480,882
4
L
Apollo
9,299
489
142
7
0
342,868
4
L
Odin
7,909
416
84
4
0
283,815
2
W
Sobek
11,517
606
116
6
0
361,419
2
L
Thanatos
7,455
392
71
4
0
444,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role