Player Matchup

Ah Muzen Cab
Ah Muzen Cab
II Clarkbar II
Ah Muzen Cab
Level 147
God Stats
8W - 7L
1,475 SR
Queue Stats
74W - 71L
1,495 Elo+
Party 2
Chaac
Chaac
JebBushesWeenie
Chaac
Level 119
God Stats
12W - 9L
1,711 SR
Queue Stats
47W - 42L
1,553 Elo+
Solo
Ratatoskr
Ratatoskr
OpTic Crooked
Ratatoskr
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 94L
1,556 Elo+
Party 2
Surtr
Surtr
SimplyArgon
Surtr
Level 146
God Stats
1W - 5L
1,183 SR
Queue Stats
28W - 24L
1,479 Elo+
Party 2
Merlin
Merlin
ayhazmeelijijiji
Merlin
Level 149
God Stats
1W - 1L
1,495 SR
Queue Stats
33W - 40L
1,430 Elo+
Solo
Team Averages
Level 144
1,473 SR
1,503 Elo+

VS

Team Averages
Level 79
1,449 SR
1,441 Elo+
Izanami
Izanami
HayZeusCries
Izanami
Level 63
God Stats
29W - 31L
1,526 SR
Queue Stats
88W - 112L
1,388 Elo+
Party 1
Pele
Pele
RogueShinobi14
Pele
Level 105
God Stats
1W - 10L
1,198 SR
Queue Stats
136W - 149L
1,404 Elo+
Party 1
Kukulkan
Kukulkan
SleepyLion_11
Kukulkan
Level 67
God Stats
9W - 5L
1,667 SR
Queue Stats
37W - 40L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Takulan27
Kumbhakarna
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 104L
1,526 Elo+
Party 1
King Arthur
King Arthur
supremescion
King Arthur
Level 63
God Stats
11W - 14L
1,353 SR
Queue Stats
31W - 46L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
II Clarkbar II
Ah Muzen Cab
15
1 / 0 / 2
8,166
544
3,609
5,824
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 2
7,555
504
7,275
12,907
10,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ratatoskr
OpTic Crooked
Ratatoskr
16
3 / 1 / 1
8,617
574
5,366
14,484
5,661
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 1
8,455
564
8,262
12,872
11,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 1
8,290
553
6,501
7,131
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HayZeusCries
Izanami
13
0 / 3 / 1
7,411
494
6,219
7,501
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 0
7,287
486
9,226
13,556
5,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kukulkan
SleepyLion_11
Kukulkan
7
0 / 1 / 0
5,574
372
261
1,800
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Takulan27
Kumbhakarna
12
1 / 0 / 0
7,491
499
5,575
12,922
10,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
supremescion
King Arthur
12
0 / 2 / 0
7,353
490
5,867
13,174
10,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
4
4
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
HayZeusCries
Izanami
0
3
1
0.17
W
Ah Muzen Cab
II Clarkbar II
Ah Muzen Cab
1
0
2
2
W
0
1
2
1
W
Ratatoskr
OpTic Crooked
Ratatoskr
3
1
1
3.5
L
3
3
0
1
W
1
0
1
1.5
L
Kukulkan
SleepyLion_11
Kukulkan
0
1
0
0
L
Kumbhakarna
Takulan27
Kumbhakarna
1
0
0
1
W
3
2
1
1.75
L
King Arthur
supremescion
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
27,148
53,218
Taken
48,953
33,329
Mitigated
29,807
16,406
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HayZeusCries
Izanami
6,219
4,492
0
722
7,501
2,803
229
1,473
6,028
0
73,811
W
Ah Muzen Cab
II Clarkbar II
Ah Muzen Cab
3,609
1,687
0
500
5,824
2,547
207
872
4,952
0
69,225
W
7,275
1,096
0
5,151
12,907
10,884
342
3,376
9,531
0
45,338
W
Ratatoskr
OpTic Crooked
Ratatoskr
5,366
1,116
0
6,721
14,484
5,661
464
476
14,008
0
79,722
L
9,226
2,107
0
5,162
13,556
5,050
0
2,323
11,135
0
59,264
W
8,262
3,033
0
3,789
12,872
11,759
275
1,528
11,344
820
61,757
L
Kukulkan
SleepyLion_11
Kukulkan
261
43
0
190
1,800
597
0
1,225
575
23,002
0
L
Kumbhakarna
Takulan27
Kumbhakarna
5,575
1,133
0
3,569
12,922
10,513
0
1,512
11,410
29,720
1,486
W
6,501
236
0
245
7,131
2,478
153
873
6,258
55,851
0
L
King Arthur
supremescion
King Arthur
5,867
863
0
2,928
13,174
10,844
0
200
12,167
9,011
48,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,083
Gold Earned
35,116
522
Minions Killed
419
0
Camps Cleared
0
1,473,318
Distance Traveled
1,266,542
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,411
494
144
10
0
254,941
0
W
Ah Muzen Cab
8,166
544
125
8
0
295,894
2
W
Chaac
7,555
504
62
4
0
288,492
0
W
Ratatoskr
8,617
574
130
9
0
329,698
0
L
Pele
7,287
486
91
6
0
325,830
0
W
Surtr
8,455
564
96
6
0
269,536
0
L
Kukulkan
5,574
372
37
2
0
102,710
0
L
Kumbhakarna
7,491
499
43
3
0
299,715
2
W
Merlin
8,290
553
109
7
0
289,698
0
L
King Arthur
7,353
490
104
7
0
283,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role