Player Matchup

Bastet
Bastet
Gold III
FEB_War_BR45
Bastet
Gold III
Level 141
God Stats
1W - 1L
1,487 SR
Queue Stats
57W - 52L
1,387 MMR
Solo
King Arthur
King Arthur
Gold V
JumboJMAN7979
King Arthur
Gold V
Level 105
God Stats
2W - 11L
1,514 SR
Queue Stats
29W - 43L
1,398 MMR
Solo
Hachiman
Hachiman
Bronze III
Medioqre
Hachiman
Bronze III
Level 123
God Stats
2W - 4L
1,430 SR
Queue Stats
2W - 5L
1,420 MMR
Solo
Bacchus
Bacchus
Gold V
NiicoTSR
Bacchus
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 266L
1,381 MMR
Solo
Agni
Agni
Bronze V
blackm29
Agni
Bronze V
Level 194
God Stats
2W - 2L
1,484 SR
Queue Stats
14W - 13L
1,420 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,483 SR
1,401 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,516 SR
1,394 MMR
Cerberus
Cerberus
Gold III
Fat Lady Sings
Cerberus
Gold III
Level 172
God Stats
56W - 55L
1,581 SR
Queue Stats
263W - 272L
1,415 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
Sir Ganondorf
Jormungandr
Bronze IV
Level 128
God Stats
3W - 3L
1,371 SR
Queue Stats
4W - 8L
1,369 MMR
Solo
Skadi
Skadi
Bronze III
THEOSMinerva
Skadi
Bronze III
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,397 MMR
Solo
Ra
Ra
Gold IV
ThatDude3
Ra
Gold IV
Level 122
God Stats
20W - 19L
1,695 SR
Queue Stats
88W - 95L
1,431 MMR
Solo
Thor
Thor
Gold I
dreigonprain
Thor
Gold I
Level 154
God Stats
5W - 4L
1,432 SR
Queue Stats
290W - 292L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
4 / 4 / 3
8,844
491
15,133
17,652
7,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
JumboJMAN7979
King Arthur
15
1 / 4 / 1
9,317
518
10,932
19,371
15,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Medioqre
Hachiman
16
0 / 1 / 1
8,868
493
4,517
9,675
4,005
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
NiicoTSR
Bacchus
11
1 / 4 / 1
7,198
400
7,679
17,376
16,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
15
1 / 5 / 2
8,861
492
12,354
11,004
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinThanatosHeimdallrArachne

VS

Bans
ThothAwilixAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 2 / 7
10,089
561
11,552
18,736
16,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
Sir Ganondorf
Jormungandr
15
0 / 1 / 12
9,719
540
9,425
16,987
13,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

18
4 / 1 / 1
10,385
577
9,998
13,047
5,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
8 / 3 / 4
10,278
571
12,949
11,888
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
5 / 0 / 2
9,552
531
5,301
16,058
7,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
18
18
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
4
4
3
1.38
W
Cerberus
1
2
7
2.25
L
King Arthur
JumboJMAN7979
King Arthur
1
4
1
0.38
L
Hachiman
Medioqre
Hachiman
0
1
1
0.5
L
Bacchus
NiicoTSR
Bacchus
1
4
1
0.38
W
Jormungandr
Sir Ganondorf
Jormungandr
0
1
12
6
W
4
1
1
4.5
W
8
3
4
3.33
L
Agni
1
5
2
0.4
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,615
Damage
49,225
75,078
Taken
76,716
48,423
Mitigated
48,923
17,618
Healing
29,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
15,133
5,068
0
4,292
17,652
7,881
0
5,657
11,761
0
79,666
W
Cerberus
11,552
780
0
7,280
18,736
16,926
0
2,642
16,094
66,293
0
L
King Arthur
JumboJMAN7979
King Arthur
10,932
1,905
0
6,525
19,371
15,638
0
10,313
8,279
298
82,611
L
Hachiman
Medioqre
Hachiman
4,517
2,491
0
2,902
9,675
4,005
0
1,719
7,900
0
75,812
L
Bacchus
NiicoTSR
Bacchus
7,679
875
0
3,052
17,376
16,505
0
9,555
7,735
15,471
0
W
Jormungandr
Sir Ganondorf
Jormungandr
9,425
2,495
258
5,321
16,987
13,934
208
6,656
10,331
46,682
4,048
W
9,998
5,159
0
2,478
13,047
5,795
590
3,771
9,276
0
107,681
W
12,949
1,046
1,957
1,991
11,888
4,657
485
4,935
6,953
79,439
1,533
L
Agni
12,354
913
0
847
11,004
4,394
0
4,761
6,079
86,512
1,185
W
5,301
1,054
0
10,120
16,058
7,611
0
2,998
13,060
0
86,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,088
Gold Earned
50,023
531
Minions Killed
657
0
Camps Cleared
0
1,788,447
Distance Traveled
1,755,384
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,844
491
104
6
0
382,646
4
W
Cerberus
10,089
561
156
9
0
337,446
7
L
King Arthur
9,317
518
132
7
0
301,407
2
L
Hachiman
8,868
493
145
8
0
355,348
9
L
Bacchus
7,198
400
14
1
0
381,349
2
W
Jormungandr
9,719
540
86
5
0
335,270
0
W
Skadi
10,385
577
152
8
0
326,955
0
W
Ra
10,278
571
132
7
0
385,386
4
L
Agni
8,861
492
136
8
0
367,697
2
W
Thor
9,552
531
131
7
0
370,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role