Player Matchup

Rama
Rama
Firetro
Rama
Level 228
God Stats
5W - 1L
1,715 SR
Queue Stats
449W - 454L
1,530 Elo+
Solo
Hachiman
Hachiman
MXZSOULREAPER
Hachiman
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,659 Elo+
Party 2
Chang'e
Chang'e
NicoleArielle
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,596 Elo+
Party 2
Ishtar
Ishtar
Penguinmadman
Ishtar
Level 158
God Stats
1W - 7L
1,466 SR
Queue Stats
349W - 347L
1,543 Elo+
Solo
Raijin
Raijin
Wolfpack402
Raijin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 101L
1,518 Elo+
Solo
Team Averages
Level 163
1,536 SR
1,569 Elo+

VS

Team Averages
Level 129
1,471 SR
1,577 Elo+
Horus
Horus
Arefο
Horus
Level 159
God Stats
6W - 2L
1,353 SR
Queue Stats
178W - 136L
1,673 Elo+
Party 1
Discordia
Discordia
Thingie123
Discordia
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,502 Elo+
Party 1
Surtr
Surtr
mnmrocks
Surtr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,477 Elo+
Solo
Fafnir
Fafnir
Ρikachu
Fafnir
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
67W - 50L
1,601 Elo+
Party 1
Ah Puch
Ah Puch
Ρinkie
Ah Puch
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 145L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Firetro
Rama
13
1 / 3 / 3
7,904
659
8,862
10,114
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
MXZSOULREAPER
Hachiman
14
2 / 6 / 2
7,971
664
8,326
13,978
6,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
14
1 / 5 / 3
7,647
637
7,484
15,950
7,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 8 / 1
8,758
730
9,105
16,779
11,005
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
13
0 / 7 / 1
7,598
633
11,952
13,589
4,834
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Arefο
Horus
15
4 / 1 / 18
9,504
792
5,611
15,461
17,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Discordia
Thingie123
Discordia
19
13 / 1 / 14
11,876
990
31,125
10,991
6,168
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Surtr
mnmrocks
Surtr
16
5 / 2 / 15
9,758
813
10,664
25,996
25,665
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Ρikachu
Fafnir
15
1 / 1 / 15
10,110
843
5,355
14,302
21,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
Ρinkie
Ah Puch
16
6 / 1 / 16
10,196
850
14,560
9,687
5,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
107
6
Kills
29
29
Deaths
6
10
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Horus
Arefο
Horus
4
1
18
13
L
Rama
Firetro
Rama
1
3
3
0.83
L
Hachiman
MXZSOULREAPER
Hachiman
2
6
2
0.5
L
Chang'e
1
5
3
0.5
L
2
8
1
0.31
W
Discordia
Thingie123
Discordia
13
1
14
20
L
Raijin
0
7
1
0.07
W
Surtr
mnmrocks
Surtr
5
2
15
6.25
W
Fafnir
Ρikachu
Fafnir
1
1
15
8.5
W
Ah Puch
Ρinkie
Ah Puch
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,729
Damage
67,315
70,410
Taken
76,437
33,782
Mitigated
76,048
20,003
Healing
35,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Arefο
Horus
5,611
2,639
6,124
6,388
15,461
17,665
873
3,608
11,853
570
8,679
L
Rama
Firetro
Rama
8,862
4,498
221
1,729
10,114
4,383
0
7,594
2,355
0
20,348
L
Hachiman
MXZSOULREAPER
Hachiman
8,326
4,788
599
841
13,978
6,248
0
10,800
3,036
0
18,414
L
Chang'e
7,484
374
7,889
6,147
15,950
7,312
0
12,140
3,676
15,406
0
L
9,105
3,944
0
1,498
16,779
11,005
0
11,009
5,422
0
19,771
W
Discordia
Thingie123
Discordia
31,125
1,140
587
2,005
10,991
6,168
1,693
2,208
8,783
59,205
0
L
Raijin
11,952
657
493
586
13,589
4,834
0
10,143
3,094
25,882
622
W
Surtr
mnmrocks
Surtr
10,664
2,592
655
9,657
25,996
25,665
1,577
7,671
18,325
671
19,569
W
Fafnir
Ρikachu
Fafnir
5,355
786
2,756
2,951
14,302
21,306
902
3,082
11,220
14,601
261
W
Ah Puch
Ρinkie
Ah Puch
14,560
874
1,217
3,039
9,687
5,244
1,578
2,596
7,091
26,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,878
Gold Earned
51,444
148
Minions Killed
128
0
Camps Cleared
0
806,322
Distance Traveled
1,164,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,504
792
9
1
0
247,314
0
L
Rama
7,904
659
26
2
0
141,093
0
L
Hachiman
7,971
664
36
3
0
166,150
0
L
Chang'e
7,647
637
14
1
0
176,430
0
L
Ishtar
8,758
730
32
3
0
157,270
0
W
Discordia
11,876
990
52
4
0
235,349
0
L
Raijin
7,598
633
40
3
0
165,379
0
W
Surtr
9,758
813
23
2
0
221,216
0
W
Fafnir
10,110
843
16
1
0
244,567
0
W
Ah Puch
10,196
850
28
2
0
215,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role