Player Matchup

Hercules
Hercules
LStealthyL770
Hercules
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 26L
1,525 Elo+
Solo
Hel
Hel
RayLuiDave
Hel
Level 33
God Stats
1W - 1L
1,217 SR
Queue Stats
5W - 12L
1,378 Elo+
Solo
Anhur
Anhur
v DeLiRi0uS x
Anhur
Level 151
God Stats
16W - 26L
1,281 SR
Queue Stats
214W - 217L
1,542 Elo+
Solo
Team Averages
Level 111
1,333 SR
1,482 Elo+

VS

Team Averages
Level 72
1,556 SR
1,675 Elo+
Jing Wei
Jing Wei
CaptainSkips
Jing Wei
Level 28
God Stats
3W - 11L
1,691 SR
Queue Stats
10W - 22L
1,695 Elo+
Party 1
Chaac
Chaac
Uldranax
Chaac
Level 158
God Stats
0W - 1L
1,287 SR
Queue Stats
26W - 19L
1,635 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aMaple
Morgan Le Fay
Level 30
God Stats
1W - 8L
1,691 SR
Queue Stats
10W - 22L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LStealthyL770
Hercules
15
3 / 5 / 11
10,124
723
14,296
30,321
35,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
5 / 1 / 10
11,445
818
10,945
12,497
6,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 4 / 5
10,769
769
13,415
16,724
6,971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CaptainSkips
Jing Wei
16
4 / 4 / 5
11,021
787
14,336
16,678
6,311
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Uldranax
Chaac
12
3 / 4 / 3
9,031
645
12,930
16,211
16,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
aMaple
Morgan Le Fay
14
3 / 8 / 6
9,981
713
15,721
14,560
6,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
16
Kills
10
10
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CaptainSkips
Jing Wei
4
4
5
1.63
W
Hercules
LStealthyL770
Hercules
3
5
11
1.7
W
5
1
10
10
L
Chaac
Uldranax
Chaac
3
4
3
1.13
L
Morgan Le Fay
aMaple
Morgan Le Fay
3
8
6
0.75
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,656
Damage
42,987
59,542
Taken
47,449
48,718
Mitigated
29,023
33,215
Healing
4,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CaptainSkips
Jing Wei
14,336
11,343
0
2,087
16,678
6,311
869
3,362
12,882
0
29,041
W
Hercules
LStealthyL770
Hercules
14,296
3,535
0
10,370
30,321
35,488
586
7,616
22,646
3,898
30,460
W
10,945
68
10,751
9,496
12,497
6,259
270
3,337
9,147
41,807
788
L
Chaac
Uldranax
Chaac
12,930
1,478
0
2,218
16,211
16,553
0
4,045
11,548
0
38,577
L
Morgan Le Fay
aMaple
Morgan Le Fay
15,721
1,247
0
520
14,560
6,159
140
3,769
10,410
35,194
929
W
13,415
7,736
0
2,598
16,724
6,971
1,567
4,591
12,133
0
34,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
30,033
147
Minions Killed
129
0
Camps Cleared
0
770,275
Distance Traveled
760,289
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,021
787
40
3
0
272,220
0
W
Hercules
10,124
723
28
2
0
272,505
2
W
Hel
11,445
818
87
6
0
282,841
0
L
Chaac
9,031
645
46
3
0
273,430
0
L
Morgan Le Fay
9,981
713
43
3
0
214,639
0
W
Anhur
10,769
769
32
2
0
214,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role