Player Matchup

Fenrir
Fenrir
Bronze V
BangLocalMoms
Fenrir
Bronze V
Level 107
God Stats
0W - 2L
1,730 SR
Queue Stats
9W - 17L
1,454 MMR
Party 1
Cthulhu
Cthulhu
Bronze V
DurBiggerTetter
Cthulhu
Bronze V
Level 104
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 5L
1,454 MMR
Party 1
Merlin
Merlin
Bronze III
Samodura
Merlin
Bronze III
Level 84
God Stats
2W - 1L
1,462 SR
Queue Stats
61W - 69L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
endimoniaoh
Cernunnos
Gold IV
Level 153
God Stats
1W - 5L
1,715 SR
Queue Stats
142W - 144L
1,514 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
xehara
Sun Wukong
Gold III
Level 68
God Stats
18W - 25L
1,420 SR
Queue Stats
218W - 220L
1,514 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,508 SR
1,487 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,440 SR
1,492 MMR
Bastet
Bastet
Bronze III
Floriboy
Bastet
Bronze III
Level 97
God Stats
1W - 1L
1,521 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Neith
Neith
Silver III
Marcisaur
Neith
Silver III
Level 157
God Stats
1W - 0L
1,251 SR
Queue Stats
11W - 10L
1,492 MMR
Solo
Hercules
Hercules
Silver II
Matzonero
Hercules
Silver II
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 51L
1,462 MMR
Solo
Zeus
Zeus
Gold III
Milôrd
Zeus
Gold III
Level 158
God Stats
9W - 9L
1,442 SR
Queue Stats
164W - 160L
1,521 MMR
Solo
Bacchus
Bacchus
Silver III
Thirdeyepoison
Bacchus
Silver III
Level 66
God Stats
2W - 3L
1,485 SR
Queue Stats
33W - 33L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 8 / 2
9,055
503
8,663
18,447
8,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

11
1 / 7 / 5
8,134
452
6,388
19,724
16,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Samodura
Merlin
15
1 / 5 / 0
8,912
495
6,027
11,156
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
endimoniaoh
Cernunnos
14
2 / 7 / 2
8,950
497
8,752
19,426
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
xehara
Sun Wukong
14
0 / 3 / 4
8,665
481
8,299
19,231
24,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
ThanatosKukulkanAgniKuzenbo

VS

Bans
ThothSusanoLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Floriboy
Bastet
19
8 / 0 / 8
11,067
615
11,775
18,791
8,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Marcisaur
Neith
18
3 / 2 / 8
11,373
632
14,842
15,122
7,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Matzonero
Hercules
16
2 / 4 / 2
9,903
550
8,438
14,985
12,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
Milôrd
Zeus
18
9 / 2 / 7
11,488
638
17,414
9,683
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
7 / 2 / 12
10,357
575
8,182
12,947
16,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
10
Kills
29
30
Deaths
10
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
6
8
2
0.88
L
1
7
5
0.5
W
Bastet
Floriboy
Bastet
8
0
8
12
W
Neith
Marcisaur
Neith
3
2
8
3.5
W
Hercules
Matzonero
Hercules
2
4
2
0.75
W
Zeus
Milôrd
Zeus
9
2
7
6.25
L
Merlin
Samodura
Merlin
1
5
0
0.2
W
7
2
12
6.5
L
Cernunnos
endimoniaoh
Cernunnos
2
7
2
0.43
L
Sun Wukong
xehara
Sun Wukong
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,129
Damage
60,651
87,984
Taken
71,528
63,168
Mitigated
49,451
19,256
Healing
20,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,663
975
0
4,750
18,447
8,440
0
6,173
12,233
0
55,079
L
6,388
290
149
3,048
19,724
16,301
0
9,302
10,326
26,818
0
W
Bastet
Floriboy
Bastet
11,775
4,160
0
10,604
18,791
8,412
0
3,048
15,461
0
107,646
W
Neith
Marcisaur
Neith
14,842
5,283
0
5,021
15,122
7,309
3,087
2,208
12,879
0
97,955
W
Hercules
Matzonero
Hercules
8,438
2,903
0
2,720
14,985
12,733
220
1,127
13,843
0
64,913
W
Zeus
Milôrd
Zeus
17,414
4,370
0
500
9,683
4,531
1,275
4,302
5,281
82,902
1,065
L
Merlin
Samodura
Merlin
6,027
114
0
250
11,156
5,354
0
3,927
7,229
75,524
1,262
W
8,182
1,273
0
1,935
12,947
16,466
68
2,931
9,952
28,301
2,827
L
Cernunnos
endimoniaoh
Cernunnos
8,752
3,921
0
5,311
19,426
8,095
1,051
3,065
16,310
0
72,990
L
Sun Wukong
xehara
Sun Wukong
8,299
1,213
0
5,748
19,231
24,978
0
2,802
15,759
1,885
56,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,716
Gold Earned
54,188
463
Minions Killed
555
0
Camps Cleared
0
1,714,370
Distance Traveled
1,857,388
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,055
503
69
4
0
373,078
0
L
Cthulhu
8,134
452
31
2
0
357,910
3
W
Bastet
11,067
615
119
7
0
423,527
6
W
Neith
11,373
632
144
8
0
336,441
3
W
Hercules
9,903
550
114
6
0
374,001
3
W
Zeus
11,488
638
132
7
0
346,982
0
L
Merlin
8,912
495
143
8
0
327,103
4
W
Bacchus
10,357
575
46
3
0
376,437
1
L
Cernunnos
8,950
497
121
7
0
288,196
0
L
Sun Wukong
8,665
481
99
6
0
368,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role