Player Matchup

Arachne
Arachne
 
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LordCheezusDiaga
Cthulhu
Level 122
God Stats
16W - 10L
1,749 SR
Queue Stats
79W - 78L
1,666 Elo+
Solo
Sol
Sol
Maurice Wade869
Sol
Level 65
God Stats
2W - 8L
1,205 SR
Queue Stats
142W - 383L
1,262 Elo+
Solo
Neith
Neith
SlySneakyBear
Neith
Level 113
God Stats
55W - 42L
1,599 SR
Queue Stats
334W - 314L
1,484 Elo+
Solo
Scylla
Scylla
hypnotez253
Scylla
Level 129
God Stats
0W - 2L
1,484 SR
Queue Stats
6W - 11L
1,300 Elo+
Solo
Team Averages
Level 115
1,507 SR
1,443 Elo+

VS

Team Averages
Level 81
1,531 SR
1,419 Elo+
Ymir
Ymir
BackWoodsOficial
Ymir
Level 103
God Stats
3W - 3L
1,312 SR
Queue Stats
315W - 309L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
Maury Austin
Danzaburou
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 136L
1,426 Elo+
Solo
Tsukuyomi
Tsukuyomi
SpacedOutDodrio
Tsukuyomi
Level 62
God Stats
2W - 1L
1,469 SR
Queue Stats
68W - 58L
1,444 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
smhramennoodles
Morgan Le Fay
Level 66
God Stats
13W - 11L
1,569 SR
Queue Stats
76W - 86L
1,420 Elo+
Party 1
Bellona
Bellona
smurfer5000
Bellona
Level 49
God Stats
2W - 0L
1,805 SR
Queue Stats
61W - 77L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
2 / 4 / 2
8,859
521
9,100
18,200
8,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
2 / 2 / 2
8,429
496
6,881
9,821
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 13 / 1
6,785
399
1,683
14,753
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
0 / 3 / 3
9,121
537
8,325
12,299
5,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
14
3 / 1 / 0
8,915
524
5,898
7,514
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,626
507
8,924
11,031
9,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Maury Austin
Danzaburou
14
4 / 1 / 4
8,689
511
6,834
13,769
6,708
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tsukuyomi
SpacedOutDodrio
Tsukuyomi
17
9 / 2 / 2
9,805
577
13,808
14,612
7,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
smhramennoodles
Morgan Le Fay
14
3 / 2 / 3
8,694
511
8,726
9,187
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
smurfer5000
Bellona
13
2 / 1 / 1
8,611
507
5,296
10,083
10,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
22
23
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
2
0.75
W
4
1
4
6
L
2
2
2
1.5
L
0
13
1
0.04
W
Danzaburou
Maury Austin
Danzaburou
4
1
4
6
L
0
3
3
0.5
W
Tsukuyomi
SpacedOutDodrio
Tsukuyomi
9
2
2
5
L
Scylla
3
1
0
3
W
Morgan Le Fay
smhramennoodles
Morgan Le Fay
3
2
3
2.25
W
Bellona
smurfer5000
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,887
Damage
43,588
62,587
Taken
58,682
29,430
Mitigated
37,381
11,096
Healing
22,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,100
6,294
0
2,804
18,200
8,711
0
1,343
16,857
0
82,571
W
8,924
3,475
36
4,068
11,031
9,081
38
3,301
7,730
45,157
9,805
L
6,881
695
171
1,827
9,821
8,045
0
3,267
6,554
43,617
504
L
1,683
704
0
882
14,753
5,269
606
5,445
9,308
16,853
0
W
Danzaburou
Maury Austin
Danzaburou
6,834
2,836
54
6,571
13,769
6,708
28
1,450
12,319
0
61,435
L
8,325
1,941
0
3,910
12,299
5,018
1,504
2,796
9,503
0
71,648
W
Tsukuyomi
SpacedOutDodrio
Tsukuyomi
13,808
3,469
0
6,020
14,612
7,097
0
1,057
13,537
0
93,823
L
Scylla
5,898
196
0
1,502
7,514
2,387
0
4,139
3,375
53,550
665
W
Morgan Le Fay
smhramennoodles
Morgan Le Fay
8,726
774
0
1,788
9,187
3,614
385
5,883
2,714
59,638
772
W
Bellona
smurfer5000
Bellona
5,296
1,459
0
4,144
10,083
10,881
0
1,659
8,424
0
62,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,109
Gold Earned
44,425
401
Minions Killed
520
0
Camps Cleared
0
1,523,420
Distance Traveled
1,671,932
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,859
521
102
6
0
340,635
0
W
Ymir
8,626
507
83
5
0
309,131
0
L
Cthulhu
8,429
496
53
3
0
346,830
3
L
Sol
6,785
399
20
1
0
278,868
0
W
Danzaburou
8,689
511
89
5
0
338,403
2
L
Neith
9,121
537
119
7
0
275,391
0
W
Tsukuyomi
9,805
577
148
9
0
411,469
0
L
Scylla
8,915
524
107
6
0
281,696
0
W
Morgan Le Fay
8,694
511
100
6
0
296,851
0
W
Bellona
8,611
507
100
6
0
316,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role