Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Brownbars
Bacchus
Level 88
God Stats
128W - 111L
1,575 SR
Queue Stats
275W - 340L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
JHerbie
Cthulhu
Level 61
God Stats
64W - 75L
1,314 SR
Queue Stats
421W - 482L
1,464 Elo+
Party 1
Awilix
Awilix
SweetSearsation
Awilix
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 145L
1,410 Elo+
Party 1
Anhur
Anhur
WILLIAMSTEER
Anhur
Level 138
God Stats
4W - 4L
1,560 SR
Queue Stats
203W - 229L
1,457 Elo+
Party 1
Team Averages
Level 102
1,490 SR
1,466 Elo+

VS

Team Averages
Level 137
1,491 SR
1,528 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ANDREA___05
Fafnir
Level 146
God Stats
10W - 6L
1,688 SR
Queue Stats
85W - 83L
1,523 Elo+
Party 2
Zeus
Zeus
Grántélbárt
Zeus
Level 143
God Stats
2W - 2L
1,510 SR
Queue Stats
48W - 34L
1,618 Elo+
Solo
Serqet
Serqet
manulo12599
Serqet
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Heimdallr
Heimdallr
notorius2001
Heimdallr
Level 89
God Stats
2W - 2L
1,259 SR
Queue Stats
53W - 54L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 0
5,938
594
2,879
6,458
2,052
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
Brownbars
Bacchus
11
3 / 1 / 3
7,005
701
5,139
5,955
5,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
JHerbie
Cthulhu
11
2 / 1 / 1
6,758
676
6,639
7,742
7,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
4 / 3 / 0
6,573
657
3,682
8,655
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 0 / 3
5,728
573
3,213
4,447
1,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
0 / 2 / 1
5,623
562
4,172
11,076
6,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Fafnir
10
1 / 1 / 1
5,288
529
2,376
5,533
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 2
6,693
669
5,986
5,450
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Serqet
11
4 / 2 / 3
6,238
624
4,309
8,807
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
notorius2001
Heimdallr
8
0 / 2 / 1
4,556
456
2,028
4,490
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
8
8
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
3
0
0
L
Erlang Shen
 
Erlang Shen
0
2
1
0.25
L
Fafnir
1
1
1
1.5
W
Bacchus
Brownbars
Bacchus
3
1
3
4.5
L
3
2
2
2
W
Cthulhu
JHerbie
Cthulhu
2
1
1
2.5
W
4
3
0
1.33
W
0
0
3
1.5
L
Serqet
4
2
3
2.75
L
Heimdallr
notorius2001
Heimdallr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,552
Damage
18,871
33,257
Taken
35,356
19,911
Mitigated
17,804
8,341
Healing
8,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,879
241
0
2,052
6,458
2,052
0
2,965
2,956
43,723
0
L
Erlang Shen
 
Erlang Shen
4,172
2,364
0
3,539
11,076
6,510
0
5,291
5,150
0
35,233
L
Fafnir
2,376
210
0
1,333
5,533
4,184
0
1,778
3,755
21,868
0
W
Bacchus
Brownbars
Bacchus
5,139
277
0
2,014
5,955
5,193
0
1,219
4,719
25,611
3,265
L
5,986
910
0
1,350
5,450
1,786
0
1,844
3,606
44,416
0
W
Cthulhu
JHerbie
Cthulhu
6,639
1,629
0
1,500
7,742
7,423
0
0
7,682
37,618
1,281
W
3,682
1,474
0
1,140
8,655
3,731
0
2,323
6,019
0
41,712
W
3,213
1,069
0
1,635
4,447
1,512
1,889
1,317
3,130
0
41,328
L
Serqet
4,309
978
0
670
8,807
3,787
0
2,895
5,850
0
39,217
L
Heimdallr
notorius2001
Heimdallr
2,028
896
0
1,379
4,490
1,537
0
1,461
3,029
0
24,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,002
Gold Earned
28,398
344
Minions Killed
303
0
Camps Cleared
0
1,088,574
Distance Traveled
986,251
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,938
594
77
8
0
178,336
0
L
Erlang Shen
5,623
562
67
7
0
199,280
4
L
Fafnir
5,288
529
28
3
0
211,300
0
W
Bacchus
7,005
701
37
4
0
271,153
1
L
Zeus
6,693
669
101
10
0
212,292
2
W
Cthulhu
6,758
676
81
8
0
205,861
1
W
Awilix
6,573
657
70
7
0
240,248
0
W
Anhur
5,728
573
79
8
0
192,976
1
L
Serqet
6,238
624
56
6
0
238,588
2
L
Heimdallr
4,556
456
51
5
0
124,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role