Player Matchup

Nut
Nut
 
Nut
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Its_Teun
Baron Samedi
Level 86
God Stats
13W - 9L
1,576 SR
Queue Stats
104W - 98L
1,525 Elo+
Solo
Agni
Agni
PhyRoo_
Agni
Level 133
God Stats
30W - 29L
1,823 SR
Queue Stats
273W - 260L
1,602 Elo+
Solo
Achilles
Achilles
Shinnsei
Achilles
Level 107
God Stats
6W - 7L
1,520 SR
Queue Stats
178W - 155L
1,551 Elo+
Party 1
Team Averages
Level 112
1,584 SR
1,536 Elo+

VS

Team Averages
Level 112
1,535 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Dukiler4
Nox
Level 140
God Stats
95W - 76L
1,692 SR
Queue Stats
218W - 221L
1,521 Elo+
Party 2
Nemesis
Nemesis
ELDanyCs1268
Nemesis
Level 154
God Stats
2W - 9L
1,461 SR
Queue Stats
129W - 139L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Freshnoob1
Danzaburou
Level 78
God Stats
2W - 2L
1,523 SR
Queue Stats
41W - 44L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
0 / 0 / 2
6,508
592
4,510
4,746
1,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
12
4 / 3 / 1
6,382
580
3,941
11,383
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
Its_Teun
Baron Samedi
8
0 / 1 / 3
5,453
496
3,334
6,383
4,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
PhyRoo_
Agni
10
2 / 1 / 1
6,112
556
4,198
4,457
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Shinnsei
Achilles
11
2 / 0 / 1
6,561
596
7,197
9,151
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 0
5,982
544
3,348
7,065
6,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
 
Sun Wukong
10
2 / 3 / 1
5,879
534
6,440
10,387
5,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 3
5,913
538
4,773
4,672
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ELDanyCs1268
Nemesis
10
2 / 2 / 1
5,563
506
5,257
8,736
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Freshnoob1
Danzaburou
9
0 / 2 / 1
4,849
441
2,051
6,991
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
5
5
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
0
2
1
W
Fenrir
 
Fenrir
4
3
1
1.5
L
Bacchus
 
Bacchus
1
0
0
1
L
Sun Wukong
 
Sun Wukong
2
3
1
0.83
L
0
1
3
1.5
L
Nemesis
ELDanyCs1268
Nemesis
2
2
1
1.25
L
Danzaburou
Freshnoob1
Danzaburou
0
2
1
0.25
W
Baron Samedi
Its_Teun
Baron Samedi
0
1
3
1.5
W
Agni
PhyRoo_
Agni
2
1
1
2.5
W
Achilles
Shinnsei
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,180
Damage
21,869
36,120
Taken
37,851
16,178
Mitigated
19,656
14,099
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
4,510
2,824
0
2,457
4,746
1,793
194
1,608
3,138
0
53,667
W
Fenrir
 
Fenrir
3,941
1,318
0
5,134
11,383
4,507
0
1,477
9,784
0
41,936
L
Bacchus
 
Bacchus
3,348
603
0
2,809
7,065
6,275
0
1,290
5,775
25,449
1,482
L
Sun Wukong
 
Sun Wukong
6,440
1,088
0
2,554
10,387
5,730
0
1,141
9,246
0
36,848
L
4,773
298
0
750
4,672
1,911
0
2,341
2,331
40,441
0
L
Nemesis
ELDanyCs1268
Nemesis
5,257
1,859
0
1,010
8,736
3,423
0
1,797
6,939
0
39,974
L
Danzaburou
Freshnoob1
Danzaburou
2,051
912
0
696
6,991
2,317
0
931
6,060
0
24,453
W
Baron Samedi
Its_Teun
Baron Samedi
3,334
510
393
2,854
6,383
4,188
0
1,993
4,360
13,958
0
W
Agni
PhyRoo_
Agni
4,198
256
0
1,170
4,457
1,534
0
1,897
2,340
40,138
997
W
Achilles
Shinnsei
Achilles
7,197
1,267
0
2,091
9,151
4,156
0
617
8,480
0
44,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
28,186
355
Minions Killed
260
0
Camps Cleared
0
1,134,664
Distance Traveled
1,075,633
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,508
592
104
9
0
195,124
0
W
Fenrir
6,382
580
85
8
0
255,278
0
L
Bacchus
5,982
544
21
2
0
190,014
0
L
Sun Wukong
5,879
534
60
5
0
221,354
2
L
Nox
5,913
538
82
7
0
256,392
3
L
Nemesis
5,563
506
58
5
0
247,747
0
L
Danzaburou
4,849
441
39
4
0
160,126
1
W
Baron Samedi
5,453
496
9
1
0
217,144
4
W
Agni
6,112
556
76
7
0
225,468
0
W
Achilles
6,561
596
81
7
0
241,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role