Player Matchup

Mulan
Mulan
Bronze III
KO_tulu
Mulan
Bronze III
Level 112
God Stats
8W - 7L
1,500 SR
Queue Stats
172W - 207L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
MORDEKAISER01
Anhur
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
MSmesroyale9
Agni
Silver I
Level 128
God Stats
1W - 1L
1,738 SR
Queue Stats
28W - 23L
1,464 MMR
Solo
Jormungandr
Jormungandr
Silver II
QDSNørsk
Jormungandr
Silver II
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 21L
1,464 MMR
Solo
Kali
Kali
Bronze III
Shoobaka
Kali
Bronze III
Level 122
God Stats
8W - 2L
1,760 SR
Queue Stats
51W - 57L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,600 SR
1,486 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,570 SR
1,487 MMR
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
AoD13
Jing Wei
Gold III
Level 106
God Stats
0W - 2L
1,327 SR
Queue Stats
308W - 301L
1,496 MMR
Solo
Vamana
Vamana
Silver II
Appash
Vamana
Silver II
Level 114
God Stats
4W - 3L
1,607 SR
Queue Stats
9W - 8L
1,488 MMR
Solo
Lancelot
Lancelot
Gold III
KurO__SekaI
Lancelot
Gold III
Level 146
God Stats
1W - 2L
1,734 SR
Queue Stats
31W - 32L
1,459 MMR
Solo
Cerberus
Cerberus
Bronze III
Riddikel01
Cerberus
Bronze III
Level 157
God Stats
2W - 3L
1,680 SR
Queue Stats
26W - 40L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
KO_tulu
Mulan
15
1 / 4 / 2
8,605
538
7,576
18,574
14,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 1 / 3
9,825
614
10,891
12,560
4,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 0 / 2
9,696
606
11,291
6,774
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
QDSNørsk
Jormungandr
15
2 / 0 / 10
9,165
573
6,168
10,961
10,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Kali
16
7 / 0 / 5
9,769
611
6,254
17,416
8,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SurtrAo KuangJanusCharon

VS

Bans
AchillesCthulhuNutThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 4 / 0
6,983
436
7,428
7,742
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
AoD13
Jing Wei
15
0 / 4 / 1
8,706
544
6,533
12,205
3,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Appash
Vamana
16
4 / 2 / 0
9,893
618
12,265
16,049
16,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
KurO__SekaI
Lancelot
13
1 / 7 / 1
7,452
466
8,858
16,049
5,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Riddikel01
Cerberus
12
0 / 3 / 1
7,344
459
2,057
13,671
9,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
20
Kills
5
5
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
0
0
L
Jing Wei
AoD13
Jing Wei
0
4
1
0.13
L
Vamana
Appash
Vamana
4
2
0
2
W
Mulan
KO_tulu
Mulan
1
4
2
0.5
L
Lancelot
KurO__SekaI
Lancelot
1
7
1
0.21
W
4
1
3
5.5
W
6
0
2
7
W
Jormungandr
QDSNørsk
Jormungandr
2
0
10
7
L
Cerberus
Riddikel01
Cerberus
0
3
1
0.17
W
Kali
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,180
Damage
37,141
66,285
Taken
65,716
40,250
Mitigated
37,964
20,715
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,428
919
75
1,079
7,742
2,597
0
3,458
4,124
46,530
0
L
Jing Wei
AoD13
Jing Wei
6,533
4,706
0
4,765
12,205
3,861
0
537
11,668
0
77,244
L
Vamana
Appash
Vamana
12,265
5,654
0
3,470
16,049
16,330
0
3,236
11,842
0
85,193
W
Mulan
KO_tulu
Mulan
7,576
1,206
0
6,209
18,574
14,643
120
1,111
16,448
270
58,525
L
Lancelot
KurO__SekaI
Lancelot
8,858
1,391
0
4,142
16,049
5,734
0
5,309
10,274
0
62,467
W
10,891
6,403
0
6,651
12,560
4,843
193
1,543
11,017
0
74,317
W
11,291
991
0
1,105
6,774
2,282
215
1,924
4,850
80,989
381
W
Jormungandr
QDSNørsk
Jormungandr
6,168
1,680
0
2,181
10,961
10,053
21
3,051
7,752
45,992
0
L
Cerberus
Riddikel01
Cerberus
2,057
258
0
1,955
13,671
9,442
0
4,188
9,243
39,998
0
W
Kali
6,254
2,750
0
4,569
17,416
8,429
138
2,643
14,672
0
89,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,060
Gold Earned
40,378
544
Minions Killed
527
0
Camps Cleared
0
1,689,223
Distance Traveled
1,569,209
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,983
436
89
6
0
285,507
0
L
Jing Wei
8,706
544
131
8
0
310,905
3
L
Vamana
9,893
618
129
8
0
285,667
3
W
Mulan
8,605
538
110
7
0
291,531
1
L
Lancelot
7,452
466
95
6
0
357,929
2
W
Anhur
9,825
614
124
8
0
319,756
2
W
Agni
9,696
606
151
9
0
349,848
5
W
Jormungandr
9,165
573
46
3
0
339,634
3
L
Cerberus
7,344
459
83
5
0
329,201
2
W
Kali
9,769
611
113
7
0
388,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role