Player Matchup

Sol
Sol
QUEEZY8390
Sol
Level 57
God Stats
4W - 1L
1,723 SR
Queue Stats
35W - 14L
1,569 Elo+
Solo
Geb
Geb
Salmon268
Geb
Level 104
God Stats
10W - 5L
1,609 SR
Queue Stats
144W - 145L
1,521 Elo+
Solo
Medusa
Medusa
spacepanda23
Medusa
Level 187
God Stats
63W - 41L
1,595 SR
Queue Stats
593W - 592L
1,408 Elo+
Solo
Da Ji
Da Ji
xXxlucasxXx9812
Da Ji
Level 66
God Stats
7W - 7L
1,368 SR
Queue Stats
715W - 709L
1,427 Elo+
Solo
Ah Puch
Ah Puch
yabadabz
Ah Puch
Level 171
God Stats
3W - 4L
1,088 SR
Queue Stats
78W - 76L
1,444 Elo+
Solo
Team Averages
Level 117
1,477 SR
1,474 Elo+

VS

Team Averages
Level 104
1,423 SR
1,510 Elo+
Cu Chulainn
Cu Chulainn
Boozydoozy
Cu Chulainn
Level 75
God Stats
0W - 1L
1,071 SR
Queue Stats
23W - 18L
1,548 Elo+
Solo
Charon
Charon
Dr0sky
Charon
Level 109
God Stats
5W - 2L
1,743 SR
Queue Stats
102W - 93L
1,511 Elo+
Party 1
Janus
Janus
MortOfDune
Janus
Level 66
God Stats
14W - 14L
1,543 SR
Queue Stats
125W - 105L
1,523 Elo+
Solo
Apollo
Apollo
RavensIrony
Apollo
Level 147
God Stats
2W - 7L
1,043 SR
Queue Stats
122W - 116L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
isma8777
Kukulkan
Level 124
God Stats
18W - 13L
1,715 SR
Queue Stats
74W - 75L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,295
553
7,859
9,547
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 0 / 6
8,441
563
6,150
11,007
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
17
3 / 0 / 1
9,407
627
6,547
9,277
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 2
8,444
563
9,755
12,142
6,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
yabadabz
Ah Puch
15
4 / 1 / 2
8,805
587
8,917
12,586
9,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Boozydoozy
Cu Chulainn
12
1 / 3 / 0
6,731
449
7,122
13,519
6,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
Dr0sky
Charon
11
0 / 4 / 0
6,693
446
4,106
12,174
10,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
14
1 / 4 / 1
7,402
493
7,463
9,885
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
13
0 / 1 / 0
6,786
452
2,243
7,711
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
isma8777
Kukulkan
13
1 / 5 / 0
7,652
510
6,016
11,129
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Boozydoozy
Cu Chulainn
1
3
0
0.33
L
Charon
Dr0sky
Charon
0
4
0
0
L
Janus
1
4
1
0.38
W
1
2
4
1.5
L
Apollo
0
1
0
0
W
3
0
6
6
L
Kukulkan
isma8777
Kukulkan
1
5
0
0.2
W
Medusa
3
0
1
3.5
W
6
0
2
7
W
Ah Puch
yabadabz
Ah Puch
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,228
Damage
26,950
54,559
Taken
54,418
33,724
Mitigated
29,455
17,235
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Boozydoozy
Cu Chulainn
7,122
2,465
0
1,256
13,519
6,908
0
4,158
9,361
0
57,969
L
Charon
Dr0sky
Charon
4,106
946
0
1,719
12,174
10,390
0
2,105
10,069
22,458
0
L
Janus
7,463
161
0
500
9,885
4,245
0
5,911
3,974
55,449
0
W
7,859
3,207
0
4,187
9,547
3,776
194
3,549
5,682
56,369
1,664
L
Apollo
2,243
808
0
2,354
7,711
3,157
0
1,844
5,867
0
60,660
W
6,150
984
263
1,575
11,007
10,138
140
3,634
7,057
27,702
0
L
Kukulkan
isma8777
Kukulkan
6,016
291
0
2,646
11,129
4,755
141
8,836
2,293
52,884
0
W
Medusa
6,547
1,538
0
4,708
9,277
3,993
486
1,564
7,673
0
90,381
W
9,755
2,078
0
928
12,142
6,471
0
2,766
9,230
0
69,561
W
Ah Puch
yabadabz
Ah Puch
8,917
113
0
5,574
12,586
9,346
125
4,480
7,332
63,484
1,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,392
Gold Earned
35,264
464
Minions Killed
452
0
Camps Cleared
0
1,458,256
Distance Traveled
1,470,160
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,731
449
85
6
0
291,885
0
L
Charon
6,693
446
21
1
0
278,721
1
L
Janus
7,402
493
105
7
0
288,155
0
W
Sol
8,295
553
106
7
0
263,190
0
L
Apollo
6,786
452
114
8
0
327,456
0
W
Geb
8,441
563
29
2
0
288,703
0
L
Kukulkan
7,652
510
127
8
0
283,943
2
W
Medusa
9,407
627
134
9
0
277,527
0
W
Da Ji
8,444
563
95
6
0
352,956
2
W
Ah Puch
8,805
587
100
7
0
275,880
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role