Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
estirxn123
Skadi
Level 185
God Stats
7W - 5L
1,706 SR
Queue Stats
630W - 560L
1,538 Elo+
Solo
Sobek
Sobek
hmoney20
Sobek
Level 128
God Stats
1W - 1L
1,631 SR
Queue Stats
18W - 17L
1,509 Elo+
Solo
Horus
Horus
iTWoodz
Horus
Level 108
God Stats
6W - 6L
1,577 SR
Queue Stats
68W - 62L
1,524 Elo+
Solo
Camazotz
Camazotz
zeroks1567
Camazotz
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 11L
1,624 Elo+
Solo
Team Averages
Level 123
1,583 SR
1,539 Elo+

VS

Team Averages
Level 114
1,479 SR
1,518 Elo+
Awilix
Awilix
Blaze x Impulse
Awilix
Level 148
God Stats
5W - 3L
1,747 SR
Queue Stats
183W - 188L
1,566 Elo+
Party 1
Atlas
Atlas
Eternal_dr8
Atlas
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 105L
1,574 Elo+
Solo
Jing Wei
Jing Wei
NoGanksNoH0es
Jing Wei
Level 28
God Stats
2W - 2L
1,292 SR
Queue Stats
153W - 152L
1,549 Elo+
Party 1
Da Ji
Da Ji
PureUltra
Da Ji
Level 151
God Stats
9W - 18L
1,354 SR
Queue Stats
126W - 125L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
nosleepforme5
Ix Chel
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 129L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 0
6,981
582
7,816
6,139
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Skadi
9
0 / 4 / 0
5,099
425
6,645
9,564
3,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sobek
hmoney20
Sobek
11
0 / 3 / 2
6,481
540
5,712
10,808
10,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
iTWoodz
Horus
4
0 / 2 / 0
4,071
339
1,301
4,562
3,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
zeroks1567
Camazotz
12
2 / 3 / 0
6,052
504
4,741
13,081
5,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,941
578
5,618
10,797
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 4
5,571
464
6,789
9,810
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
NoGanksNoH0es
Jing Wei
12
5 / 0 / 1
7,185
599
7,060
8,824
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
PureUltra
Da Ji
12
4 / 2 / 3
6,589
549
8,115
9,428
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
11
0 / 0 / 2
5,749
479
3,042
6,625
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
3
1
0
3
W
1
0
4
3
W
Jing Wei
NoGanksNoH0es
Jing Wei
5
0
1
5.5
W
Da Ji
PureUltra
Da Ji
4
2
3
2.75
L
Skadi
0
4
0
0
L
Sobek
hmoney20
Sobek
0
3
2
0.33
L
Horus
iTWoodz
Horus
0
2
0
0
W
Ix Chel
0
0
2
1
L
Camazotz
zeroks1567
Camazotz
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,215
Damage
30,624
44,154
Taken
45,484
24,316
Mitigated
22,833
13,537
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,816
1,311
0
2,831
6,139
2,172
236
4,185
1,648
47,299
4,489
W
5,618
1,635
0
2,764
10,797
6,919
0
4,273
6,524
0
41,807
W
6,789
2,214
239
1,788
9,810
6,821
0
2,961
6,561
18,697
710
W
Jing Wei
NoGanksNoH0es
Jing Wei
7,060
3,525
0
4,585
8,824
3,341
0
0
8,824
0
54,070
W
Da Ji
PureUltra
Da Ji
8,115
2,519
0
3,260
9,428
3,672
0
2,066
7,262
0
43,249
L
Skadi
6,645
2,279
0
1,655
9,564
3,076
0
1,445
8,013
0
38,638
L
Sobek
hmoney20
Sobek
5,712
339
0
4,597
10,808
10,591
0
0
10,808
36,182
3,312
L
Horus
iTWoodz
Horus
1,301
890
200
1,296
4,562
3,166
0
2,031
2,247
0
5,366
W
Ix Chel
3,042
255
454
1,529
6,625
2,080
0
2,486
3,711
39,393
0
L
Camazotz
zeroks1567
Camazotz
4,741
1,939
0
2,958
13,081
5,311
0
1,362
11,642
0
39,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
32,035
295
Minions Killed
334
0
Camps Cleared
0
990,939
Distance Traveled
1,213,576
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,981
582
98
8
0
237,397
0
W
Awilix
6,941
578
80
7
0
241,902
1
W
Atlas
5,571
464
23
2
0
254,387
0
W
Jing Wei
7,185
599
97
8
0
216,255
1
W
Da Ji
6,589
549
64
5
0
253,672
0
L
Skadi
5,099
425
59
5
0
201,910
0
L
Sobek
6,481
540
61
5
0
205,386
0
L
Horus
4,071
339
9
1
0
109,930
2
W
Ix Chel
5,749
479
70
6
0
247,360
0
L
Camazotz
6,052
504
68
6
0
236,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role