Player Matchup

Cthulhu
Cthulhu
Griffin701
Cthulhu
Level 49
God Stats
2W - 2L
1,267 SR
Queue Stats
92W - 99L
1,406 Elo+
Party 1
Vulcan
Vulcan
GucciDrips
Vulcan
Level 103
God Stats
0W - 1L
1,851 SR
Queue Stats
18W - 19L
1,373 Elo+
Solo
Achilles
Achilles
Jojo109944
Achilles
Level 38
God Stats
1W - 1L
1,741 SR
Queue Stats
11W - 14L
1,296 Elo+
Solo
Awilix
Awilix
Rushstarr37
Awilix
Level 40
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 38L
1,442 Elo+
Party 1
Neith
Neith
xSenpaiSnatcher
Neith
Level 20
God Stats
6W - 3L
1,267 SR
Queue Stats
17W - 19L
1,248 Elo+
Party 1
Team Averages
Level 50
1,525 SR
1,353 Elo+

VS

Team Averages
Level 67
1,523 SR
1,402 Elo+
Bakasura
Bakasura
 
Bakasura
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TAC0 D35TR0Y3R
Cthulhu
Level 84
God Stats
6W - 2L
1,758 SR
Queue Stats
41W - 46L
1,467 Elo+
Solo
Anubis
Anubis
TCG_DemonXx
Anubis
Level 44
God Stats
1W - 0L
1,471 SR
Queue Stats
5W - 7L
1,275 Elo+
Solo
Achilles
Achilles
ViceXVI
Achilles
Level 42
God Stats
7W - 3L
1,355 SR
Queue Stats
535W - 489L
1,279 Elo+
Solo
Artemis
Artemis
iTziGuzz
Artemis
Level 69
God Stats
6W - 11L
1,534 SR
Queue Stats
47W - 48L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Griffin701
Cthulhu
11
0 / 6 / 4
6,853
428
8,949
18,556
13,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
GucciDrips
Vulcan
12
1 / 3 / 1
7,627
477
9,545
8,372
3,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Jojo109944
Achilles
8
0 / 6 / 0
5,707
357
2,408
8,597
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
13
5 / 6 / 2
8,072
505
8,969
16,260
7,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 2
7,713
482
5,175
8,120
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
5 / 2 / 8
8,546
534
9,948
14,646
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 10
9,025
564
7,229
15,919
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
13
0 / 2 / 4
7,878
492
2,995
8,213
4,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Achilles
ViceXVI
Achilles
15
10 / 1 / 3
10,203
638
11,085
14,526
14,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
iTziGuzz
Artemis
15
6 / 1 / 5
9,233
577
10,245
7,632
3,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
7
Kills
23
23
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
8
4.5
L
Cthulhu
Griffin701
Cthulhu
0
6
4
0.33
L
Vulcan
GucciDrips
Vulcan
1
3
1
0.5
L
Achilles
Jojo109944
Achilles
0
6
0
0
L
Awilix
5
6
2
1
W
2
1
10
7
W
Anubis
0
2
4
1
W
Achilles
ViceXVI
Achilles
10
1
3
11.5
W
Artemis
iTziGuzz
Artemis
6
1
5
8.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
41,502
59,905
Taken
60,936
31,508
Mitigated
40,252
11,294
Healing
17,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,948
6,125
0
2,327
14,646
7,023
0
4,104
10,542
0
39,616
L
Cthulhu
Griffin701
Cthulhu
8,949
903
299
3,070
18,556
13,799
0
3,399
14,433
40,404
530
L
Vulcan
GucciDrips
Vulcan
9,545
3,816
0
2,026
8,372
3,667
357
1,675
6,417
62,700
0
L
Achilles
Jojo109944
Achilles
2,408
1,016
0
952
8,597
3,638
0
0
8,362
0
16,486
L
Awilix
8,969
2,534
0
2,362
16,260
7,039
0
2,834
12,940
0
40,833
W
7,229
444
91
6,809
15,919
11,173
189
6,297
9,622
35,602
2,235
W
Anubis
2,995
75
483
3,547
8,213
4,316
312
3,734
4,479
63,522
0
W
Achilles
ViceXVI
Achilles
11,085
2,128
130
3,478
14,526
14,182
416
3,324
11,202
0
54,721
W
Artemis
iTziGuzz
Artemis
10,245
5,892
0
700
7,632
3,558
706
1,531
6,101
0
75,185
L
5,175
2,796
0
2,585
8,120
3,365
247
2,121
5,966
0
40,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,972
Gold Earned
44,885
283
Minions Killed
426
0
Camps Cleared
0
1,429,336
Distance Traveled
1,554,501
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,546
534
69
4
0
355,479
0
L
Cthulhu
6,853
428
48
3
0
320,720
0
L
Vulcan
7,627
477
96
6
0
304,163
0
L
Achilles
5,707
357
22
1
0
200,634
0
L
Awilix
8,072
505
57
4
0
336,247
0
W
Cthulhu
9,025
564
65
4
0
310,939
0
W
Anubis
7,878
492
103
6
0
273,719
3
W
Achilles
10,203
638
88
6
0
338,682
0
W
Artemis
9,233
577
101
6
0
275,682
0
L
Neith
7,713
482
60
4
0
267,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role