Player Matchup

Hel
Hel
Platinum II
 
Hel
Platinum II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum V
BronkoJonko
Da Ji
Platinum V
Level 67
God Stats
46W - 38L
1,541 SR
Queue Stats
499W - 474L
1,616 MMR
Solo
Sobek
Sobek
Gold I
Nikolodeonn
Sobek
Gold I
Level 154
God Stats
21W - 25L
1,481 SR
Queue Stats
245W - 265L
1,626 MMR
Solo
Vamana
Vamana
Gold I
diazenriquez
Vamana
Gold I
Level 107
God Stats
9W - 6L
1,658 SR
Queue Stats
79W - 73L
1,643 MMR
Solo
Neith
Neith
Gold II
ромашка
Neith
Gold II
Level 137
God Stats
16W - 9L
1,720 SR
Queue Stats
70W - 66L
1,613 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,580 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,569 SR
1,596 MMR
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
BadRoyaL
Sun Wukong
Gold V
Level 157
God Stats
2W - 1L
1,684 SR
Queue Stats
38W - 38L
1,636 MMR
Party 1
Bacchus
Bacchus
Silver II
Diyolet
Bacchus
Silver II
Level 158
God Stats
4W - 3L
1,328 SR
Queue Stats
65W - 62L
1,582 MMR
Party 1
Anhur
Anhur
Gold I
jorgemm19
Anhur
Gold I
Level 89
God Stats
1W - 2L
1,726 SR
Queue Stats
30W - 29L
1,619 MMR
Solo
Agni
Agni
Gold I
stofy61
Agni
Gold I
Level 48
God Stats
12W - 10L
1,607 SR
Queue Stats
202W - 193L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 0 / 2
7,577
583
7,275
5,979
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 3
7,353
566
8,624
10,314
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 4
6,911
532
3,210
14,139
11,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
14
2 / 0 / 2
9,091
699
9,324
10,243
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 2
7,432
572
8,054
6,507
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboThorThanatosBake KujiraNut

VS

Bans
OdinRamaAthenaMaman BrigitteAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 2 / 0
6,400
492
5,875
12,385
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
BadRoyaL
Sun Wukong
12
0 / 3 / 1
6,824
525
4,737
10,221
5,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Diyolet
Bacchus
10
2 / 1 / 1
6,350
488
5,257
11,178
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
jorgemm19
Anhur
12
0 / 2 / 1
6,416
494
2,417
8,213
3,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
stofy61
Agni
13
0 / 2 / 2
6,887
530
6,788
10,389
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
4
4
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
2
4
L
Bastet
 
Bastet
2
2
0
1
L
Sun Wukong
BadRoyaL
Sun Wukong
0
3
1
0.17
W
3
1
3
4.5
L
Bacchus
Diyolet
Bacchus
2
1
1
2.5
W
0
1
4
2
W
Vamana
2
0
2
3
L
Anhur
jorgemm19
Anhur
0
2
1
0.25
L
Agni
stofy61
Agni
0
2
2
0.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
25,074
47,182
Taken
52,386
32,097
Mitigated
27,076
18,090
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,275
523
3,658
4,738
5,979
2,355
0
1,602
4,377
51,138
0
L
Bastet
 
Bastet
5,875
1,851
0
1,926
12,385
5,074
0
2,615
9,477
0
52,922
L
Sun Wukong
BadRoyaL
Sun Wukong
4,737
913
0
2,799
10,221
5,587
0
183
9,342
0
53,145
W
8,624
2,317
0
806
10,314
4,801
0
3,369
6,945
0
61,118
L
Bacchus
Diyolet
Bacchus
5,257
622
0
2,196
11,178
9,587
0
2,538
8,308
17,337
0
W
3,210
184
0
4,533
14,139
11,866
0
3,949
10,190
26,973
908
W
Vamana
9,324
3,987
0
3,180
10,243
10,720
0
714
9,529
0
79,113
L
Anhur
jorgemm19
Anhur
2,417
1,289
0
2,091
8,213
3,093
0
549
7,664
0
50,598
L
Agni
stofy61
Agni
6,788
355
0
1,045
10,389
3,735
0
3,795
6,226
59,427
0
W
8,054
3,124
0
1,175
6,507
2,355
996
2,837
3,670
0
61,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,364
Gold Earned
32,877
454
Minions Killed
386
0
Camps Cleared
0
1,361,381
Distance Traveled
1,404,524
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,577
583
111
9
0
302,449
1
L
Bastet
6,400
492
79
6
0
317,401
3
L
Sun Wukong
6,824
525
97
7
0
285,735
4
W
Da Ji
7,353
566
83
6
0
298,009
0
L
Bacchus
6,350
488
18
1
0
297,479
2
W
Sobek
6,911
532
25
2
0
295,203
4
W
Vamana
9,091
699
132
10
0
239,339
4
L
Anhur
6,416
494
86
7
0
230,676
4
L
Agni
6,887
530
106
8
0
273,233
4
W
Neith
7,432
572
103
8
0
226,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role