Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
MisterrBigSmoke
Zhong Kui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,714 Elo+
Party 1
Cernunnos
Cernunnos
MisterrTurtle
Cernunnos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,714 Elo+
Party 1
Ah Puch
Ah Puch
XIAL_Angel
Ah Puch
Level 157
God Stats
1W - 5L
1,218 SR
Queue Stats
264W - 274L
1,466 Elo+
Solo
Team Averages
Level 142
1,444 SR
1,579 Elo+

VS

Team Averages
Level 129
1,522 SR
1,526 Elo+
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Evaded Void
Hou Yi
Level 46
God Stats
2W - 2L
1,589 SR
Queue Stats
67W - 61L
1,548 Elo+
Solo
Shiva
Shiva
FreyaSimp
Shiva
Level 151
God Stats
3W - 1L
1,301 SR
Queue Stats
86W - 73L
1,500 Elo+
Solo
Chaac
Chaac
yoshida96
Chaac
Level 139
God Stats
5W - 3L
1,720 SR
Queue Stats
78W - 60L
1,612 Elo+
Solo
Hel
Hel
叫我正哥
Hel
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 2 / 1
6,934
693
2,605
8,568
8,980
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
 
Hel
12
0 / 3 / 2
6,314
631
4,088
7,214
4,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
MisterrBigSmoke
Zhong Kui
11
1 / 4 / 1
6,475
648
8,672
10,411
10,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
MisterrTurtle
Cernunnos
12
1 / 4 / 2
6,707
671
8,141
10,675
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
XIAL_Angel
Ah Puch
13
0 / 3 / 2
6,843
684
13,762
8,754
4,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 0 / 7
7,227
723
7,957
7,782
2,895
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
15
8 / 1 / 6
9,064
906
8,777
10,097
3,946
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
FreyaSimp
Shiva
14
4 / 3 / 12
8,616
862
13,061
15,153
11,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
yoshida96
Chaac
15
2 / 1 / 12
8,006
801
10,880
15,003
12,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 11
7,622
762
2,321
6,328
2,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
3
Kills
16
16
Deaths
5
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
1
0.75
L
Hel
 
Hel
0
3
2
0.33
W
Agni
 
Agni
0
0
7
3.5
W
Hou Yi
8
1
6
11
W
Shiva
FreyaSimp
Shiva
4
3
12
3.33
L
Zhong Kui
MisterrBigSmoke
Zhong Kui
1
4
1
0.38
L
Cernunnos
MisterrTurtle
Cernunnos
1
4
2
0.5
L
Ah Puch
XIAL_Angel
Ah Puch
0
3
2
0.33
W
Chaac
yoshida96
Chaac
2
1
12
8
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,268
Damage
42,996
45,622
Taken
54,363
33,243
Mitigated
33,104
17,134
Healing
34,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,605
1,278
994
2,851
8,568
8,980
0
1,929
6,639
61
3,035
L
Hel
 
Hel
4,088
114
3,961
2,360
7,214
4,462
0
1,365
5,849
8,991
0
W
Agni
 
Agni
7,957
428
658
804
7,782
2,895
621
4,622
3,135
16,191
1,001
W
Hou Yi
8,777
2,931
0
358
10,097
3,946
1,516
6,170
3,754
0
24,376
W
Shiva
FreyaSimp
Shiva
13,061
1,426
1,261
2,319
15,153
11,165
0
4,005
10,739
1,347
19,090
L
Zhong Kui
MisterrBigSmoke
Zhong Kui
8,672
0
626
2,021
10,411
10,152
19
3,099
7,312
14,276
0
L
Cernunnos
MisterrTurtle
Cernunnos
8,141
2,280
266
1,712
10,675
5,536
0
2,850
7,825
0
17,685
L
Ah Puch
XIAL_Angel
Ah Puch
13,762
0
449
1,894
8,754
4,113
0
1,405
7,349
28,881
0
W
Chaac
yoshida96
Chaac
10,880
441
4,047
5,419
15,003
12,760
166
6,962
7,751
0
25,381
W
2,321
334
14,707
4,989
6,328
2,338
109
4,824
1,443
5,006
224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,273
Gold Earned
40,535
93
Minions Killed
142
0
Camps Cleared
0
892,418
Distance Traveled
1,020,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,934
693
17
2
0
210,456
0
L
Hel
6,314
631
9
1
0
156,336
0
W
Agni
7,227
723
33
3
0
185,661
0
W
Hou Yi
9,064
906
58
6
0
184,964
0
W
Shiva
8,616
862
20
2
0
197,995
0
L
Zhong Kui
6,475
648
16
2
0
184,294
0
L
Cernunnos
6,707
671
18
2
0
155,615
0
L
Ah Puch
6,843
684
33
3
0
185,717
0
W
Chaac
8,006
801
28
3
0
236,433
0
W
Hel
7,622
762
3
0
0
215,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role