Player Matchup

Izanami
Izanami
AGLkostya51
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,272 Elo+
Party 1
Lancelot
Lancelot
Kliking_kir
Lancelot
Level 17
God Stats
3W - 8L
1,224 SR
Queue Stats
4W - 12L
1,160 Elo+
Party 1
Sol
Sol
Leliana8
Sol
Level 119
God Stats
9W - 6L
1,742 SR
Queue Stats
105W - 96L
1,520 Elo+
Solo
Shiva
Shiva
NIKYFan
Shiva
Level 50
God Stats
0W - 2L
1,286 SR
Queue Stats
10W - 15L
1,322 Elo+
Party 1
Cthulhu
Cthulhu
pineapplecat27
Cthulhu
Level 8
God Stats
1W - 2L
1,456 SR
Queue Stats
1W - 6L
1,266 Elo+
Party 1
Team Averages
Level 52
1,442 SR
1,308 Elo+

VS

Team Averages
Level 117
1,494 SR
1,446 Elo+
Medusa
Medusa
Adrianofsp
Medusa
Level 109
God Stats
40W - 31L
1,727 SR
Queue Stats
80W - 64L
1,537 Elo+
Solo
Jormungandr
Jormungandr
FrittenHubert
Jormungandr
Level 120
God Stats
18W - 17L
1,440 SR
Queue Stats
326W - 344L
1,481 Elo+
Solo
Jing Wei
Jing Wei
Lionis90
Jing Wei
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 176L
1,476 Elo+
Solo
Nox
Nox
arushmen69
Nox
Level 127
God Stats
1W - 3L
1,144 SR
Queue Stats
210W - 221L
1,359 Elo+
Solo
Cliodhna
Cliodhna
guillepuerta
Cliodhna
Level 49
God Stats
3W - 0L
1,662 SR
Queue Stats
69W - 73L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AGLkostya51
Izanami
8
0 / 4 / 0
4,750
475
2,228
8,339
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Kliking_kir
Lancelot
8
0 / 2 / 1
4,721
472
1,922
6,435
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 0
5,564
556
2,439
6,549
1,923
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shiva
NIKYFan
Shiva
8
0 / 1 / 0
4,704
470
3,419
7,312
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,680
468
2,070
9,163
5,387
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adrianofsp
Medusa
11
2 / 0 / 2
6,155
616
4,159
3,846
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
FrittenHubert
Jormungandr
10
1 / 0 / 3
5,609
561
3,464
5,449
4,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Lionis90
Jing Wei
12
4 / 0 / 1
6,791
679
4,302
5,699
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 1 / 0
6,550
655
914
3,460
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
guillepuerta
Cliodhna
10
3 / 0 / 2
6,264
626
4,244
6,929
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
AGLkostya51
Izanami
0
4
0
0
W
Medusa
Adrianofsp
Medusa
2
0
2
3
W
Jormungandr
FrittenHubert
Jormungandr
1
0
3
2.5
L
Lancelot
Kliking_kir
Lancelot
0
2
1
0.25
L
1
1
0
1
W
Jing Wei
Lionis90
Jing Wei
4
0
1
4.5
L
Shiva
NIKYFan
Shiva
0
1
0
0
W
0
1
0
0
W
Cliodhna
guillepuerta
Cliodhna
3
0
2
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,078
Damage
17,083
37,798
Taken
25,383
16,464
Mitigated
10,613
11,493
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AGLkostya51
Izanami
2,228
1,634
0
1,483
8,339
2,714
0
2,355
5,984
0
33,625
W
Medusa
Adrianofsp
Medusa
4,159
1,440
0
242
3,846
1,204
1,056
531
3,274
0
37,752
W
Jormungandr
FrittenHubert
Jormungandr
3,464
666
0
1,832
5,449
4,224
0
1,539
3,910
26,120
0
L
Lancelot
Kliking_kir
Lancelot
1,922
358
0
432
6,435
2,589
0
1,201
5,222
0
21,615
L
2,439
694
0
3,956
6,549
1,923
0
1,204
5,247
36,900
6,034
W
Jing Wei
Lionis90
Jing Wei
4,302
3,031
0
2,205
5,699
1,637
0
1,057
4,307
0
40,381
L
Shiva
NIKYFan
Shiva
3,419
390
198
2,037
7,312
3,851
0
1,130
6,182
0
21,426
W
914
141
0
500
3,460
1,365
0
1,589
1,871
40,178
0
W
Cliodhna
guillepuerta
Cliodhna
4,244
415
0
3,978
6,929
2,183
0
1,102
5,750
0
31,369
L
2,070
475
1,022
2,365
9,163
5,387
0
3,489
5,674
10,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,419
Gold Earned
31,369
201
Minions Killed
298
0
Camps Cleared
0
1,009,994
Distance Traveled
1,072,544
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,750
475
61
6
0
180,062
0
W
Medusa
6,155
616
63
6
0
198,428
0
W
Jormungandr
5,609
561
37
4
0
203,587
0
L
Lancelot
4,721
472
32
3
0
251,847
0
L
Sol
5,564
556
72
7
0
186,117
2
W
Jing Wei
6,791
679
61
6
0
175,232
0
L
Shiva
4,704
470
27
3
0
196,303
0
W
Nox
6,550
655
88
9
0
229,173
3
W
Cliodhna
6,264
626
49
5
0
266,124
0
L
Cthulhu
4,680
468
9
1
0
195,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role