Player Matchup

Cthulhu
Cthulhu
Bronze III
ZayNoCarry
Cthulhu
Bronze III
Level 129
God Stats
2W - 0L
1,533 SR
Queue Stats
2W - 0L
1,515 MMR
Party 1
Susano
Susano
Bronze III
hawper
Susano
Bronze III
Level 147
God Stats
1W - 0L
1,767 SR
Queue Stats
2W - 0L
1,515 MMR
Party 1
Thoth
Thoth
Bronze III
xdheinzttv
Thoth
Bronze III
Level 101
God Stats
1W - 0L
1,812 SR
Queue Stats
2W - 2L
1,515 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,704 SR
1,515 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,473 SR
651 MMR
Shiva
Shiva
Silver III
CopperAsh954
Shiva
Silver III
Level 147
God Stats
42W - 35L
1,593 SR
Queue Stats
245W - 249L
926 MMR
Solo
Nemesis
Nemesis
Bronze V
ElAAnchoAA
Nemesis
Bronze V
Level 81
God Stats
1W - 3L
1,369 SR
Queue Stats
46W - 174L
34 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
NicholaSs_86
Ao Kuang
Silver IV
Level 75
God Stats
273W - 304L
1,456 SR
Queue Stats
490W - 731L
992 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ZayNoCarry
Cthulhu
15
3 / 0 / 7
9,485
730
7,357
6,427
6,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
hawper
Susano
14
3 / 2 / 7
9,593
738
12,628
10,817
7,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
15
5 / 1 / 6
9,935
764
16,031
4,402
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Bake KujiraAnubisAh Muzen CabAchillesCharon

VS

Bans
Baron SamediHachimanApolloOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
8,187
630
6,451
8,708
8,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
ElAAnchoAA
Nemesis
11
0 / 7 / 3
7,907
608
3,572
16,059
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
NicholaSs_86
Ao Kuang
13
1 / 4 / 1
8,022
617
4,714
17,336
15,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
Nemesis
ElAAnchoAA
Nemesis
0
7
3
0.21
L
Ao Kuang
NicholaSs_86
Ao Kuang
1
4
1
0.38
W
Cthulhu
ZayNoCarry
Cthulhu
3
0
7
6.5
W
Susano
hawper
Susano
3
2
7
3.25
W
Thoth
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,016
Damage
14,737
21,646
Taken
42,103
15,684
Mitigated
29,558
5,562
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,451
633
357
1,424
8,708
8,104
0
4,261
3,830
284
19,534
L
Nemesis
ElAAnchoAA
Nemesis
3,572
1,314
0
2,573
16,059
6,342
0
8,661
6,728
0
13,416
L
Ao Kuang
NicholaSs_86
Ao Kuang
4,714
1,453
0
1,465
17,336
15,112
0
7,821
8,785
19,624
255
W
Cthulhu
ZayNoCarry
Cthulhu
7,357
666
292
2,249
6,427
6,808
585
1,108
5,180
26,273
830
W
Susano
hawper
Susano
12,628
3,125
0
2,035
10,817
7,145
1,422
3,390
7,090
0
37,238
W
Thoth
16,031
621
0
986
4,402
1,731
1,088
15
4,387
45,571
845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,013
Gold Earned
24,116
152
Minions Killed
79
0
Camps Cleared
0
791,622
Distance Traveled
624,619
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,187
630
34
3
0
185,012
0
L
Nemesis
7,907
608
18
1
0
211,507
0
L
Ao Kuang
8,022
617
27
2
0
228,100
0
W
Cthulhu
9,485
730
20
2
0
266,407
4
W
Susano
9,593
738
42
3
0
272,265
0
W
Thoth
9,935
764
90
7
0
252,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role