Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
A573R
Ymir
Level 112
God Stats
8W - 9L
1,824 SR
Queue Stats
757W - 768L
1,529 Elo+
Solo
Arachne
Arachne
DrgnSlayer9
Arachne
Level 103
God Stats
2W - 2L
1,258 SR
Queue Stats
493W - 505L
1,545 Elo+
Solo
Shiva
Shiva
TroubledEconomy
Shiva
Level 74
God Stats
9W - 12L
1,527 SR
Queue Stats
618W - 599L
1,489 Elo+
Solo
Guan Yu
Guan Yu
its-Tragic-_-
Guan Yu
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 90L
1,298 Elo+
Solo
Team Averages
Level 115
1,522 SR
1,472 Elo+

VS

Team Averages
Level 92
1,476 SR
1,485 Elo+
Bacchus
Bacchus
AShiningPrince
Bacchus
Level 125
God Stats
4W - 4L
1,653 SR
Queue Stats
690W - 725L
1,430 Elo+
Solo
Terra
Terra
CakewithPie
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,359 Elo+
Party 1
Ullr
Ullr
JahnnySpidz
Ullr
Level 143
God Stats
5W - 8L
1,308 SR
Queue Stats
450W - 435L
1,626 Elo+
Party 1
Odin
Odin
LoRez72
Odin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,552 Elo+
Solo
Artemis
Artemis
woaiwuhu
Artemis
Level 24
God Stats
15W - 11L
1,420 SR
Queue Stats
449W - 477L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 0 / 10
9,356
936
7,805
6,483
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ymir
A573R
Ymir
14
0 / 2 / 14
8,061
806
3,749
14,953
15,011
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
DrgnSlayer9
Arachne
15
5 / 1 / 8
8,915
892
10,507
10,748
5,898
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
5 / 2 / 8
9,043
904
8,669
12,239
13,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
14
2 / 2 / 9
9,305
931
4,632
13,137
13,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
7,110
711
4,273
6,757
8,289
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 6 / 1
6,682
668
1,592
13,267
11,493
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 5 / 4
8,026
803
11,095
10,847
5,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
LoRez72
Odin
1
0 / 0 / 0
2,484
248
0
0
0
Artemis
woaiwuhu
Artemis
13
1 / 4 / 5
6,879
688
12,587
8,983
4,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
16
Kills
7
7
Deaths
16
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
10
9
W
Ymir
A573R
Ymir
0
2
14
3.5
L
2
1
4
4
L
1
6
1
0.25
W
Arachne
DrgnSlayer9
Arachne
5
1
8
9
L
3
5
4
1
L
Odin
LoRez72
Odin
0
0
0
0
W
5
2
8
4.5
W
Guan Yu
2
2
9
3.25
L
Artemis
woaiwuhu
Artemis
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
29,547
57,560
Taken
39,854
50,027
Mitigated
29,283
26,038
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,805
5,944
835
1,456
6,483
3,084
4,336
443
6,040
0
31,934
W
Ymir
A573R
Ymir
3,749
357
239
1,535
14,953
15,011
879
1,056
13,897
16,838
0
L
4,273
41
50
2,394
6,757
8,289
0
267
6,283
12,827
182
L
1,592
440
1,690
727
13,267
11,493
0
1,201
11,745
4,204
0
W
Arachne
DrgnSlayer9
Arachne
10,507
8,413
1,762
3,404
10,748
5,898
1,489
1,984
8,764
0
18,153
L
11,095
2,059
0
663
10,847
5,208
0
1,128
9,494
0
27,849
L
Odin
LoRez72
Odin
0
0
0
0
0
0
0
0
0
0
0
W
8,669
874
948
1,791
12,239
13,019
331
1,493
10,746
0
16,611
W
Guan Yu
4,632
331
8,751
5,317
13,137
13,015
826
889
12,248
377
13,411
L
Artemis
woaiwuhu
Artemis
12,587
2,544
504
1,253
8,983
4,293
0
1,423
7,428
0
25,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,680
Gold Earned
31,181
122
Minions Killed
77
0
Camps Cleared
0
869,688
Distance Traveled
542,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,356
936
59
6
0
152,144
0
W
Ymir
8,061
806
24
2
0
150,583
0
L
Bacchus
7,110
711
15
2
0
113,937
0
L
Terra
6,682
668
5
1
0
161,029
0
W
Arachne
8,915
892
7
1
0
169,775
0
L
Ullr
8,026
803
30
3
0
149,479
0
L
Odin
2,484
248
0
0
0
0
0
W
Shiva
9,043
904
17
2
0
189,189
0
W
Guan Yu
9,305
931
15
2
0
207,997
0
L
Artemis
6,879
688
27
3
0
118,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role