Player Matchup

Jormungandr
Jormungandr
Grandmaster
 
Jormungandr
Grandmaster
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Diamond II
SekSee
Guan Yu
Diamond II
Level 90
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 56L
2,012 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 132
1,500 SR
1,671 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 52
1,624 SR
1,434 MMR
Kukulkan
Kukulkan
Bronze III
HarryAnis
Kukulkan
Bronze III
Level 66
God Stats
0W - 1L
1,586 SR
Queue Stats
1W - 4L
1,401 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
MakeItAQuicky
Danzaburou
Bronze III
Level 30
God Stats
0W - 1L
1,688 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
ozzie84
King Arthur
Bronze III
Level 60
God Stats
0W - 1L
1,598 SR
Queue Stats
1W - 4L
1,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
7 / 0 / 12
9,719
972
10,635
10,232
10,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Morgan Le Fay
 
Morgan Le Fay
14
6 / 1 / 13
9,445
945
16,011
7,779
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
SekSee
Guan Yu
13
6 / 0 / 11
8,787
879
6,532
11,690
8,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
AresHadesFafnirOdinOsiris

VS

Bans
Ah Muzen CabGaneshaFenrirCharonLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HarryAnis
Kukulkan
11
0 / 5 / 1
6,588
659
6,716
8,746
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MakeItAQuicky
Danzaburou
10
1 / 8 / 0
6,882
688
3,464
12,069
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ozzie84
King Arthur
10
0 / 6 / 1
6,105
611
4,682
15,255
7,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
19
Kills
1
1
Deaths
19
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
0
12
13
W
Morgan Le Fay
 
Morgan Le Fay
6
1
13
12.5
L
Kukulkan
HarryAnis
Kukulkan
0
5
1
0.1
L
Danzaburou
MakeItAQuicky
Danzaburou
1
8
0
0.13
W
Guan Yu
SekSee
Guan Yu
6
0
11
11.5
L
King Arthur
ozzie84
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,178
Damage
14,862
29,701
Taken
36,070
22,823
Mitigated
13,748
13,935
Healing
2,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,635
1,012
0
3,572
10,232
10,443
96
2,419
7,813
35,890
5,204
W
Morgan Le Fay
 
Morgan Le Fay
16,011
660
0
1,928
7,779
3,435
1,070
2,236
5,543
41,470
0
L
Kukulkan
HarryAnis
Kukulkan
6,716
391
0
0
8,746
2,657
0
6,710
1,855
27,425
0
L
Danzaburou
MakeItAQuicky
Danzaburou
3,464
1,132
0
594
12,069
3,343
0
8,056
3,413
0
14,018
W
Guan Yu
SekSee
Guan Yu
6,532
523
2,114
6,321
11,690
8,945
675
2,356
9,334
0
31,869
L
King Arthur
ozzie84
King Arthur
4,682
201
0
1,574
15,255
7,748
0
9,903
4,687
0
12,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,951
Gold Earned
19,575
163
Minions Killed
88
0
Camps Cleared
0
628,740
Distance Traveled
523,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,719
972
73
7
0
210,742
0
W
Morgan Le Fay
9,445
945
59
6
0
196,003
0
L
Kukulkan
6,588
659
49
5
0
174,104
0
L
Danzaburou
6,882
688
22
2
0
158,442
0
W
Guan Yu
8,787
879
31
3
0
221,995
0
L
King Arthur
6,105
611
17
2
0
190,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role