Player Matchup

Merlin
Merlin
ItzBlackCry
Merlin
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 30L
1,589 Elo+
Party 2
Nemesis
Nemesis
Yapis42069
Nemesis
Level 30
God Stats
5W - 12L
1,500 SR
Queue Stats
183W - 184L
1,458 Elo+
Party 2
Medusa
Medusa
ilcuchin
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,274 Elo+
Party 2
Thor
Thor
pUcheKsdorjuela
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,274 Elo+
Party 2
Nike
Nike
vimdololkk
Nike
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,438 Elo+
Solo
Team Averages
Level 34
1,500 SR
1,406 Elo+

VS

Team Averages
Level 105
1,585 SR
1,487 Elo+
Rama
Rama
RivCity
Rama
Level 73
God Stats
5W - 2L
1,748 SR
Queue Stats
35W - 33L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
SoloxConnection
Sun Wukong
Level 108
God Stats
5W - 3L
1,294 SR
Queue Stats
108W - 98L
1,493 Elo+
Party 1
Charon
Charon
Support0rTroII
Charon
Level 72
God Stats
58W - 38L
1,628 SR
Queue Stats
78W - 73L
1,496 Elo+
Party 1
Fenrir
Fenrir
Tboy
Fenrir
Level 126
God Stats
3W - 4L
1,553 SR
Queue Stats
40W - 45L
1,440 Elo+
Party 3
Chronos
Chronos
Zeek Tha God
Chronos
Level 147
God Stats
16W - 7L
1,702 SR
Queue Stats
146W - 142L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 3 / 3
7,994
470
14,937
11,851
4,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Yapis42069
Nemesis
11
0 / 8 / 3
6,556
386
5,966
19,187
7,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ilcuchin
Medusa
12
1 / 7 / 0
6,782
399
4,021
13,878
4,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 0
7,814
460
2,684
14,959
6,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 3 / 0
5,955
350
1,640
4,823
2,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
RivCity
Rama
17
12 / 1 / 5
10,841
638
14,955
11,616
4,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
SoloxConnection
Sun Wukong
15
5 / 2 / 7
10,078
593
8,463
11,254
9,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 1 / 6
9,498
559
6,953
12,173
10,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Tboy
Fenrir
15
2 / 1 / 1
8,735
514
3,667
15,359
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
Zeek Tha God
Chronos
15
2 / 0 / 4
9,310
548
11,071
10,851
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
25
25
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
3
0.5
W
Rama
RivCity
Rama
12
1
5
14.5
W
Sun Wukong
SoloxConnection
Sun Wukong
5
2
7
4.25
W
4
1
6
7
W
Fenrir
Tboy
Fenrir
2
1
1
2.5
L
Nemesis
Yapis42069
Nemesis
0
8
3
0.19
W
Chronos
Zeek Tha God
Chronos
2
0
4
4
L
Medusa
ilcuchin
Medusa
1
7
0
0.14
L
2
4
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
45,109
64,698
Taken
61,253
25,216
Mitigated
35,873
4,517
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,937
844
0
1,000
11,851
4,578
0
4,983
6,376
75,777
0
W
Rama
RivCity
Rama
14,955
10,573
0
4,714
11,616
4,639
4,121
2,567
8,865
0
90,339
W
Sun Wukong
SoloxConnection
Sun Wukong
8,463
2,394
0
1,219
11,254
9,232
1,519
978
9,875
0
50,959
W
6,953
1,556
219
2,796
12,173
10,421
245
3,147
8,756
25,505
0
W
Fenrir
Tboy
Fenrir
3,667
722
0
5,840
15,359
7,553
905
2,398
12,823
0
62,917
L
Nemesis
Yapis42069
Nemesis
5,966
1,690
0
1,118
19,187
7,209
0
6,285
12,766
0
26,506
W
Chronos
Zeek Tha God
Chronos
11,071
2,870
0
2,960
10,851
4,028
517
4,519
5,774
78,169
738
L
Medusa
ilcuchin
Medusa
4,021
1,117
0
1,461
13,878
4,933
0
2,210
11,628
0
41,835
L
2,684
124
0
480
14,959
6,413
0
3,650
11,103
0
43,979
L
1,640
447
0
458
4,823
2,083
0
0
4,823
0
16,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
48,462
338
Minions Killed
503
0
Camps Cleared
0
1,355,794
Distance Traveled
1,523,774
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,994
470
136
8
0
327,035
2
W
Rama
10,841
638
141
8
0
296,263
0
W
Sun Wukong
10,078
593
101
6
0
286,686
0
W
Charon
9,498
559
22
1
0
265,940
4
W
Fenrir
8,735
514
100
6
0
324,831
2
L
Nemesis
6,556
386
40
2
0
317,006
0
W
Chronos
9,310
548
139
8
0
350,054
7
L
Medusa
6,782
399
56
3
0
297,484
0
L
Thor
7,814
460
73
4
0
300,943
0
L
Nike
5,955
350
33
2
0
113,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role