Player Matchup

Maui
Maui
Bronze III
L3GEND-_ARY0
Maui
Bronze III
Level 97
God Stats
0W - 1L
1,514 SR
Queue Stats
2W - 4L
1,400 MMR
Party 2
Osiris
Osiris
Gold V
Moshibert
Osiris
Gold V
Level 154
God Stats
11W - 6L
1,838 SR
Queue Stats
188W - 193L
1,349 MMR
Solo
Skadi
Skadi
Bronze III
Novasnetbot
Skadi
Bronze III
Level 83
God Stats
0W - 3L
1,538 SR
Queue Stats
5W - 9L
1,351 MMR
Party 2
Hun Batz
Hun Batz
Gold V
W4nTeD Eagle
Hun Batz
Gold V
Level 89
God Stats
6W - 9L
1,470 SR
Queue Stats
163W - 175L
1,426 MMR
Solo
Merlin
Merlin
Gold IV
zPaRaDoX-MalLaKa
Merlin
Gold IV
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,428 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,572 SR
1,391 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,547 SR
1,401 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
BossmanFrog
Sun Wukong
Gold V
Level 117
God Stats
7W - 6L
1,528 SR
Queue Stats
133W - 142L
1,316 MMR
Party 1
Hel
Hel
Gold III
Henisir
Hel
Gold III
Level 150
God Stats
9W - 2L
1,647 SR
Queue Stats
341W - 346L
1,456 MMR
Solo
Chernobog
Chernobog
Gold V
SwapOrTroll
Chernobog
Gold V
Level 127
God Stats
10W - 3L
1,837 SR
Queue Stats
134W - 143L
1,270 MMR
Party 1
Pele
Pele
Gold III
yourmum00
Pele
Gold III
Level 92
God Stats
1W - 3L
1,225 SR
Queue Stats
93W - 104L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,823
525
2,793
12,122
10,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Osiris
Moshibert
Osiris
13
0 / 1 / 1
7,373
567
8,754
16,062
15,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 3
7,265
559
6,619
11,718
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hun Batz
W4nTeD Eagle
Hun Batz
13
2 / 4 / 3
6,892
530
7,800
13,895
5,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 1
7,117
547
3,689
8,803
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CharonAthenaSusanoThor

VS

Bans
AchillesAwilixArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 1 / 6
7,716
594
7,920
10,229
9,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
BossmanFrog
Sun Wukong
14
0 / 1 / 1
7,425
571
8,556
13,233
10,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
14
2 / 1 / 4
7,724
594
8,120
7,314
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
SwapOrTroll
Chernobog
16
3 / 2 / 4
8,637
664
9,348
9,480
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
14
6 / 0 / 2
7,865
605
9,081
11,256
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
5
Kills
14
14
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
6
6
W
Sun Wukong
BossmanFrog
Sun Wukong
0
1
1
0.5
W
Hel
2
1
4
4
L
2
2
2
1.5
L
Osiris
Moshibert
Osiris
0
1
1
0.5
L
1
3
3
0.83
W
Chernobog
SwapOrTroll
Chernobog
3
2
4
2.5
L
Hun Batz
W4nTeD Eagle
Hun Batz
2
4
3
0.88
W
Pele
6
0
2
7
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,655
Damage
43,025
62,600
Taken
51,512
39,739
Mitigated
31,475
20,448
Healing
29,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,920
565
310
4,086
10,229
9,196
0
2,779
7,450
24,346
1,805
W
Sun Wukong
BossmanFrog
Sun Wukong
8,556
1,438
0
6,155
13,233
10,975
0
0
13,233
0
63,100
W
Hel
8,120
42
2,465
4,638
7,314
2,989
0
2,721
4,593
65,173
1,033
L
2,793
677
0
2,840
12,122
10,919
0
5,365
6,757
17,545
1,107
L
Osiris
Moshibert
Osiris
8,754
2,973
0
7,082
16,062
15,575
0
80
14,812
0
64,307
L
6,619
3,011
0
4,709
11,718
4,061
705
2,229
9,489
0
64,626
W
Chernobog
SwapOrTroll
Chernobog
9,348
5,402
0
3,694
9,480
3,899
864
754
8,726
0
96,875
L
Hun Batz
W4nTeD Eagle
Hun Batz
7,800
1,866
0
4,674
13,895
5,701
139
2,312
11,535
0
56,791
W
Pele
9,081
1,669
0
7,793
11,256
4,416
0
196
11,060
0
68,702
L
3,689
201
0
1,143
8,803
3,483
0
5,234
3,569
56,195
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,470
Gold Earned
39,367
442
Minions Killed
520
0
Camps Cleared
0
1,270,811
Distance Traveled
1,430,650
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,716
594
33
3
0
277,839
3
W
Sun Wukong
7,425
571
112
9
0
265,953
1
W
Hel
7,724
594
132
10
0
292,307
2
L
Maui
6,823
525
24
2
0
279,931
4
L
Osiris
7,373
567
95
7
0
220,849
1
L
Skadi
7,265
559
119
9
0
235,189
0
W
Chernobog
8,637
664
149
11
0
270,709
2
L
Hun Batz
6,892
530
85
7
0
282,827
1
W
Pele
7,865
605
94
7
0
323,842
4
L
Merlin
7,117
547
119
9
0
252,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role