Player Matchup

Yemoja
Yemoja
Silver III
 
Yemoja
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
ANGSNAZZY2
Ah Muzen Cab
Silver I
Level 134
God Stats
4W - 0L
1,952 SR
Queue Stats
65W - 75L
1,274 MMR
Solo
Awilix
Awilix
Gold V
RMD Waldo
Awilix
Gold V
Level 126
God Stats
17W - 8L
1,770 SR
Queue Stats
243W - 248L
1,212 MMR
Solo
Agni
Agni
Silver IV
dcstar2001
Agni
Silver IV
Level 112
God Stats
2W - 1L
1,499 SR
Queue Stats
17W - 27L
1,061 MMR
Solo
Cthulhu
Cthulhu
Silver V
ghost-style9
Cthulhu
Silver V
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,103 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,644 SR
1,230 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,589 SR
1,201 MMR
Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Silver III
CastroAza
Arachne
Silver III
Level 86
God Stats
15W - 12L
1,514 SR
Queue Stats
38W - 54L
1,057 MMR
Party 3
Sobek
Sobek
Silver III
MonseShine
Sobek
Silver III
Level 100
God Stats
4W - 5L
1,648 SR
Queue Stats
35W - 51L
1,051 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
elmugel
Nu Wa
Gold IV
Level 148
God Stats
8W - 9L
1,540 SR
Queue Stats
118W - 121L
1,286 MMR
Party 2
Hun Batz
Hun Batz
Silver II
s0r0ush_camy
Hun Batz
Silver II
Level 147
God Stats
4W - 3L
1,743 SR
Queue Stats
169W - 183L
1,110 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 0 / 4
9,151
572
4,456
9,096
7,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
ANGSNAZZY2
Ah Muzen Cab
15
0 / 1 / 3
8,354
522
9,082
10,406
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Awilix
RMD Waldo
Awilix
15
3 / 0 / 5
8,588
537
8,728
11,090
5,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 1
8,468
529
10,306
8,892
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ghost-style9
Cthulhu
16
6 / 2 / 2
9,940
621
15,200
15,805
17,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AthenaSusanoAo KuangCharybdisMaman Brigitte

VS

Bans
KaliBake KujiraSun WukongOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
0 / 1 / 2
7,876
492
4,192
10,752
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
CastroAza
Arachne
14
4 / 2 / 1
7,994
500
8,905
18,768
8,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
11
0 / 3 / 1
6,941
434
4,315
14,030
14,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
elmugel
Nu Wa
15
1 / 1 / 1
8,021
501
7,523
5,800
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
s0r0ush_camy
Hun Batz
12
0 / 7 / 1
6,930
433
6,621
16,985
6,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
5
5
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
0
4
6
L
Cupid
 
Cupid
0
1
2
1
W
Ah Muzen Cab
ANGSNAZZY2
Ah Muzen Cab
0
1
3
1.5
L
Arachne
CastroAza
Arachne
4
2
1
2.25
L
Sobek
0
3
1
0.17
W
Awilix
RMD Waldo
Awilix
3
0
5
5.5
W
1
2
1
0.75
L
Nu Wa
elmugel
Nu Wa
1
1
1
1.5
W
Cthulhu
ghost-style9
Cthulhu
6
2
2
3.5
L
Hun Batz
s0r0ush_camy
Hun Batz
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,772
Damage
31,556
55,289
Taken
66,335
38,914
Mitigated
37,184
13,402
Healing
21,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,456
928
2,903
3,524
9,096
7,884
0
2,527
6,569
30,400
0
L
Cupid
 
Cupid
4,192
2,133
330
6,982
10,752
4,599
73
2,483
8,253
0
74,008
W
Ah Muzen Cab
ANGSNAZZY2
Ah Muzen Cab
9,082
1,696
0
2,275
10,406
4,451
550
1,421
8,985
0
74,775
L
Arachne
CastroAza
Arachne
8,905
6,171
0
6,450
18,768
8,835
0
7,205
11,367
0
66,346
L
Sobek
4,315
267
0
3,961
14,030
14,687
0
4,479
9,369
20,980
0
W
Awilix
RMD Waldo
Awilix
8,728
3,602
0
1,370
11,090
5,287
83
2,539
8,551
0
88,721
W
10,306
561
0
375
8,892
3,765
306
3,410
5,482
75,998
1,217
L
Nu Wa
elmugel
Nu Wa
7,523
1,068
0
250
5,800
2,342
0
3,791
1,851
69,059
0
W
Cthulhu
ghost-style9
Cthulhu
15,200
1,269
0
2,955
15,805
17,527
0
1,941
13,864
67,166
340
L
Hun Batz
s0r0ush_camy
Hun Batz
6,621
1,341
0
3,808
16,985
6,721
0
9,820
6,239
0
46,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,501
Gold Earned
37,762
565
Minions Killed
468
0
Camps Cleared
0
1,673,997
Distance Traveled
1,589,609
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,151
572
50
3
0
306,412
1
L
Cupid
7,876
492
132
8
0
278,612
1
W
Ah Muzen Cab
8,354
522
128
8
0
316,562
0
L
Arachne
7,994
500
94
6
0
406,218
1
L
Sobek
6,941
434
35
2
0
318,283
5
W
Awilix
8,588
537
107
7
0
413,151
1
W
Agni
8,468
529
149
9
0
321,731
4
L
Nu Wa
8,021
501
131
8
0
302,187
3
W
Cthulhu
9,940
621
131
8
0
316,141
0
L
Hun Batz
6,930
433
76
5
0
284,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role