Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hachiman
Hachiman
Bronze III
Big Boi TMS
Hachiman
Bronze III
Level 51
God Stats
3W - 9L
1,399 SR
Queue Stats
33W - 40L
1,555 MMR
Party 1
Mercury
Mercury
Silver II
ChompasML
Mercury
Silver II
Level 47
God Stats
3W - 4L
1,669 SR
Queue Stats
8W - 10L
1,520 MMR
Solo
Merlin
Merlin
Bronze III
SONCHO1818
Merlin
Bronze III
Level 64
God Stats
7W - 8L
1,500 SR
Queue Stats
105W - 106L
1,494 MMR
Party 1
Hun Batz
Hun Batz
Gold V
temp-314613
Hun Batz
Gold V
Level 124
God Stats
9W - 9L
1,654 SR
Queue Stats
72W - 71L
1,461 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,544 SR
1,506 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,475 SR
1,534 MMR
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver II
Kurrbi
Odin
Silver II
Level 134
God Stats
2W - 3L
1,546 SR
Queue Stats
15W - 18L
1,519 MMR
Solo
Chang'e
Chang'e
Platinum V
RaulFighterD
Chang'e
Platinum V
Level 156
God Stats
5W - 1L
1,328 SR
Queue Stats
322W - 310L
1,635 MMR
Party 2
Charybdis
Charybdis
Silver II
twigskii
Charybdis
Silver II
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 19L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 2 / 0
8,956
560
8,806
13,939
13,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Big Boi TMS
Hachiman
15
0 / 0 / 0
7,745
484
2,651
7,756
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ChompasML
Mercury
14
0 / 2 / 1
6,939
434
5,474
11,514
4,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
SONCHO1818
Merlin
11
1 / 1 / 0
6,921
433
2,176
2,958
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
temp-314613
Hun Batz
15
2 / 4 / 3
7,826
489
8,329
14,564
6,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuBake KujiraAnhur

VS

Bans
ThothThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 2 / 4
8,937
559
9,783
13,297
12,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
 
Bastet
15
1 / 2 / 5
8,190
512
7,104
10,672
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
Kurrbi
Odin
15
3 / 0 / 1
9,040
565
3,823
9,514
7,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
RaulFighterD
Chang'e
15
2 / 1 / 1
9,295
581
5,342
9,145
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
twigskii
Charybdis
15
0 / 1 / 2
8,518
532
5,805
8,343
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
9
9
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
0
1.5
W
Athena
 
Athena
3
2
4
2.5
W
Bastet
 
Bastet
1
2
5
1.75
L
Hachiman
Big Boi TMS
Hachiman
0
0
0
0
L
Mercury
ChompasML
Mercury
0
2
1
0.25
W
Odin
Kurrbi
Odin
3
0
1
3.5
W
Chang'e
RaulFighterD
Chang'e
2
1
1
2.5
L
Merlin
SONCHO1818
Merlin
1
1
0
1
L
Hun Batz
temp-314613
Hun Batz
2
4
3
0.88
W
Charybdis
twigskii
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
31,857
50,731
Taken
50,971
29,681
Mitigated
31,711
10,187
Healing
20,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,806
1,502
0
5,140
13,939
13,849
0
5,049
8,890
1,131
63,858
W
Athena
 
Athena
9,783
2,173
0
2,302
13,297
12,321
0
520
12,777
67,640
0
W
Bastet
 
Bastet
7,104
1,491
0
5,210
10,672
3,970
0
336
10,244
0
63,596
L
Hachiman
Big Boi TMS
Hachiman
2,651
1,388
0
2,535
7,756
3,157
0
0
7,756
0
65,935
L
Mercury
ChompasML
Mercury
5,474
1,442
0
492
11,514
4,990
0
4,083
7,431
0
57,379
W
Odin
Kurrbi
Odin
3,823
1,044
0
2,630
9,514
7,687
170
241
9,273
0
41,739
W
Chang'e
RaulFighterD
Chang'e
5,342
194
813
4,652
9,145
3,788
43
1,455
7,416
66,817
2,507
L
Merlin
SONCHO1818
Merlin
2,176
41
0
500
2,958
1,028
0
1,100
1,858
37,655
392
L
Hun Batz
temp-314613
Hun Batz
8,329
1,947
0
1,520
14,564
6,657
0
4,751
9,813
0
69,469
W
Charybdis
twigskii
Charybdis
5,805
3,206
0
4,583
8,343
3,945
297
64
8,279
0
92,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,387
Gold Earned
43,980
515
Minions Killed
568
0
Camps Cleared
0
1,555,854
Distance Traveled
1,796,256
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,956
560
126
8
0
289,963
2
W
Athena
8,937
559
116
7
0
374,960
6
W
Bastet
8,190
512
102
6
0
403,639
2
L
Hachiman
7,745
484
110
7
0
309,259
4
L
Mercury
6,939
434
93
6
0
361,064
0
W
Odin
9,040
565
65
4
0
358,701
4
W
Chang'e
9,295
581
133
8
0
342,405
3
L
Merlin
6,921
433
81
5
0
247,108
2
L
Hun Batz
7,826
489
105
7
0
348,460
0
W
Charybdis
8,518
532
152
10
0
316,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role