Player Matchup

Bastet
Bastet
 
Bastet
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Verdunomago2
Amaterasu
Level 125
God Stats
2W - 2L
1,398 SR
Queue Stats
7W - 9L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
yamashiro12
Cthulhu
Level 105
God Stats
2W - 0L
1,397 SR
Queue Stats
14W - 14L
1,517 Elo+
Party 1
Team Averages
Level 127
1,431 SR
1,493 Elo+

VS

Team Averages
Level 130
1,479 SR
1,511 Elo+
Anhur
Anhur
 
Anhur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
xBleed
King Arthur
Level 66
God Stats
2W - 4L
1,437 SR
Queue Stats
49W - 39L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 1 / 6
9,992
833
10,677
11,647
5,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
Verdunomago2
Amaterasu
13
7 / 4 / 4
9,664
805
8,894
15,531
7,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cthulhu
yamashiro12
Cthulhu
14
1 / 1 / 10
8,950
746
6,883
14,401
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 3 / 4
8,709
726
12,158
10,478
4,489
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
 
Zhong Kui
12
4 / 3 / 1
8,569
714
8,838
7,791
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

King Arthur
xBleed
King Arthur
12
1 / 5 / 2
7,968
664
7,055
13,244
10,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
11
Kills
6
6
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
6
6
L
Anhur
 
Anhur
1
3
4
1
L
Zhong Kui
 
Zhong Kui
4
3
1
1.5
W
Amaterasu
Verdunomago2
Amaterasu
7
4
4
2.25
L
King Arthur
xBleed
King Arthur
1
5
2
0.4
W
Cthulhu
yamashiro12
Cthulhu
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,454
Damage
28,051
41,579
Taken
31,513
25,528
Mitigated
22,619
15,862
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,677
2,521
0
5,383
11,647
5,090
792
2,006
9,459
0
42,762
L
Anhur
 
Anhur
12,158
6,415
0
356
10,478
4,489
0
2,459
7,878
0
40,335
L
Zhong Kui
 
Zhong Kui
8,838
1,678
0
3,196
7,791
7,524
0
1,235
6,253
28,021
0
W
Amaterasu
Verdunomago2
Amaterasu
8,894
4,124
0
4,638
15,531
7,401
1,370
3,762
11,409
0
43,680
L
King Arthur
xBleed
King Arthur
7,055
778
0
2,711
13,244
10,606
0
2,042
10,673
0
27,321
W
Cthulhu
yamashiro12
Cthulhu
6,883
382
154
5,687
14,401
13,037
607
2,455
11,764
22,096
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,606
Gold Earned
25,246
152
Minions Killed
161
0
Camps Cleared
0
721,451
Distance Traveled
600,753
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,992
833
74
6
0
248,218
0
L
Anhur
8,709
726
82
7
0
203,343
1
L
Zhong Kui
8,569
714
47
4
0
184,747
2
W
Amaterasu
9,664
805
45
4
0
223,266
0
L
King Arthur
7,968
664
32
3
0
212,663
0
W
Cthulhu
8,950
746
33
3
0
249,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role