Player Matchup

Danzaburou
Danzaburou
Silver V
 
Danzaburou
Silver V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
ForbiddenZero
Janus
Bronze III
Level 124
God Stats
1W - 2L
1,283 SR
Queue Stats
2W - 5L
1,314 MMR
Solo
Maui
Maui
Silver I
GoDLiKe53
Maui
Silver I
Level 143
God Stats
0W - 1L
1,303 SR
Queue Stats
81W - 96L
1,198 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 146
1,362 SR
1,337 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,506 SR
1,239 MMR
Bacchus
Bacchus
Bronze III
Buttsmigee
Bacchus
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,466 MMR
Party 1
Artemis
Artemis
Silver III
KariMysacGamer
Artemis
Silver III
Level 87
God Stats
4W - 7L
1,536 SR
Queue Stats
14W - 23L
1,069 MMR
Party 1
Nox
Nox
Gold III
Revolutionary2
Nox
Gold III
Level 119
God Stats
6W - 6L
1,481 SR
Queue Stats
40W - 51L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
3
0 / 0 / 0
3,300
660
0
0
0
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 0
3,982
796
795
2,045
797
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Maui
7
0 / 1 / 0
3,744
749
1,354
5,038
3,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
AchillesVulcanCthulhuMulanNut

VS

Bans
KuzenboNe ZhaAresHou YiSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buttsmigee
Bacchus
8
0 / 0 / 2
4,045
809
1,615
3,170
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
0 / 0 / 2
4,062
812
2,004
2,089
735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
2 / 0 / 0
4,614
923
2,152
1,989
736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
2
2
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Bacchus
Buttsmigee
Bacchus
0
0
2
1
L
0
1
0
0
L
Maui
0
1
0
0
W
0
0
2
1
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,149
Damage
5,771
7,083
Taken
7,248
4,162
Mitigated
3,594
772
Healing
2,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Buttsmigee
Bacchus
1,615
265
0
915
3,170
2,123
0
871
2,299
6,114
0
L
795
0
0
238
2,045
797
0
963
1,062
14,514
0
L
Maui
1,354
106
0
534
5,038
3,365
0
2,819
2,209
4,502
252
W
2,004
788
0
826
2,089
735
0
769
1,320
0
14,031
W
2,152
189
0
496
1,989
736
0
333
1,656
13,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,026
Gold Earned
12,721
43
Minions Killed
65
0
Camps Cleared
0
168,865
Distance Traveled
304,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,300
660
0
0
0
255
0
W
Bacchus
4,045
809
12
2
0
115,497
0
L
Janus
3,982
796
37
7
0
76,734
0
L
Maui
3,744
749
6
1
0
91,876
0
W
Artemis
4,062
812
25
5
0
95,141
0
W
Nox
4,614
923
28
6
0
93,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role