Player Matchup

Ne Zha
Ne Zha
AdalphHidlar
Ne Zha
Level 76
God Stats
9W - 14L
1,458 SR
Queue Stats
249W - 253L
1,566 Elo+
Party 1
Rama
Rama
ChadsGaming
Rama
Level 89
God Stats
0W - 1L
1,331 SR
Queue Stats
16W - 4L
1,775 Elo+
Solo
Achilles
Achilles
Fass
Achilles
Level 107
God Stats
5W - 9L
1,523 SR
Queue Stats
26W - 49L
1,309 Elo+
Party 1
Cthulhu
Cthulhu
Hadima
Cthulhu
Level 30
God Stats
11W - 17L
1,637 SR
Queue Stats
35W - 50L
1,507 Elo+
Solo
Janus
Janus
TommyBottoms
Janus
Level 29
God Stats
1W - 3L
1,282 SR
Queue Stats
64W - 94L
1,352 Elo+
Party 1
Team Averages
Level 66
1,446 SR
1,502 Elo+

VS

Team Averages
Level 79
1,555 SR
1,537 Elo+
Sylvanus
Sylvanus
FeelingLoopy
Sylvanus
Level 57
God Stats
30W - 32L
1,416 SR
Queue Stats
147W - 135L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
JosePipiChiquito
Sun Wukong
Level 74
God Stats
17W - 11L
1,699 SR
Queue Stats
109W - 78L
1,674 Elo+
Solo
Thanatos
Thanatos
PharmacyNerd
Thanatos
Level 102
God Stats
19W - 15L
1,567 SR
Queue Stats
173W - 154L
1,539 Elo+
Party 2
Izanami
Izanami
SMITEBOX101
Izanami
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
1,395 Elo+
Solo
Agni
Agni
matthew78
Agni
Level 120
God Stats
36W - 21L
1,592 SR
Queue Stats
95W - 79L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
0 / 2 / 1
5,218
522
1,766
8,998
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 4 / 1
5,359
536
3,084
8,187
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Fass
Achilles
8
1 / 3 / 0
4,988
499
2,505
9,663
7,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Hadima
Cthulhu
4
0 / 1 / 0
4,248
425
680
2,535
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 6 / 0
4,669
467
649
6,832
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FeelingLoopy
Sylvanus
10
0 / 1 / 7
5,909
591
5,170
6,317
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
JosePipiChiquito
Sun Wukong
13
2 / 0 / 0
7,278
728
2,474
4,851
2,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thanatos
PharmacyNerd
Thanatos
11
5 / 0 / 5
6,622
662
4,612
5,805
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
SMITEBOX101
Izanami
12
3 / 1 / 1
6,807
681
4,177
6,845
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Agni
13
6 / 0 / 4
7,683
768
7,160
4,408
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
16
16
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
2
1
0.25
L
1
4
1
0.38
L
Achilles
Fass
Achilles
1
3
0
0.33
W
Sylvanus
FeelingLoopy
Sylvanus
0
1
7
3.5
L
Cthulhu
Hadima
Cthulhu
0
1
0
0
W
Sun Wukong
JosePipiChiquito
Sun Wukong
2
0
0
2
W
Thanatos
PharmacyNerd
Thanatos
5
0
5
7.5
W
Izanami
SMITEBOX101
Izanami
3
1
1
3.5
L
0
6
0
0
W
Agni
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,684
Damage
23,593
36,215
Taken
28,226
17,305
Mitigated
11,370
7,304
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
1,766
404
0
2,088
8,998
3,874
0
1,436
7,562
0
42,445
L
3,084
2,550
0
2,535
8,187
2,451
0
1,036
7,151
0
42,113
L
Achilles
Fass
Achilles
2,505
519
102
1,404
9,663
7,705
0
4,986
4,677
0
15,254
W
Sylvanus
FeelingLoopy
Sylvanus
5,170
2,216
833
3,489
6,317
2,874
0
96
6,197
22,314
8,692
L
Cthulhu
Hadima
Cthulhu
680
102
0
750
2,535
1,229
0
0
2,535
10,351
225
W
Sun Wukong
JosePipiChiquito
Sun Wukong
2,474
305
0
1,569
4,851
2,175
0
519
4,176
0
56,786
W
Thanatos
PharmacyNerd
Thanatos
4,612
513
0
7,408
5,805
2,354
0
0
5,805
0
32,180
W
Izanami
SMITEBOX101
Izanami
4,177
2,757
0
3,289
6,845
2,310
1,768
0
6,845
0
53,160
L
649
0
0
425
6,832
2,046
0
3,788
3,044
24,289
0
W
Agni
7,160
585
0
747
4,408
1,657
177
447
3,879
66,193
1,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,482
Gold Earned
34,299
264
Minions Killed
408
0
Camps Cleared
0
881,056
Distance Traveled
1,057,936
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,218
522
75
8
0
238,490
0
L
Rama
5,359
536
78
8
0
187,468
0
L
Achilles
4,988
499
22
2
0
207,625
0
W
Sylvanus
5,909
591
42
4
0
203,168
1
L
Cthulhu
4,248
425
32
3
0
78,494
0
W
Sun Wukong
7,278
728
102
10
0
197,689
2
W
Thanatos
6,622
662
71
7
0
251,973
0
W
Izanami
6,807
681
85
9
0
173,257
4
L
Janus
4,669
467
57
6
0
168,979
3
W
Agni
7,683
768
108
11
0
231,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role