Player Matchup

Geb
Geb
 
Geb
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
KaoTiC Volt
Kumbhakarna
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 171L
1,509 Elo+
Solo
Fenrir
Fenrir
ketchup57
Fenrir
Level 159
God Stats
1W - 0L
1,291 SR
Queue Stats
49W - 50L
1,491 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
mulletmarc
Ah Muzen Cab
Level 121
God Stats
3W - 3L
1,351 SR
Queue Stats
41W - 44L
1,534 Elo+
Party 3
Ra
Ra
papiigord0
Ra
Level 168
God Stats
4W - 1L
1,511 SR
Queue Stats
48W - 45L
1,537 Elo+
Party 3
Team Averages
Level 139
1,431 SR
1,514 Elo+

VS

Team Averages
Level 131
1,649 SR
1,478 Elo+
Ix Chel
Ix Chel
GaurdianAngelv1
Ix Chel
Level 158
God Stats
1W - 2L
1,747 SR
Queue Stats
347W - 312L
1,543 Elo+
Party 1
Nu Wa
Nu Wa
HirashiDesu
Nu Wa
Level 143
God Stats
10W - 7L
1,574 SR
Queue Stats
242W - 209L
1,540 Elo+
Party 2
Neith
Neith
Kakuzu2
Neith
Level 86
God Stats
9W - 6L
1,698 SR
Queue Stats
112W - 90L
1,564 Elo+
Party 2
Osiris
Osiris
MasterPblo
Osiris
Level 146
God Stats
4W - 2L
1,724 SR
Queue Stats
522W - 455L
1,584 Elo+
Party 1
Nut
Nut
xGhostLee
Nut
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 10L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 1
6,722
517
2,030
10,363
6,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
KaoTiC Volt
Kumbhakarna
13
0 / 0 / 0
6,993
538
7,318
11,281
10,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ketchup57
Fenrir
14
3 / 0 / 0
7,189
553
3,166
10,772
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
mulletmarc
Ah Muzen Cab
13
0 / 1 / 2
6,814
524
4,630
10,662
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 0 / 1
7,475
575
7,903
6,906
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,464
497
3,754
7,687
5,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,294
484
6,873
7,316
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
Kakuzu2
Neith
12
0 / 1 / 2
6,909
531
6,385
7,363
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Osiris
MasterPblo
Osiris
14
0 / 0 / 0
7,782
599
7,962
13,969
11,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
5,066
390
366
5,373
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
1
1.5
L
1
1
0
1
L
1
2
0
0.5
L
Neith
Kakuzu2
Neith
0
1
2
1
W
Kumbhakarna
KaoTiC Volt
Kumbhakarna
0
0
0
0
L
Osiris
MasterPblo
Osiris
0
0
0
0
W
Fenrir
ketchup57
Fenrir
3
0
0
3
W
Ah Muzen Cab
mulletmarc
Ah Muzen Cab
0
1
2
1
W
1
0
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,047
Damage
25,340
49,984
Taken
41,708
29,056
Mitigated
23,834
13,451
Healing
15,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,030
36
1,662
1,488
10,363
6,042
0
2,359
7,830
21,273
796
L
3,754
580
348
2,547
7,687
5,066
0
3,500
3,747
25,002
0
L
6,873
1,835
0
465
7,316
2,608
0
4,398
2,341
44,466
0
L
Neith
Kakuzu2
Neith
6,385
1,846
0
2,363
7,363
3,128
0
451
6,912
0
63,962
W
Kumbhakarna
KaoTiC Volt
Kumbhakarna
7,318
475
0
2,990
11,281
10,551
0
475
10,698
52,329
564
L
Osiris
MasterPblo
Osiris
7,962
3,126
0
8,293
13,969
11,328
0
6,310
6,744
0
70,134
W
Fenrir
ketchup57
Fenrir
3,166
589
0
2,494
10,772
5,771
0
1,887
8,699
0
77,681
W
Ah Muzen Cab
mulletmarc
Ah Muzen Cab
4,630
1,531
0
1,654
10,662
3,979
220
1,684
8,836
0
64,002
W
7,903
342
877
2,286
6,906
2,713
98
3,162
3,294
72,551
0
L
366
279
0
1,606
5,373
1,704
0
382
4,853
0
22,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,193
Gold Earned
32,515
484
Minions Killed
375
0
Camps Cleared
0
1,303,217
Distance Traveled
1,088,840
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,722
517
33
3
0
240,327
0
L
Ix Chel
6,464
497
39
3
0
235,553
2
L
Nu Wa
6,294
484
80
6
0
250,911
0
L
Neith
6,909
531
99
8
0
232,101
0
W
Kumbhakarna
6,993
538
103
8
0
254,605
0
L
Osiris
7,782
599
116
9
0
242,262
4
W
Fenrir
7,189
553
107
8
0
281,352
2
W
Ah Muzen Cab
6,814
524
111
9
0
247,916
2
W
Ra
7,475
575
130
10
0
279,017
1
L
Nut
5,066
390
41
3
0
128,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role