Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
S0meSh0rts
Xing Tian
Level 159
God Stats
1W - 1L
1,340 SR
Queue Stats
153W - 130L
1,613 Elo+
Party 3
Ix Chel
Ix Chel
Spectikk
Ix Chel
Level 147
God Stats
6W - 3L
1,634 SR
Queue Stats
36W - 31L
1,645 Elo+
Party 3
Chiron
Chiron
YOUNG BROWN206
Chiron
Level 102
God Stats
1W - 3L
1,721 SR
Queue Stats
40W - 42L
1,551 Elo+
Party 2
Pele
Pele
sevward
Pele
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 82L
1,573 Elo+
Solo
Team Averages
Level 132
1,539 SR
1,576 Elo+

VS

Team Averages
Level 134
1,460 SR
1,592 Elo+
Bacchus
Bacchus
DaddyJéw
Bacchus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,695 Elo+
Solo
Eset
Eset
Mr Guttsy
Eset
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,563 Elo+
Solo
Agni
Agni
Ranbob McGoober
Agni
Level 127
God Stats
3W - 4L
1,355 SR
Queue Stats
219W - 221L
1,555 Elo+
Party 1
Rama
Rama
Unmotivated
Rama
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
737W - 673L
1,593 Elo+
Solo
Thor
Thor
VICTIMofNSANITY
Thor
Level 102
God Stats
27W - 23L
1,445 SR
Queue Stats
290W - 277L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 4
5,479
548
5,725
7,109
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
S0meSh0rts
Xing Tian
10
0 / 1 / 2
5,751
575
3,962
7,132
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Spectikk
Ix Chel
11
1 / 0 / 4
5,976
598
1,551
2,576
923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 3
6,010
601
4,804
6,347
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Pele
sevward
Pele
12
6 / 0 / 2
6,490
649
5,081
6,834
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyJéw
Bacchus
10
0 / 3 / 0
5,682
568
4,383
7,912
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Eset
8
0 / 3 / 1
4,896
490
2,250
6,477
2,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 0
5,376
538
4,262
5,517
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
5,591
559
3,777
7,639
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 1 / 0
5,366
537
2,234
7,184
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
2
2
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
4
5
L
Bacchus
DaddyJéw
Bacchus
0
3
0
0
L
Eset
0
3
1
0.17
L
0
2
0
0
W
Xing Tian
S0meSh0rts
Xing Tian
0
1
2
1
W
Ix Chel
Spectikk
Ix Chel
1
0
4
3
L
0
3
1
0.17
L
2
1
0
2
W
2
1
3
3.5
W
Pele
sevward
Pele
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,123
Damage
16,906
29,998
Taken
34,729
13,486
Mitigated
14,914
8,590
Healing
11,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,725
349
85
2,285
7,109
4,236
0
3,431
3,634
25,567
2,018
L
Bacchus
DaddyJéw
Bacchus
4,383
643
0
1,885
7,912
5,028
0
4,256
3,178
32,769
1,267
L
Eset
2,250
533
1,043
1,798
6,477
2,686
0
1,834
4,389
12,881
0
L
4,262
58
0
897
5,517
1,969
0
1,799
3,564
50,281
0
W
Xing Tian
S0meSh0rts
Xing Tian
3,962
627
0
589
7,132
3,353
0
3,223
3,431
34,952
0
W
Ix Chel
Spectikk
Ix Chel
1,551
235
486
1,340
2,576
923
0
955
1,621
42,186
0
L
3,777
3,303
0
2,426
7,639
2,819
135
1,090
6,329
0
43,375
L
2,234
526
0
3,422
7,184
2,412
0
866
6,183
0
33,731
W
4,804
2,245
198
2,356
6,347
2,322
0
922
5,425
0
39,865
W
Pele
sevward
Pele
5,081
939
0
1,251
6,834
2,652
0
1,735
5,059
0
47,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
26,911
379
Minions Killed
339
0
Camps Cleared
0
1,035,360
Distance Traveled
980,537
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,479
548
47
5
0
211,076
0
L
Bacchus
5,682
568
81
8
0
177,959
0
L
Eset
4,896
490
14
1
0
192,899
2
L
Agni
5,376
538
88
9
0
205,491
0
W
Xing Tian
5,751
575
81
8
0
195,307
0
W
Ix Chel
5,976
598
94
9
0
197,794
0
L
Rama
5,591
559
93
9
0
184,088
0
L
Thor
5,366
537
63
6
0
220,100
0
W
Chiron
6,010
601
81
8
0
188,645
0
W
Pele
6,490
649
76
8
0
242,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role