Player Matchup

Athena
Athena
A02 Raven
Athena
Level 119
God Stats
1W - 0L
1,305 SR
Queue Stats
3W - 9L
1,221 Elo+
Solo
Ne Zha
Ne Zha
Sanlock1020
Ne Zha
Level 84
God Stats
1W - 2L
1,307 SR
Queue Stats
59W - 63L
1,459 Elo+
Party 1
Merlin
Merlin
kamaleoon
Merlin
Level 148
God Stats
8W - 11L
1,463 SR
Queue Stats
111W - 106L
1,493 Elo+
Party 1
Team Averages
Level 117
1,358 SR
1,391 Elo+

VS

Team Averages
Level 103
1,396 SR
1,461 Elo+
Cu Chulainn
Cu Chulainn
Dat_boi_Bryan
Cu Chulainn
Level 86
God Stats
0W - 3L
1,189 SR
Queue Stats
33W - 38L
1,395 Elo+
Party 2
Thanatos
Thanatos
Lost_King__12
Thanatos
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,375 Elo+
Party 2
Hera
Hera
Slick CCC
Hera
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 29L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
A02 Raven
Athena
14
2 / 3 / 5
8,552
713
4,664
11,640
13,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
13
1 / 3 / 5
8,161
680
4,275
11,139
7,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
kamaleoon
Merlin
15
4 / 3 / 3
9,155
763
12,645
8,014
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dat_boi_Bryan
Cu Chulainn
13
1 / 0 / 8
8,186
682
7,335
9,813
9,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Lost_King__12
Thanatos
13
3 / 5 / 4
8,690
724
7,992
12,705
6,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
5 / 2 / 3
8,868
739
9,551
6,118
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
7
Kills
9
9
Deaths
7
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
A02 Raven
Athena
2
3
5
1.5
L
Cu Chulainn
Dat_boi_Bryan
Cu Chulainn
1
0
8
5
L
Thanatos
Lost_King__12
Thanatos
3
5
4
1
W
Ne Zha
1
3
5
1.17
L
Hera
5
2
3
3.25
W
Merlin
kamaleoon
Merlin
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
24,878
30,793
Taken
28,636
23,760
Mitigated
18,602
4,595
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
A02 Raven
Athena
4,664
1,242
0
759
11,640
13,524
0
1,604
9,239
11,856
0
L
Cu Chulainn
Dat_boi_Bryan
Cu Chulainn
7,335
1,508
142
2,388
9,813
9,828
348
5,169
4,164
0
21,795
L
Thanatos
Lost_King__12
Thanatos
7,992
1,799
0
6,425
12,705
6,313
541
6,862
4,981
0
20,768
W
Ne Zha
4,275
2,158
0
2,056
11,139
7,187
0
3,758
6,744
0
22,401
L
Hera
9,551
2,056
0
817
6,118
2,461
601
3,440
2,162
31,480
2,062
W
Merlin
kamaleoon
Merlin
12,645
568
0
1,780
8,014
3,049
0
2,786
4,837
38,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,868
Gold Earned
25,744
116
Minions Killed
125
0
Camps Cleared
0
666,353
Distance Traveled
624,256
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,552
713
11
1
0
233,240
0
L
Cu Chulainn
8,186
682
30
3
0
223,756
0
L
Thanatos
8,690
724
38
3
0
212,525
0
W
Ne Zha
8,161
680
26
2
0
218,421
2
L
Hera
8,868
739
57
5
0
187,975
0
W
Merlin
9,155
763
79
7
0
214,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role