Player Matchup

Cu Chulainn
Cu Chulainn
ErickSoulStealr
Cu Chulainn
Level 169
God Stats
16W - 19L
1,452 SR
Queue Stats
797W - 817L
1,493 Elo+
Solo
Vamana
Vamana
Fade Divine
Vamana
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 132L
1,565 Elo+
Party 1
Terra
Terra
KmonTimmon
Terra
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,554 Elo+
Party 1
Poseidon
Poseidon
Omaler2
Poseidon
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,638 Elo+
Party 3
Janus
Janus
Santiagofire1
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,673 Elo+
Party 3
Team Averages
Level 148
1,490 SR
1,585 Elo+

VS

Team Averages
Level 130
1,537 SR
1,575 Elo+
Izanami
Izanami
Arcoid
Izanami
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
267W - 108L
1,684 Elo+
Party 2
Lancelot
Lancelot
Kinglyanteater7
Lancelot
Level 142
God Stats
1W - 0L
1,277 SR
Queue Stats
71W - 69L
1,475 Elo+
Solo
Guan Yu
Guan Yu
TitanGoinIn
Guan Yu
Level 215
God Stats
4W - 1L
1,729 SR
Queue Stats
474W - 475L
1,537 Elo+
Solo
Hachiman
Hachiman
jkplzdontreport
Hachiman
Level 88
God Stats
4W - 1L
1,681 SR
Queue Stats
51W - 52L
1,512 Elo+
Solo
Geb
Geb
yellowitsabbie
Geb
Level 144
God Stats
4W - 0L
1,500 SR
Queue Stats
267W - 107L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ErickSoulStealr
Cu Chulainn
18
8 / 4 / 6
9,857
896
17,191
15,226
17,716
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
1
0 / 0 / 0
2,807
255
0
343
90
Terra
1
0 / 0 / 0
2,807
255
0
352
106
Poseidon
Omaler2
Poseidon
15
1 / 5 / 6
8,038
731
7,253
8,425
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 4 / 3
10,306
937
18,055
10,030
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arcoid
Izanami
14
1 / 4 / 5
8,703
791
5,977
11,271
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
18
6 / 2 / 5
10,364
942
5,427
11,401
10,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
TitanGoinIn
Guan Yu
15
1 / 2 / 9
9,122
829
4,189
17,910
14,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
17
5 / 3 / 6
10,698
973
10,502
11,892
4,922
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 6
8,899
809
5,480
15,954
12,750
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
15
Kills
13
13
Deaths
15
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
Arcoid
Izanami
1
4
5
0.88
L
Cu Chulainn
ErickSoulStealr
Cu Chulainn
8
4
6
2.75
L
Vamana
0
0
0
0
W
Lancelot
6
2
5
4.25
L
Terra
0
0
0
0
L
Poseidon
Omaler2
Poseidon
1
5
6
0.8
L
6
4
3
1.88
W
Guan Yu
TitanGoinIn
Guan Yu
1
2
9
2.75
W
Hachiman
5
3
6
2.67
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,499
Damage
31,575
34,376
Taken
68,428
26,697
Mitigated
46,424
5,308
Healing
31,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Arcoid
Izanami
5,977
3,387
0
700
11,271
4,521
2,474
4,301
6,710
0
20,239
L
Cu Chulainn
ErickSoulStealr
Cu Chulainn
17,191
1,379
898
741
15,226
17,716
0
2,963
11,954
2,101
25,210
L
Vamana
0
0
0
0
343
90
0
38
305
0
0
W
Lancelot
5,427
172
486
1,258
11,401
10,054
875
3,541
7,728
0
11,540
L
Terra
0
0
0
0
352
106
0
54
298
0
0
L
Poseidon
Omaler2
Poseidon
7,253
0
778
471
8,425
3,332
0
926
7,165
16,822
418
L
18,055
274
659
1,761
10,030
5,453
0
1,499
8,419
39,420
0
W
Guan Yu
TitanGoinIn
Guan Yu
4,189
526
12,252
10,211
17,910
14,177
880
5,937
11,678
0
10,765
W
Hachiman
10,502
4,490
991
1,532
11,892
4,922
3,326
5,826
5,867
0
32,979
W
5,480
318
2,248
1,887
15,954
12,750
293
6,201
9,285
18,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,815
Gold Earned
47,786
94
Minions Killed
135
0
Camps Cleared
0
567,350
Distance Traveled
1,069,416
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,703
791
40
4
0
173,204
0
L
Cu Chulainn
9,857
896
13
1
0
178,612
2
L
Vamana
2,807
255
0
0
0
0
0
W
Lancelot
10,364
942
26
2
0
239,253
0
L
Terra
2,807
255
0
0
0
0
0
L
Poseidon
8,038
731
24
2
0
200,077
0
L
Janus
10,306
937
57
5
0
188,661
0
W
Guan Yu
9,122
829
8
1
0
236,220
0
W
Hachiman
10,698
973
51
5
0
210,067
0
W
Geb
8,899
809
10
1
0
210,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role