Player Matchup

Izanami
Izanami
BroadCalf521895
Izanami
Level 4
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
DIRTYMARTINI69
Arachne
Level 29
God Stats
5W - 4L
1,694 SR
Queue Stats
37W - 39L
1,444 Elo+
Party 1
King Arthur
King Arthur
Daniel8450
King Arthur
Level 106
God Stats
58W - 42L
1,598 SR
Queue Stats
294W - 273L
1,552 Elo+
Solo
Janus
Janus
RexArbiter1
Janus
Level 85
God Stats
5W - 8L
1,420 SR
Queue Stats
47W - 43L
1,461 Elo+
Party 1
Jormungandr
Jormungandr
TexasCope4
Jormungandr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,408 Elo+
Party 1
Team Averages
Level 61
1,503 SR
1,473 Elo+

VS

Team Averages
Level 120
1,540 SR
1,502 Elo+
Danzaburou
Danzaburou
Twizted_Dodger
Danzaburou
Level 108
God Stats
1W - 0L
1,702 SR
Queue Stats
87W - 74L
1,526 Elo+
Solo
Horus
Horus
Unholy_Monster17
Horus
Level 104
God Stats
1W - 0L
1,440 SR
Queue Stats
41W - 42L
1,354 Elo+
Party 2
Cerberus
Cerberus
YONKO_Preacher
Cerberus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 68L
1,424 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZxSpawnDevilxZ
Tsukuyomi
Level 128
God Stats
5W - 5L
1,560 SR
Queue Stats
295W - 273L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
monkeygod24
Baron Samedi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,415
401
1,284
6,804
2,921
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 4 / 0
7,331
458
6,474
13,981
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Daniel8450
King Arthur
15
2 / 3 / 1
8,929
558
10,988
17,050
14,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 5 / 1
7,234
452
4,823
9,556
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TexasCope4
Jormungandr
10
0 / 7 / 1
7,121
445
4,497
15,156
11,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Twizted_Dodger
Danzaburou
15
7 / 0 / 7
9,791
612
14,336
8,223
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 5
7,521
470
6,864
16,205
13,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
14
7 / 2 / 5
8,885
555
6,543
11,505
10,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
ZxSpawnDevilxZ
Tsukuyomi
16
5 / 1 / 8
8,966
560
10,333
12,258
5,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
monkeygod24
Baron Samedi
15
3 / 0 / 2
9,062
566
7,038
6,154
3,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
6
Kills
22
22
Deaths
6
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
2
4
0
0.5
L
King Arthur
Daniel8450
King Arthur
2
3
1
0.83
L
1
5
1
0.3
L
Jormungandr
TexasCope4
Jormungandr
0
7
1
0.07
W
Danzaburou
Twizted_Dodger
Danzaburou
7
0
7
10.5
W
0
3
5
0.83
W
Cerberus
7
2
5
4.75
W
Tsukuyomi
ZxSpawnDevilxZ
Tsukuyomi
5
1
8
9
W
Baron Samedi
monkeygod24
Baron Samedi
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,066
Damage
45,114
62,547
Taken
54,345
37,722
Mitigated
36,821
11,376
Healing
20,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,284
1,114
0
367
6,804
2,921
41
2,655
4,149
0
22,497
L
6,474
4,132
0
5,682
13,981
5,624
0
1,134
12,847
0
64,112
L
King Arthur
Daniel8450
King Arthur
10,988
1,103
0
2,867
17,050
14,566
0
1,794
15,256
947
77,349
L
4,823
168
0
942
9,556
3,546
0
5,171
4,385
45,627
924
L
Jormungandr
TexasCope4
Jormungandr
4,497
1,539
68
1,450
15,156
11,065
0
3,197
11,959
28,518
1,770
W
Danzaburou
Twizted_Dodger
Danzaburou
14,336
6,975
0
4,002
8,223
3,821
1,874
2,716
5,507
0
70,030
W
6,864
2,637
180
2,892
16,205
13,481
35
701
15,504
414
46,694
W
Cerberus
6,543
979
260
3,189
11,505
10,267
569
2,101
9,404
38,277
0
W
Tsukuyomi
ZxSpawnDevilxZ
Tsukuyomi
10,333
3,207
0
8,529
12,258
5,449
509
2,089
10,169
0
71,427
W
Baron Samedi
monkeygod24
Baron Samedi
7,038
55
0
1,696
6,154
3,803
706
1,926
4,228
63,218
3,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,030
Gold Earned
44,225
396
Minions Killed
469
0
Camps Cleared
0
1,551,205
Distance Traveled
1,535,669
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,415
401
52
3
0
305,159
0
L
Arachne
7,331
458
90
6
0
365,478
0
L
King Arthur
8,929
558
123
8
0
297,122
1
L
Janus
7,234
452
93
6
0
317,381
0
L
Jormungandr
7,121
445
38
2
0
266,065
0
W
Danzaburou
9,791
612
96
6
0
296,252
0
W
Horus
7,521
470
70
4
0
288,565
0
W
Cerberus
8,885
555
86
5
0
327,173
2
W
Tsukuyomi
8,966
560
113
7
0
327,534
0
W
Baron Samedi
9,062
566
104
7
0
296,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role