Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
BlasinAsian
Arachne
Level 112
God Stats
4W - 0L
1,731 SR
Queue Stats
98W - 93L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
Tytastic
Gilgamesh
Level 129
God Stats
10W - 3L
1,553 SR
Queue Stats
58W - 51L
1,493 Elo+
Party 1
Freya
Freya
cureforcancer
Freya
Level 120
God Stats
19W - 10L
1,547 SR
Queue Stats
239W - 193L
1,588 Elo+
Solo
King Arthur
King Arthur
marcovipe
King Arthur
Level 105
God Stats
10W - 6L
1,500 SR
Queue Stats
110W - 91L
1,553 Elo+
Party 3
Team Averages
Level 114
1,566 SR
1,525 Elo+

VS

Team Averages
Level 123
1,495 SR
1,463 Elo+
Artemis
Artemis
 
Artemis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
MXZSOULREAPER
Martichoras
Level 148
God Stats
4W - 5L
1,473 SR
Queue Stats
80W - 97L
1,441 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Osaric71
Maman Brigitte
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 231L
1,445 Elo+
Party 2
Freya
Freya
YoNat3y
Freya
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 82L
1,470 Elo+
Party 2
Olorun
Olorun
xxTrAnZitxx
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 380L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 1
5,729
521
4,928
5,505
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
BlasinAsian
Arachne
12
7 / 1 / 1
7,207
655
5,375
8,926
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Tytastic
Gilgamesh
9
1 / 2 / 1
5,679
516
3,585
7,291
4,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 3
7,540
685
5,601
6,314
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
marcovipe
King Arthur
11
1 / 0 / 0
6,798
618
1,760
5,588
4,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 3 / 3
5,174
470
4,895
8,001
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Martichoras
MXZSOULREAPER
Martichoras
10
0 / 2 / 1
5,686
517
1,347
6,327
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Maman Brigitte
Osaric71
Maman Brigitte
9
0 / 2 / 0
4,837
440
1,050
6,557
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
YoNat3y
Freya
10
1 / 3 / 0
5,608
510
2,701
7,208
2,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Olorun
11
3 / 2 / 1
6,350
577
4,052
8,625
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
11
Kills
6
6
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
1
0.25
L
Artemis
 
Artemis
2
3
3
1.17
W
Arachne
BlasinAsian
Arachne
7
1
1
7.5
L
Martichoras
MXZSOULREAPER
Martichoras
0
2
1
0.25
L
Maman Brigitte
Osaric71
Maman Brigitte
0
2
0
0
W
Gilgamesh
Tytastic
Gilgamesh
1
2
1
0.75
L
Freya
YoNat3y
Freya
1
3
0
0.33
W
2
1
3
3.5
W
King Arthur
marcovipe
King Arthur
1
0
0
1
L
Olorun
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,249
Damage
14,045
33,624
Taken
36,718
16,377
Mitigated
13,588
7,465
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,928
2,383
0
1,841
5,505
1,649
832
1,545
3,960
37,773
451
L
Artemis
 
Artemis
4,895
1,813
112
1,936
8,001
2,910
0
2,272
5,582
0
24,628
W
Arachne
BlasinAsian
Arachne
5,375
3,456
0
1,998
8,926
3,741
0
895
8,031
0
40,718
L
Martichoras
MXZSOULREAPER
Martichoras
1,347
270
0
3,382
6,327
2,399
0
785
5,398
0
38,965
L
Maman Brigitte
Osaric71
Maman Brigitte
1,050
44
0
620
6,557
2,262
0
90
6,467
20,286
455
W
Gilgamesh
Tytastic
Gilgamesh
3,585
875
0
460
7,291
4,272
954
1,572
5,719
0
21,943
L
Freya
YoNat3y
Freya
2,701
1,094
0
2,577
7,208
2,615
0
4,132
2,556
32,802
1,902
W
5,601
1,536
0
2,093
6,314
2,602
0
2,541
3,773
51,591
3,014
W
King Arthur
marcovipe
King Arthur
1,760
80
0
1,073
5,588
4,113
140
858
4,560
401
43,641
L
Olorun
4,052
1,098
210
3,051
8,625
3,402
0
2,564
5,871
30,284
6,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
27,655
355
Minions Killed
298
0
Camps Cleared
0
1,050,610
Distance Traveled
929,155
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,729
521
61
6
0
196,283
5
L
Artemis
5,174
470
45
4
0
162,509
0
W
Arachne
7,207
655
63
6
0
255,242
0
L
Martichoras
5,686
517
88
8
0
193,331
0
L
Maman Brigitte
4,837
440
41
4
0
168,558
0
W
Gilgamesh
5,679
516
38
3
0
194,522
0
L
Freya
5,608
510
66
6
0
200,339
0
W
Freya
7,540
685
106
10
0
196,184
0
W
King Arthur
6,798
618
87
8
0
208,379
1
L
Olorun
6,350
577
58
5
0
204,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role