Player Matchup

Heimdallr
Heimdallr
Bronze III
Jebus_El_Feik666
Heimdallr
Bronze III
Level 178
God Stats
3W - 2L
1,429 SR
Queue Stats
36W - 42L
1,372 MMR
Party 2
Cthulhu
Cthulhu
Silver II
NightShade6415
Cthulhu
Silver II
Level 148
God Stats
9W - 11L
1,951 SR
Queue Stats
203W - 201L
1,305 MMR
Solo
Fenrir
Fenrir
Gold IV
Tamalderajas176
Fenrir
Gold IV
Level 103
God Stats
7W - 9L
1,254 SR
Queue Stats
323W - 342L
1,353 MMR
Party 1
Chaac
Chaac
Gold V
iTz_-ScorpionKL
Chaac
Gold V
Level 152
God Stats
3W - 2L
1,526 SR
Queue Stats
194W - 214L
1,229 MMR
Party 2
Freya
Freya
Gold V
xXTheMaster07Xx
Freya
Gold V
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 123L
1,261 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,532 SR
1,304 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,457 SR
1,311 MMR
Ne Zha
Ne Zha
Gold V
CommanderCummer
Ne Zha
Gold V
Level 109
God Stats
2W - 5L
1,669 SR
Queue Stats
151W - 175L
1,315 MMR
Party 3
Ares
Ares
Silver I
JegaECU
Ares
Silver I
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 95L
1,301 MMR
Solo
Cabrakan
Cabrakan
Gold V
Lil_Kenja
Cabrakan
Gold V
Level 143
God Stats
1W - 3L
1,186 SR
Queue Stats
153W - 148L
1,307 MMR
Solo
Janus
Janus
Silver I
LordJord69
Janus
Silver I
Level 135
God Stats
1W - 3L
1,047 SR
Queue Stats
147W - 150L
1,326 MMR
Party 3
Charybdis
Charybdis
Silver III
jeisu9
Charybdis
Silver III
Level 51
God Stats
1W - 1L
1,880 SR
Queue Stats
12W - 21L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
4 / 3 / 7
10,336
608
8,064
13,882
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 9
9,918
583
8,131
15,391
13,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
11 / 3 / 4
10,780
634
11,564
16,757
8,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 3
9,095
535
7,089
18,651
12,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 0 / 4
10,804
636
9,500
9,166
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesKukulkanThanatosAo Kuang

VS

Bans
ThothOdinAgniCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
7,981
469
6,184
16,748
7,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
JegaECU
Ares
11
0 / 8 / 3
7,186
423
5,427
17,958
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
Lil_Kenja
Cabrakan
14
1 / 3 / 2
8,469
498
9,819
16,252
19,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
17
4 / 5 / 3
9,645
567
6,421
10,884
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
jeisu9
Charybdis
8
2 / 3 / 0
6,502
382
5,136
6,580
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
24
Kills
8
10
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Heimdallr
4
3
7
2.5
L
Ares
JegaECU
Ares
0
8
3
0.19
L
Cabrakan
Lil_Kenja
Cabrakan
1
3
2
0.67
L
Janus
4
5
3
1.1
W
2
1
9
6.5
W
11
3
4
4.33
W
0
3
3
0.5
L
Charybdis
jeisu9
Charybdis
2
3
0
0.67
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,348
Damage
32,987
73,847
Taken
68,422
43,246
Mitigated
47,439
28,294
Healing
17,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,184
1,596
0
7,255
16,748
7,222
550
2,833
13,693
0
72,073
W
Heimdallr
8,064
3,667
0
6,010
13,882
5,794
1,870
3,250
10,632
0
82,531
L
Ares
JegaECU
Ares
5,427
805
0
2,782
17,958
14,893
197
6,402
11,376
26,458
0
L
Cabrakan
Lil_Kenja
Cabrakan
9,819
1,350
0
4,950
16,252
19,292
0
1,682
14,553
52,685
0
L
Janus
6,421
124
0
1,160
10,884
4,117
0
4,456
6,116
72,386
0
W
8,131
708
2,202
5,565
15,391
13,582
62
5,966
9,075
46,257
3,552
W
11,564
2,667
0
2,957
16,757
8,154
0
3,426
13,145
0
83,554
W
7,089
1,801
0
7,021
18,651
12,070
0
7,986
9,719
0
62,667
L
Charybdis
jeisu9
Charybdis
5,136
2,938
0
1,774
6,580
1,915
0
990
5,590
0
26,208
W
9,500
2,642
0
4,539
9,166
3,646
1,239
3,803
5,113
71,702
2,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,933
Gold Earned
39,783
490
Minions Killed
440
0
Camps Cleared
0
1,628,601
Distance Traveled
1,387,134
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,981
469
112
7
0
327,220
2
W
Heimdallr
10,336
608
111
7
0
298,068
5
L
Ares
7,186
423
38
2
0
290,798
4
L
Cabrakan
8,469
498
107
6
0
253,684
0
L
Janus
9,645
567
137
8
0
354,964
0
W
Cthulhu
9,918
583
71
4
0
343,335
6
W
Fenrir
10,780
634
102
6
0
372,753
0
W
Chaac
9,095
535
84
5
0
281,799
4
L
Charybdis
6,502
382
46
3
0
160,468
0
W
Freya
10,804
636
122
7
0
332,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role