Player Matchup

Neith
Neith
Motjve
Neith
Level 84
God Stats
114W - 96L
1,585 SR
Queue Stats
173W - 153L
1,562 Elo+
Solo
Maui
Maui
Nuke-Pan
Maui
Level 122
God Stats
17W - 15L
1,615 SR
Queue Stats
117W - 108L
1,544 Elo+
Party 1
Ix Chel
Ix Chel
RENightmare999
Ix Chel
Level 159
God Stats
5W - 4L
1,618 SR
Queue Stats
36W - 22L
1,646 Elo+
Solo
Tsukuyomi
Tsukuyomi
Syquin
Tsukuyomi
Level 113
God Stats
10W - 4L
1,714 SR
Queue Stats
128W - 117L
1,551 Elo+
Party 1
King Arthur
King Arthur
hiGhGRAd3_AAA
King Arthur
Level 126
God Stats
2W - 4L
1,429 SR
Queue Stats
115W - 115L
1,550 Elo+
Party 1
Team Averages
Level 121
1,592 SR
1,571 Elo+

VS

Team Averages
Level 102
1,502 SR
1,464 Elo+
Cliodhna
Cliodhna
Chronos121
Cliodhna
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,397 Elo+
Party 2
Skadi
Skadi
DonHulio9
Skadi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 144L
1,477 Elo+
Party 2
Bakasura
Bakasura
Lil Rerock
Bakasura
Level 103
God Stats
222W - 189L
1,513 SR
Queue Stats
222W - 190L
1,469 Elo+
Solo
Sobek
Sobek
Number1Ace
Sobek
Level 104
God Stats
1W - 3L
1,294 SR
Queue Stats
99W - 97L
1,515 Elo+
Party 2
Sol
Sol
X1Saiko
Sol
Level 104
God Stats
2W - 0L
1,703 SR
Queue Stats
40W - 47L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Motjve
Neith
11
0 / 3 / 1
5,866
451
7,464
9,043
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
10
1 / 2 / 0
5,957
458
2,185
8,178
6,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 2
6,647
511
8,157
7,476
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Syquin
Tsukuyomi
12
2 / 5 / 0
6,454
496
6,040
12,910
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
hiGhGRAd3_AAA
King Arthur
12
0 / 4 / 0
6,405
493
5,348
12,922
10,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Chronos121
Cliodhna
14
8 / 0 / 2
7,881
606
9,474
11,409
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Skadi
DonHulio9
Skadi
14
3 / 0 / 3
7,620
586
6,842
7,530
2,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
Lil Rerock
Bakasura
14
3 / 0 / 3
8,824
679
8,617
12,617
10,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
12
0 / 1 / 7
7,084
545
3,135
13,535
10,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
13
2 / 2 / 1
7,559
581
5,119
9,073
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
16
16
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Chronos121
Cliodhna
8
0
2
9
W
Skadi
DonHulio9
Skadi
3
0
3
4.5
W
Bakasura
Lil Rerock
Bakasura
3
0
3
4.5
L
Neith
Motjve
Neith
0
3
1
0.17
L
Maui
1
2
0
0.5
W
Sobek
0
1
7
3.5
L
0
2
2
0.5
L
Tsukuyomi
Syquin
Tsukuyomi
2
5
0
0.4
W
Sol
2
2
1
1.25
L
King Arthur
hiGhGRAd3_AAA
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,194
Damage
33,187
50,529
Taken
54,164
28,002
Mitigated
31,850
11,860
Healing
27,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Chronos121
Cliodhna
9,474
1,850
0
6,167
11,409
4,715
0
1,662
9,747
0
59,224
W
Skadi
DonHulio9
Skadi
6,842
2,832
0
2,385
7,530
2,823
373
765
6,765
0
61,572
W
Bakasura
Lil Rerock
Bakasura
8,617
5,039
0
8,491
12,617
10,573
1,128
570
12,047
0
47,027
L
Neith
Motjve
Neith
7,464
3,157
0
3,603
9,043
3,148
0
1,543
7,500
0
49,800
L
Maui
2,185
562
0
2,186
8,178
6,008
0
1,190
6,988
14,754
0
W
Sobek
3,135
304
0
6,503
13,535
10,459
0
2,469
11,066
18,456
1,930
L
8,157
645
64
1,073
7,476
3,234
0
4,559
2,917
52,488
0
L
Tsukuyomi
Syquin
Tsukuyomi
6,040
2,112
0
4,200
12,910
4,645
0
574
11,981
0
52,253
W
Sol
5,119
2,003
0
3,931
9,073
3,280
0
5,020
4,053
55,925
2,681
L
King Arthur
hiGhGRAd3_AAA
King Arthur
5,348
427
0
734
12,922
10,967
0
0
10,823
544
55,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
38,968
372
Minions Killed
456
0
Camps Cleared
0
1,231,635
Distance Traveled
1,309,841
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,881
606
90
7
0
315,858
3
W
Skadi
7,620
586
102
8
0
235,976
4
W
Bakasura
8,824
679
121
9
0
255,271
2
L
Neith
5,866
451
76
6
0
232,865
0
L
Maui
5,957
458
20
2
0
241,344
6
W
Sobek
7,084
545
32
2
0
254,239
0
L
Ix Chel
6,647
511
98
8
0
246,813
5
L
Tsukuyomi
6,454
496
91
7
0
271,859
0
W
Sol
7,559
581
111
9
0
248,497
1
L
King Arthur
6,405
493
87
7
0
238,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role