Player Matchup

Arachne
Arachne
Dadsevryware
Arachne
Level 59
God Stats
13W - 21L
1,412 SR
Queue Stats
41W - 82L
1,306 Elo+
Solo
Nu Wa
Nu Wa
PrincessRayla
Nu Wa
Level 122
God Stats
181W - 145L
1,638 SR
Queue Stats
225W - 195L
1,614 Elo+
Solo
Anhur
Anhur
Zanthusx
Anhur
Level 55
God Stats
5W - 1L
1,954 SR
Queue Stats
85W - 69L
1,607 Elo+
Party 2
Yemoja
Yemoja
keanslayerx
Yemoja
Level 44
God Stats
2W - 5L
1,597 SR
Queue Stats
59W - 52L
1,549 Elo+
Party 2
Lancelot
Lancelot
ríkur
Lancelot
Level 58
God Stats
1W - 10L
1,399 SR
Queue Stats
63W - 57L
1,427 Elo+
Solo
Team Averages
Level 68
1,600 SR
1,501 Elo+

VS

Team Averages
Level 93
1,601 SR
1,668 Elo+
Nut
Nut
CptnBibbles
Nut
Level 148
God Stats
5W - 3L
1,588 SR
Queue Stats
15W - 8L
1,677 Elo+
Solo
Amaterasu
Amaterasu
RadicalZebrah
Amaterasu
Level 107
God Stats
2W - 0L
1,809 SR
Queue Stats
55W - 36L
1,695 Elo+
Solo
Zhong Kui
Zhong Kui
TSP Maverick
Zhong Kui
Level 89
God Stats
1W - 1L
1,485 SR
Queue Stats
62W - 58L
1,587 Elo+
Solo
Agni
Agni
hundoliver
Agni
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 21L
1,760 Elo+
Party 1
Charon
Charon
meanizucchini
Charon
Level 118
God Stats
3W - 3L
1,624 SR
Queue Stats
93W - 70L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dadsevryware
Arachne
8
0 / 1 / 0
4,762
794
339
1,309
496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 3 / 1
5,663
944
5,073
4,474
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Zanthusx
Anhur
10
0 / 2 / 0
4,969
828
1,991
6,248
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
10
0 / 3 / 0
5,266
878
2,345
8,186
4,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
ríkur
Lancelot
11
1 / 2 / 0
5,716
953
4,335
5,882
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
7,080
1,180
2,880
3,747
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Amaterasu
RadicalZebrah
Amaterasu
11
5 / 1 / 6
6,210
1,035
5,644
8,218
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TSP Maverick
Zhong Kui
10
1 / 0 / 5
5,468
911
2,708
4,851
4,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 4
5,996
999
7,311
4,551
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 9
5,485
914
2,895
4,618
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
11
11
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Arachne
Dadsevryware
Arachne
0
1
0
0
L
0
3
1
0.17
W
Amaterasu
RadicalZebrah
Amaterasu
5
1
6
8
W
Zhong Kui
TSP Maverick
Zhong Kui
1
0
5
3.5
L
Anhur
Zanthusx
Anhur
0
2
0
0
W
4
0
4
6
L
Yemoja
0
3
0
0
W
0
0
9
4.5
L
Lancelot
ríkur
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,083
Damage
21,438
26,099
Taken
25,985
11,137
Mitigated
16,122
4,578
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,880
1,306
0
1,380
3,747
1,439
938
1,466
2,281
0
34,482
L
Arachne
Dadsevryware
Arachne
339
309
0
311
1,309
496
0
543
661
0
544
L
5,073
2,235
0
560
4,474
1,319
315
820
3,454
16,942
1,531
W
Amaterasu
RadicalZebrah
Amaterasu
5,644
2,467
0
3,071
8,218
4,920
0
2,154
6,064
0
7,246
W
Zhong Kui
TSP Maverick
Zhong Kui
2,708
570
0
825
4,851
4,516
135
1,425
3,426
7,975
0
L
Anhur
Zanthusx
Anhur
1,991
1,265
0
0
6,248
2,150
0
3,340
2,783
0
7,653
W
7,311
857
0
750
4,551
1,462
567
815
3,736
16,469
0
L
Yemoja
2,345
780
1,009
1,953
8,186
4,958
0
5,042
2,870
8,302
0
W
2,895
316
0
940
4,618
3,785
0
1,311
3,307
9,657
0
L
Lancelot
ríkur
Lancelot
4,335
363
0
745
5,882
2,214
0
2,687
2,933
0
13,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
30,239
82
Minions Killed
136
0
Camps Cleared
0
513,339
Distance Traveled
721,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,080
1,180
90
15
0
133,206
0
L
Arachne
4,762
794
1
0
0
22,454
0
L
Nu Wa
5,663
944
34
6
0
113,020
0
W
Amaterasu
6,210
1,035
5
1
0
139,520
0
W
Zhong Kui
5,468
911
13
2
0
134,910
0
L
Anhur
4,969
828
8
1
0
121,779
0
W
Agni
5,996
999
20
3
0
161,527
0
L
Yemoja
5,266
878
12
2
0
106,181
0
W
Charon
5,485
914
8
1
0
152,330
0
L
Lancelot
5,716
953
27
5
0
149,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role