Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Aelandistar
Kali
Level 144
God Stats
0W - 1L
1,285 SR
Queue Stats
156W - 146L
1,490 Elo+
Party 1
Kumbhakarna
Kumbhakarna
AlnAlmora
Kumbhakarna
Level 118
God Stats
8W - 4L
1,330 SR
Queue Stats
185W - 178L
1,481 Elo+
Party 1
Mulan
Mulan
OverallRock21
Mulan
Level 131
God Stats
1W - 2L
1,572 SR
Queue Stats
174W - 176L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
Penutbtterman
Cthulhu
Level 89
God Stats
9W - 16L
1,476 SR
Queue Stats
170W - 178L
1,412 Elo+
Solo
Team Averages
Level 114
1,432 SR
1,469 Elo+

VS

Team Averages
Level 110
1,703 SR
1,434 Elo+
Surtr
Surtr
Abduljabar_27
Surtr
Level 138
God Stats
3W - 1L
1,735 SR
Queue Stats
45W - 38L
1,502 Elo+
Party 2
Skadi
Skadi
FacSoDADDY239
Skadi
Level 108
God Stats
5W - 1L
1,781 SR
Queue Stats
55W - 55L
1,466 Elo+
Party 2
Fenrir
Fenrir
Lsantos130
Fenrir
Level 87
God Stats
5W - 1L
1,662 SR
Queue Stats
60W - 48L
1,478 Elo+
Party 2
Xing Tian
Xing Tian
Tetan5
Xing Tian
Level 140
God Stats
1W - 0L
1,560 SR
Queue Stats
4W - 3L
1,324 Elo+
Solo
Baron Samedi
Baron Samedi
swiftjuannn
Baron Samedi
Level 76
God Stats
5W - 1L
1,779 SR
Queue Stats
49W - 52L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
0 / 2 / 0
7,152
447
6,423
11,456
4,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
0 / 1 / 1
7,217
451
5,639
13,969
6,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
AlnAlmora
Kumbhakarna
12
1 / 0 / 0
6,842
428
7,031
11,951
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 0
7,817
489
11,888
19,618
18,636
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
10
0 / 3 / 0
6,710
419
7,997
15,608
10,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,886
618
14,212
17,360
22,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
1 / 0 / 2
8,788
549
6,878
8,833
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Lsantos130
Fenrir
14
2 / 0 / 3
7,797
487
9,720
15,975
8,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Tetan5
Xing Tian
12
3 / 0 / 1
8,110
507
5,809
11,153
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
swiftjuannn
Baron Samedi
13
1 / 1 / 3
7,833
490
8,041
7,879
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
0
0
W
3
0
1
3.5
L
0
1
1
0.5
L
Kumbhakarna
AlnAlmora
Kumbhakarna
1
0
0
1
W
1
0
2
2
W
Fenrir
Lsantos130
Fenrir
2
0
3
3.5
L
0
4
0
0
L
Cthulhu
0
3
0
0
W
Xing Tian
Tetan5
Xing Tian
3
0
1
3.5
W
Baron Samedi
swiftjuannn
Baron Samedi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,978
Damage
44,660
72,602
Taken
61,200
45,140
Mitigated
46,674
18,647
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,423
1,592
0
2,548
11,456
4,449
0
1,622
9,834
0
62,571
W
14,212
5,045
0
3,499
17,360
22,080
0
612
16,696
14,166
67,069
L
5,639
2,454
0
2,000
13,969
6,799
0
2,864
11,105
0
73,613
L
Kumbhakarna
AlnAlmora
Kumbhakarna
7,031
139
0
3,750
11,951
5,233
0
4,885
7,066
42,036
0
W
6,878
2,842
0
1,022
8,833
3,728
2,802
1,399
7,394
0
86,743
W
Fenrir
Lsantos130
Fenrir
9,720
1,970
0
2,363
15,975
8,089
0
4,350
11,363
0
60,313
L
11,888
2,512
0
4,906
19,618
18,636
576
2,892
16,726
0
75,339
L
Cthulhu
7,997
728
1,906
3,537
15,608
10,023
0
4,672
10,936
32,824
0
W
Xing Tian
Tetan5
Xing Tian
5,809
637
0
2,992
11,153
9,368
172
3,613
7,382
20,507
0
W
Baron Samedi
swiftjuannn
Baron Samedi
8,041
937
216
2,427
7,879
3,409
324
4,350
3,337
54,322
200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,738
Gold Earned
42,414
462
Minions Killed
435
0
Camps Cleared
0
1,575,649
Distance Traveled
1,566,661
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,152
447
112
7
0
273,861
0
W
Surtr
9,886
618
115
7
0
294,109
2
L
Kali
7,217
451
92
6
0
382,357
0
L
Kumbhakarna
6,842
428
79
5
0
361,237
0
W
Skadi
8,788
549
133
8
0
319,636
2
W
Fenrir
7,797
487
79
5
0
372,975
0
L
Mulan
7,817
489
132
8
0
269,949
2
L
Cthulhu
6,710
419
47
3
0
288,245
1
W
Xing Tian
8,110
507
24
2
0
298,399
1
W
Baron Samedi
7,833
490
84
5
0
281,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role