Player Matchup

Cthulhu
Cthulhu
Bronze II
dan thee man149
Cthulhu
Bronze II
Level 48
God Stats
2W - 3L
1,402 SR
Queue Stats
12W - 43L
467 MMR
Solo
Thanatos
Thanatos
Bronze II
dysenteryshawn
Thanatos
Bronze II
Level 44
God Stats
0W - 2L
1,075 SR
Queue Stats
46W - 104L
516 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
elvagopiola06
Baron Samedi
Silver IV
Level 124
God Stats
18W - 22L
1,469 SR
Queue Stats
313W - 446L
752 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,315 SR
579 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,560 SR
627 MMR
Cabrakan
Cabrakan
Bronze I
IloveJesusChrist
Cabrakan
Bronze I
Level 48
God Stats
23W - 39L
1,331 SR
Queue Stats
99W - 166L
446 MMR
Solo
Anubis
Anubis
Bronze I
JONY1993
Anubis
Bronze I
Level 105
God Stats
7W - 2L
1,635 SR
Queue Stats
161W - 251L
422 MMR
Solo
Izanami
Izanami
Bronze I
JerdSnow
Izanami
Bronze I
Level 108
God Stats
2W - 0L
1,714 SR
Queue Stats
17W - 25L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
9,213
709
8,604
17,303
10,947
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
14
1 / 6 / 2
8,691
669
5,038
11,469
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
elvagopiola06
Baron Samedi
14
4 / 4 / 2
9,539
734
7,125
9,847
4,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesJanusNe ZhaAgniPoseidon

VS

Bans
AresFenrirKhepriVulcanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 12
10,891
838
12,902
14,544
13,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
JONY1993
Anubis
16
7 / 4 / 4
10,952
842
10,380
8,961
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
JerdSnow
Izanami
17
6 / 1 / 5
11,172
859
9,535
8,541
3,426
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
16
16
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Anubis
JONY1993
Anubis
7
4
4
2.25
W
Izanami
JerdSnow
Izanami
6
1
5
8.5
L
1
6
3
0.42
L
Thanatos
1
6
2
0.33
L
Baron Samedi
elvagopiola06
Baron Samedi
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,767
Damage
32,817
38,619
Taken
32,046
19,980
Mitigated
20,707
6,486
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,902
1,381
106
6,841
14,544
13,125
637
7,183
7,334
36,395
247
W
Anubis
JONY1993
Anubis
10,380
365
95
1,436
8,961
4,156
415
4,362
4,599
40,734
264
W
Izanami
JerdSnow
Izanami
9,535
5,501
0
2,138
8,541
3,426
1,968
3,924
4,608
0
67,679
L
8,604
725
144
427
17,303
10,947
37
10,931
5,538
30,439
466
L
Thanatos
5,038
463
0
3,597
11,469
4,169
0
5,459
5,452
0
21,691
L
Baron Samedi
elvagopiola06
Baron Samedi
7,125
363
427
1,891
9,847
4,864
0
5,081
4,202
25,991
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,443
Gold Earned
33,015
128
Minions Killed
222
0
Camps Cleared
0
682,706
Distance Traveled
628,470
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,891
838
44
3
0
192,199
0
W
Anubis
10,952
842
48
4
0
202,780
0
W
Izanami
11,172
859
130
10
0
233,491
0
L
Cthulhu
9,213
709
57
4
0
226,768
0
L
Thanatos
8,691
669
27
2
0
257,974
2
L
Baron Samedi
9,539
734
44
3
0
197,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role