Player Matchup

Chaac
Chaac
 
Chaac
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Achilles2957
Anubis
Level 86
God Stats
0W - 3L
1,509 SR
Queue Stats
4W - 9L
1,110 Elo+
Party 1
Kali
Kali
FrozenHellix
Kali
Level 25
God Stats
1W - 4L
1,486 SR
Queue Stats
28W - 40L
1,150 Elo+
Party 1
Medusa
Medusa
Shockwave8758
Medusa
Level 81
God Stats
6W - 12L
1,400 SR
Queue Stats
271W - 270L
1,402 Elo+
Solo
Horus
Horus
Syyntaxx
Horus
Level 26
God Stats
3W - 5L
1,550 SR
Queue Stats
6W - 13L
1,110 Elo+
Party 1
Team Averages
Level 48
1,489 SR
1,254 Elo+

VS

Team Averages
Level 67
1,663 SR
1,464 Elo+
Baron Samedi
Baron Samedi
BetterSlightly
Baron Samedi
Level 49
God Stats
1W - 0L
1,798 SR
Queue Stats
86W - 69L
1,490 Elo+
Party 2
Gilgamesh
Gilgamesh
JOTA001
Gilgamesh
Level 83
God Stats
33W - 27L
1,610 SR
Queue Stats
186W - 173L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JesusFeeesh
Sylvanus
Level 87
God Stats
8W - 3L
1,571 SR
Queue Stats
48W - 46L
1,447 Elo+
Party 2
Hachiman
Hachiman
TheMinorMisfit
Hachiman
Level 58
God Stats
86W - 69L
1,578 SR
Queue Stats
181W - 185L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
finn212
Cu Chulainn
Level 56
God Stats
1W - 0L
1,759 SR
Queue Stats
33W - 31L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 3 / 0
7,890
526
4,527
13,928
11,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Anubis
14
5 / 7 / 0
8,440
563
9,295
14,885
7,502
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
0 / 5 / 3
7,488
499
4,742
16,659
8,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 4 / 1
8,448
563
10,249
11,651
4,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Syyntaxx
Horus
11
1 / 6 / 3
7,087
472
6,256
17,227
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BetterSlightly
Baron Samedi
14
6 / 5 / 1
8,576
572
9,561
12,171
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gilgamesh
JOTA001
Gilgamesh
16
8 / 0 / 6
9,642
643
10,691
13,264
8,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
JesusFeeesh
Sylvanus
15
1 / 1 / 8
8,954
597
5,937
11,758
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
16
8 / 4 / 1
9,069
605
11,969
13,268
6,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
finn212
Cu Chulainn
14
2 / 3 / 4
8,878
592
11,621
12,992
13,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
13
Kills
25
25
Deaths
13
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
0
1
L
Anubis
5
7
0
0.71
W
Baron Samedi
BetterSlightly
Baron Samedi
6
5
1
1.3
L
0
5
3
0.3
W
Gilgamesh
JOTA001
Gilgamesh
8
0
6
11
W
Sylvanus
JesusFeeesh
Sylvanus
1
1
8
5
L
4
4
1
1.13
L
Horus
Syyntaxx
Horus
1
6
3
0.42
W
Hachiman
8
4
1
2.13
W
Cu Chulainn
finn212
Cu Chulainn
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,069
Damage
49,779
74,350
Taken
63,453
46,536
Mitigated
41,308
16,024
Healing
20,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,527
1,284
0
3,406
13,928
11,459
0
65
13,863
0
42,490
L
Anubis
9,295
85
0
4,352
14,885
7,502
0
6,493
8,392
55,813
277
W
Baron Samedi
BetterSlightly
Baron Samedi
9,561
1,377
401
2,473
12,171
4,820
240
7,173
4,998
50,381
1,583
L
4,742
2,261
0
3,106
16,659
8,465
0
2,401
14,258
0
57,721
W
Gilgamesh
JOTA001
Gilgamesh
10,691
4,015
0
3,761
13,264
8,618
667
1,969
11,295
0
71,606
W
Sylvanus
JesusFeeesh
Sylvanus
5,937
2,148
2,907
5,856
11,758
8,224
155
0
11,758
30,683
757
L
10,249
3,725
0
2,044
11,651
4,588
0
2,562
9,089
0
70,820
L
Horus
Syyntaxx
Horus
6,256
3,230
522
2,594
17,227
14,522
0
4,127
13,100
0
22,773
W
Hachiman
11,969
8,915
0
3,318
13,268
6,425
860
0
13,268
0
77,454
W
Cu Chulainn
finn212
Cu Chulainn
11,621
3,540
0
1,358
12,992
13,221
40
0
12,992
695
63,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,353
Gold Earned
45,119
387
Minions Killed
440
0
Camps Cleared
0
1,424,375
Distance Traveled
1,380,208
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,890
526
71
5
0
271,263
0
L
Anubis
8,440
563
97
6
0
250,571
0
W
Baron Samedi
8,576
572
74
5
0
253,237
0
L
Kali
7,488
499
78
5
0
331,073
0
W
Gilgamesh
9,642
643
117
8
0
345,933
0
W
Sylvanus
8,954
597
52
3
0
240,954
1
L
Medusa
8,448
563
114
8
0
276,166
0
L
Horus
7,087
472
27
2
0
295,302
0
W
Hachiman
9,069
605
109
7
0
259,564
0
W
Cu Chulainn
8,878
592
88
6
0
280,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role