Player Matchup

Cthulhu
Cthulhu
I_Hunt-Drones
Cthulhu
Level 88
God Stats
14W - 10L
1,483 SR
Queue Stats
214W - 210L
1,433 Elo+
Party 4
Heimdallr
Heimdallr
JACKTFORT
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 94L
1,287 Elo+
Party 1
Kukulkan
Kukulkan
JP_Shiesty
Kukulkan
Level 6
God Stats
2W - 4L
1,288 SR
Queue Stats
5W - 13L
1,419 Elo+
Party 4
Charon
Charon
Star-Byzantium
Charon
Level 48
God Stats
6W - 4L
1,605 SR
Queue Stats
218W - 235L
1,412 Elo+
Solo
Ravana
Ravana
xXGunNomadXx
Ravana
Level 129
God Stats
1W - 4L
1,471 SR
Queue Stats
49W - 58L
1,307 Elo+
Party 1
Team Averages
Level 58
1,470 SR
1,371 Elo+

VS

Team Averages
Level 72
1,507 SR
1,447 Elo+
Cerberus
Cerberus
FILADEDELFIA
Cerberus
Level 35
God Stats
9W - 6L
1,550 SR
Queue Stats
13W - 13L
1,458 Elo+
Party 3
Kukulkan
Kukulkan
Link_AYBHN-_-
Kukulkan
Level 83
God Stats
5W - 3L
1,430 SR
Queue Stats
60W - 53L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
OfficialAngel23
Gilgamesh
Level 106
God Stats
1W - 0L
1,536 SR
Queue Stats
14W - 18L
1,458 Elo+
Party 3
Medusa
Medusa
preslarsnaghoes
Medusa
Level 48
God Stats
30W - 28L
1,481 SR
Queue Stats
53W - 50L
1,434 Elo+
Party 2
Arachne
Arachne
slog4lyfe
Arachne
Level 89
God Stats
21W - 11L
1,538 SR
Queue Stats
56W - 51L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 5 / 2
8,680
511
11,631
16,614
6,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
JACKTFORT
Heimdallr
12
0 / 6 / 2
6,849
403
5,870
12,280
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
JP_Shiesty
Kukulkan
11
1 / 10 / 1
6,729
396
2,307
12,281
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
6,853
403
4,549
15,278
11,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
14
1 / 2 / 1
8,619
507
12,725
8,097
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FILADEDELFIA
Cerberus
13
3 / 2 / 8
8,803
518
8,870
17,487
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Link_AYBHN-_-
Kukulkan
15
11 / 4 / 4
10,294
606
13,495
10,165
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
OfficialAngel23
Gilgamesh
14
2 / 1 / 2
8,524
501
5,475
17,965
12,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 0 / 7
9,834
578
10,425
9,767
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
slog4lyfe
Arachne
14
6 / 1 / 7
8,702
512
10,305
12,522
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
6
Kills
28
28
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FILADEDELFIA
Cerberus
3
2
8
3.5
L
Cthulhu
4
5
2
1
L
Heimdallr
JACKTFORT
Heimdallr
0
6
2
0.17
L
Kukulkan
JP_Shiesty
Kukulkan
1
10
1
0.15
W
Kukulkan
Link_AYBHN-_-
Kukulkan
11
4
4
3.25
W
Gilgamesh
OfficialAngel23
Gilgamesh
2
1
2
3
L
0
5
1
0.1
W
6
0
7
9.5
W
Arachne
slog4lyfe
Arachne
6
1
7
9.5
L
Ravana
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
48,570
64,550
Taken
67,906
33,061
Mitigated
36,664
12,028
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FILADEDELFIA
Cerberus
8,870
891
0
6,429
17,487
9,956
325
3,140
14,116
35,303
0
L
Cthulhu
11,631
1,590
71
2,812
16,614
6,970
0
6,361
9,979
52,302
1,510
L
Heimdallr
JACKTFORT
Heimdallr
5,870
2,600
0
2,268
12,280
4,689
0
3,513
8,767
0
48,311
L
Kukulkan
JP_Shiesty
Kukulkan
2,307
329
0
247
12,281
3,352
120
7,360
4,921
24,464
0
W
Kukulkan
Link_AYBHN-_-
Kukulkan
13,495
1,346
0
15
10,165
4,283
2,438
5,961
4,156
65,982
686
W
Gilgamesh
OfficialAngel23
Gilgamesh
5,475
1,468
0
5,051
17,965
12,743
351
2,775
14,537
0
46,897
L
4,549
534
143
3,231
15,278
11,493
0
2,747
12,531
24,789
0
W
10,425
5,503
0
2,684
9,767
4,351
1,218
2,486
7,233
0
72,903
W
Arachne
slog4lyfe
Arachne
10,305
6,737
0
2,910
12,522
5,331
1,201
3,574
8,801
0
53,234
L
Ravana
12,725
2,968
0
3,256
8,097
6,557
0
2,338
5,254
0
66,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,730
Gold Earned
46,157
339
Minions Killed
407
0
Camps Cleared
0
1,538,346
Distance Traveled
1,662,840
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,803
518
44
3
0
347,804
0
L
Cthulhu
8,680
511
87
5
0
372,615
0
L
Heimdallr
6,849
403
60
4
0
267,004
1
L
Kukulkan
6,729
396
47
3
0
254,901
0
W
Kukulkan
10,294
606
99
6
0
299,850
0
W
Gilgamesh
8,524
501
72
4
0
322,746
0
L
Charon
6,853
403
33
2
0
315,036
6
W
Medusa
9,834
578
111
7
0
332,943
0
W
Arachne
8,702
512
81
5
0
359,497
0
L
Ravana
8,619
507
112
7
0
328,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role