Player Matchup

Achilles
Achilles
Silver IV
ABN4ever22
Achilles
Silver IV
Level 117
God Stats
4W - 2L
1,630 SR
Queue Stats
9W - 14L
1,409 MMR
Solo
Osiris
Osiris
Gold V
EPICKILLER258
Osiris
Gold V
Level 124
God Stats
1W - 2L
1,767 SR
Queue Stats
27W - 34L
1,396 MMR
Solo
Medusa
Medusa
Bronze III
Grenge
Medusa
Bronze III
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
77W - 88L
1,408 MMR
Solo
Bacchus
Bacchus
Gold I
Miller Osok
Bacchus
Gold I
Level 142
God Stats
22W - 15L
1,641 SR
Queue Stats
127W - 121L
1,413 MMR
Solo
Neith
Neith
Gold IV
crowblue13
Neith
Gold IV
Level 125
God Stats
31W - 21L
1,655 SR
Queue Stats
328W - 350L
1,404 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,638 SR
1,406 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,497 SR
1,426 MMR
Athena
Athena
Silver I
 
Athena
Silver I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Anko
Sun Wukong
Gold V
Level 148
God Stats
12W - 15L
1,498 SR
Queue Stats
38W - 42L
1,389 MMR
Solo
Nemesis
Nemesis
Silver I
SLIDA11
Nemesis
Silver I
Level 85
God Stats
2W - 3L
1,424 SR
Queue Stats
24W - 25L
1,417 MMR
Solo
Apollo
Apollo
Gold IV
itriana22
Apollo
Gold IV
Level 152
God Stats
16W - 11L
1,671 SR
Queue Stats
516W - 517L
1,417 MMR
Solo
Hel
Hel
Bronze III
nbatista14
Hel
Bronze III
Level 54
God Stats
0W - 2L
1,392 SR
Queue Stats
0W - 3L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ABN4ever22
Achilles
14
1 / 1 / 7
8,374
493
6,650
14,896
8,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 0 / 5
9,948
585
12,953
15,436
17,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Grenge
Medusa
16
3 / 1 / 3
9,594
564
11,223
8,700
4,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Miller Osok
Bacchus
14
2 / 0 / 5
9,052
532
6,660
12,645
15,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
17
6 / 1 / 5
10,933
643
18,851
8,388
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
Bake KujiraCthulhuThanatos

VS

Bans
OdinHachimanIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 1 / 3
7,641
449
5,216
18,289
21,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Anko
Sun Wukong
14
1 / 1 / 0
8,180
481
10,952
19,722
25,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
SLIDA11
Nemesis
14
0 / 4 / 3
7,695
453
6,740
17,373
8,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
itriana22
Apollo
15
1 / 4 / 0
8,535
502
4,472
12,136
4,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 5 / 0
6,959
409
5,227
13,763
4,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
3
3
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
3
1.5
W
Achilles
ABN4ever22
Achilles
1
1
7
4.5
L
Sun Wukong
Anko
Sun Wukong
1
1
0
1
W
2
0
5
4.5
W
Medusa
Grenge
Medusa
3
1
3
4.5
W
Bacchus
Miller Osok
Bacchus
2
0
5
4.5
L
Nemesis
SLIDA11
Nemesis
0
4
3
0.38
W
Neith
6
1
5
8.5
L
Apollo
itriana22
Apollo
1
4
0
0.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,337
Damage
32,607
60,065
Taken
81,283
49,215
Mitigated
65,408
26,768
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,216
1,542
0
2,001
18,289
21,649
0
2,799
15,490
25,928
0
W
Achilles
ABN4ever22
Achilles
6,650
1,916
0
4,202
14,896
8,337
526
2,241
12,562
0
64,942
L
Sun Wukong
Anko
Sun Wukong
10,952
1,247
0
4,846
19,722
25,271
0
3,513
16,209
0
69,538
W
12,953
3,007
0
9,533
15,436
17,890
318
1,390
13,075
15,325
67,102
W
Medusa
Grenge
Medusa
11,223
6,343
0
3,926
8,700
4,111
1,315
1,334
7,366
0
84,758
W
Bacchus
Miller Osok
Bacchus
6,660
570
0
5,253
12,645
15,059
293
2,368
10,065
35,014
5,283
L
Nemesis
SLIDA11
Nemesis
6,740
1,994
0
2,795
17,373
8,951
0
1,394
15,979
0
67,566
W
Neith
18,851
5,844
0
3,854
8,388
3,818
999
3,417
4,924
0
100,700
L
Apollo
itriana22
Apollo
4,472
2,811
0
3,926
12,136
4,858
0
974
11,162
0
65,111
L
5,227
473
1,057
5,326
13,763
4,679
0
1,294
12,469
36,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,901
Gold Earned
39,010
518
Minions Killed
423
0
Camps Cleared
0
1,718,803
Distance Traveled
1,674,572
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,641
449
34
2
0
379,261
2
W
Achilles
8,374
493
76
4
0
395,981
0
L
Sun Wukong
8,180
481
110
6
0
297,987
3
W
Osiris
9,948
585
106
6
0
327,708
0
W
Medusa
9,594
564
116
7
0
303,117
2
W
Bacchus
9,052
532
63
4
0
362,986
8
L
Nemesis
7,695
453
103
6
0
381,222
5
W
Neith
10,933
643
157
9
0
329,011
4
L
Apollo
8,535
502
118
7
0
324,337
2
L
Hel
6,959
409
58
3
0
291,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role