Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AxellHoll
Vulcan
Level 36
God Stats
9W - 15L
1,390 SR
Queue Stats
66W - 92L
1,427 Elo+
Solo
Nut
Nut
CHEFxHEFT
Nut
Level 42
God Stats
6W - 9L
1,493 SR
Queue Stats
44W - 49L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
ILikeOrphans
Gilgamesh
Level 48
God Stats
2W - 7L
1,763 SR
Queue Stats
249W - 238L
1,458 Elo+
Solo
Awilix
Awilix
sloplop
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 125L
1,451 Elo+
Solo
Team Averages
Level 55
1,529 SR
1,463 Elo+

VS

Team Averages
Level 71
1,628 SR
1,362 Elo+
Janus
Janus
Cute_n_MyJammies
Janus
Level 68
God Stats
8W - 9L
1,534 SR
Queue Stats
265W - 236L
1,523 Elo+
Solo
Mulan
Mulan
ImThatOneGuyOG
Mulan
Level 103
God Stats
14W - 10L
1,572 SR
Queue Stats
36W - 28L
1,279 Elo+
Party 1
Ymir
Ymir
KushSlug
Ymir
Level 68
God Stats
4W - 6L
1,415 SR
Queue Stats
34W - 29L
1,279 Elo+
Party 1
Nemesis
Nemesis
Yemmzemm
Nemesis
Level 48
God Stats
2W - 0L
1,760 SR
Queue Stats
102W - 77L
1,536 Elo+
Solo
Heimdallr
Heimdallr
i sCAr U 03
Heimdallr
Level 69
God Stats
1W - 1L
1,860 SR
Queue Stats
43W - 36L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 2
5,407
492
2,862
10,381
7,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
AxellHoll
Vulcan
11
0 / 2 / 0
5,581
507
2,338
6,136
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,092
463
5,103
8,137
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
ILikeOrphans
Gilgamesh
9
1 / 1 / 1
5,134
467
3,501
12,636
9,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
sloplop
Awilix
10
2 / 2 / 0
5,404
491
4,078
10,632
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
7,858
714
4,683
5,039
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 1
7,126
648
7,238
9,235
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
8
0 / 1 / 4
5,711
519
2,166
8,265
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Yemmzemm
Nemesis
11
5 / 0 / 3
6,746
613
8,694
8,622
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heimdallr
i sCAr U 03
Heimdallr
10
1 / 1 / 3
6,073
552
6,515
7,916
2,566
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
11
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
L
Vulcan
AxellHoll
Vulcan
0
2
0
0
L
0
5
1
0.1
W
4
0
0
4
L
Gilgamesh
ILikeOrphans
Gilgamesh
1
1
1
1.5
W
1
2
1
0.75
W
Ymir
0
1
4
2
W
Nemesis
Yemmzemm
Nemesis
5
0
3
6.5
W
Heimdallr
i sCAr U 03
Heimdallr
1
1
3
2.5
L
Awilix
sloplop
Awilix
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,882
Damage
29,296
47,922
Taken
39,077
24,729
Mitigated
19,639
13,305
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,862
246
0
4,476
10,381
7,281
0
1,229
9,152
19,538
0
L
Vulcan
AxellHoll
Vulcan
2,338
810
0
1,804
6,136
2,104
0
2,531
3,357
34,762
2,440
L
5,103
3,571
0
492
8,137
2,633
0
1,191
6,936
0
39,482
W
4,683
377
0
994
5,039
1,789
0
1,439
3,440
68,435
1,237
L
Gilgamesh
ILikeOrphans
Gilgamesh
3,501
1,090
0
3,041
12,636
9,356
0
431
12,167
0
26,491
W
7,238
1,334
0
3,275
9,235
5,585
352
0
9,235
0
46,375
W
Ymir
2,166
383
0
1,939
8,265
6,168
0
1,261
7,004
13,404
0
W
Nemesis
Yemmzemm
Nemesis
8,694
4,930
0
1,681
8,622
3,531
0
684
7,892
0
45,256
W
Heimdallr
i sCAr U 03
Heimdallr
6,515
4,304
167
2,539
7,916
2,566
643
1,548
6,368
0
38,542
L
Awilix
sloplop
Awilix
4,078
1,394
0
3,492
10,632
3,355
0
1,073
9,483
0
30,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,618
Gold Earned
33,514
272
Minions Killed
361
0
Camps Cleared
0
1,060,241
Distance Traveled
1,151,357
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,407
492
33
3
0
220,370
2
L
Vulcan
5,581
507
75
7
0
203,497
1
L
Nut
5,092
463
66
6
0
181,874
0
W
Janus
7,858
714
137
12
0
235,950
3
L
Gilgamesh
5,134
467
42
4
0
216,657
2
W
Mulan
7,126
648
78
7
0
236,961
0
W
Ymir
5,711
519
13
1
0
217,136
0
W
Nemesis
6,746
613
70
6
0
257,278
2
W
Heimdallr
6,073
552
63
6
0
204,032
0
L
Awilix
5,404
491
56
5
0
237,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role