Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MADT6
Nemesis
Level 102
God Stats
27W - 18L
1,367 SR
Queue Stats
260W - 126L
1,603 Elo+
Solo
Athena
Athena
Queslyss
Athena
Level 98
God Stats
147W - 129L
1,649 SR
Queue Stats
291W - 285L
1,577 Elo+
Party 1
Thoth
Thoth
Thurteen
Thoth
Level 163
God Stats
5W - 0L
1,173 SR
Queue Stats
78W - 94L
1,495 Elo+
Solo
Team Averages
Level 154
1,438 SR
1,535 Elo+

VS

Team Averages
Level 113
1,547 SR
1,568 Elo+
Ne Zha
Ne Zha
Dm0neyDmiZE11
Ne Zha
Level 147
God Stats
5W - 7L
1,535 SR
Queue Stats
31W - 30L
1,538 Elo+
Solo
Artemis
Artemis
Garruck-
Artemis
Level 147
God Stats
26W - 29L
1,504 SR
Queue Stats
342W - 341L
1,583 Elo+
Solo
Surtr
Surtr
HighandSmitey69
Surtr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,604 Elo+
Party 2
Horus
Horus
JawaChins
Horus
Level 148
God Stats
0W - 1L
1,727 SR
Queue Stats
33W - 37L
1,584 Elo+
Party 2
Ra
Ra
PurpleMustache
Ra
Level 116
God Stats
5W - 11L
1,468 SR
Queue Stats
24W - 35L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 0 / 4
5,968
995
5,855
3,278
1,314
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
 
King Arthur
10
0 / 0 / 6
5,289
882
4,522
6,375
7,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
MADT6
Nemesis
12
2 / 0 / 1
5,730
955
5,250
5,303
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Queslyss
Athena
11
1 / 1 / 4
5,978
996
3,749
5,767
4,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Thurteen
Thoth
12
4 / 0 / 4
6,068
1,011
6,821
2,574
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
4,888
815
2,592
5,268
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Artemis
Garruck-
Artemis
9
0 / 2 / 1
4,848
808
2,270
3,027
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 1
4,826
804
4,648
8,208
6,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
JawaChins
Horus
10
1 / 1 / 0
5,107
851
3,224
8,446
5,880
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,270
878
1,825
4,760
1,819
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
9
Kills
1
1
Deaths
9
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
4
4
W
King Arthur
 
King Arthur
0
0
6
3
L
0
1
1
0.5
L
Artemis
Garruck-
Artemis
0
2
1
0.25
L
0
3
1
0.17
L
Horus
JawaChins
Horus
1
1
0
1
W
Nemesis
MADT6
Nemesis
2
0
1
2.5
L
0
2
0
0
W
Athena
Queslyss
Athena
1
1
4
3
W
Thoth
Thurteen
Thoth
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,197
Damage
14,559
23,297
Taken
29,709
16,107
Mitigated
16,892
5,271
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,855
2,840
0
1,748
3,278
1,314
221
76
3,202
0
24,331
W
King Arthur
 
King Arthur
4,522
757
0
1,164
6,375
7,085
0
426
5,949
349
11,947
L
2,592
413
0
576
5,268
1,905
0
1,302
3,966
0
8,654
L
Artemis
Garruck-
Artemis
2,270
758
0
378
3,027
1,238
0
1,386
1,641
0
6,589
L
4,648
1,760
0
486
8,208
6,050
168
3,088
5,120
193
8,784
L
Horus
JawaChins
Horus
3,224
979
879
2,245
8,446
5,880
0
3,277
5,169
0
6,702
W
Nemesis
MADT6
Nemesis
5,250
1,261
0
677
5,303
2,009
0
269
5,034
0
16,401
L
1,825
119
566
890
4,760
1,819
0
1,839
2,921
20,654
0
W
Athena
Queslyss
Athena
3,749
992
0
1,182
5,767
4,915
0
869
4,808
6,987
0
W
Thoth
Thurteen
Thoth
6,821
325
0
500
2,574
784
0
308
2,221
20,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,033
Gold Earned
24,939
145
Minions Killed
87
0
Camps Cleared
0
681,587
Distance Traveled
606,821
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,968
995
43
7
0
139,292
0
W
King Arthur
5,289
882
13
2
0
151,267
1
L
Ne Zha
4,888
815
8
1
0
136,994
0
L
Artemis
4,848
808
17
3
0
68,413
1
L
Surtr
4,826
804
12
2
0
133,711
0
L
Horus
5,107
851
6
1
0
145,830
0
W
Nemesis
5,730
955
37
6
0
147,620
0
L
Ra
5,270
878
44
7
0
121,873
0
W
Athena
5,978
996
7
1
0
130,490
0
W
Thoth
6,068
1,011
45
8
0
112,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role